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  1. #1
    Squeaks's Avatar More full of whinging
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    Default DaC for Serious Tolkien Immersion

    Well, I've posted 2 threads asking for your helpsies. About time I posted one about us, and what we can do to help you. I will try to answer any questions you have, as long as I am able to and not spoil ALL syrprises.

    The question is simple: As a Tolkien fan, in a serious capacity only (ie events and items that exist and are explainable by lore - canon, if you like), what COULD a game do and include to make the whole world come alive for you?

    Graphical content, UI, Events usage, factions, units, ancilliaries....anything you like...methods of making the game work, what you could DO, how limited certain units are in their usage/availability (should there only be 1 Fountain Court Guard unit at a time?)

    Anything really. Just a decent conversation about how you see a game that would make you feel in Tolkien's world.

    I realise this could open a can of worms, and I ask that:

    NO political comparisons between existing games and debate on whether they are limited or better than others. It's not something I want to be laboured upon here. If you want something changed, say, but don't descend into politics or simple laboured assaults.

    I posted with an honest interest in seeing what people think they would like to see in THEIR Tolkien-world....this is NOT going to be all implementable, but would be soooo nice to actually see other gamers' views and wants.

    I've been playing tolkien inspired games for 30 years and I have played pretty much all of them. I have a deep interest in the game side of Middle Earth, and there are views I'd like to chat about.

    This isn't meant to be what we could only make happen in a Total War game, but also about what you've played and enjoyed, and maybe some of this could make it in DaC, if that's possible. Aside from that, it's good fun to chat about it....if you want to mention old games and their enjoyable aspects and limits do...I certainly will.

    I'm going to ask some other DaC members to sit in on this too.

  2. #2
    Ozzmosis's Avatar Domesticus
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    Default Re: DaC for Serious Tolkien Immersion

    Not implementable maybe, but the battlemap needs a lot of beautifying. I think the battlefield ought to look and have a totally different atmosphere to that of M2TW. If you look at Aristeia, they coloured everything a sepia brown colour, both in Campaign and battle. It makes it pretty bland, I agree, but also a unique atmosphere so that people will say "Oh yeah look at that, definitely Aristeia."
    Morannon is a perfect example, minus the palm trees. The black ash and red sky are exactly the kind of thing I am talking about. I just think that similar things ought to be done for the other factions:
    Rohan should have a more green/brown colour scheme for the ground (as portrayed in the films) with lots of plains and few trees: more scrubland.
    Gondor I think is alright with its current feel, though maybe something could be done to tweak it (though I'm not sure what).
    Dale and Dwarves should have a more bluey/greyish feel, maybe by adding grey stone textures around the mountainous parts and making it not so grassy and flowery.
    Eriador ought to be a bit more wild, with caves and wild trolls kind of thing.
    Lorien should actually have golden trees! At least for the stratmap that would be awesome!
    Mirkwood should have a darker feel, with thick, dark trees excellent for hiding your rangers in!
    Fangorn ought to be a lot darker and denser as well.
    The desert places ought to be fine as is, (though new music is definitely needed!)
    What would be the epitome of this kind of tweak would be to implement some sort of high tunnel ceiling for the misty mountain tunnels! I understand however that this, above all would cause many problems.
    I hope something useful can be gleamed from this!
    regards and good luck! Ozz

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    Squeaks's Avatar More full of whinging
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    Default Re: DaC for Serious Tolkien Immersion

    Will defo pass on and ask our mappy-person. thanks as ever.

  4. #4
    Squeaks's Avatar More full of whinging
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    Default Re: DaC for Serious Tolkien Immersion

    Have PMed him, will tell you his answer Ozz. Post the reply here...love the golden trees of Lorien..

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    Baywatch's Avatar Ducenarius
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by Ozzmosis View Post
    Not implementable maybe, but the battlemap needs a lot of beautifying. I think the battlefield ought to look and have a totally different atmosphere to that of M2TW. If you look at Aristeia, they coloured everything a sepia brown colour, both in Campaign and battle. It makes it pretty bland, I agree, but also a unique atmosphere so that people will say "Oh yeah look at that, definitely Aristeia."
    Morannon is a perfect example, minus the palm trees. The black ash and red sky are exactly the kind of thing I am talking about. I just think that similar things ought to be done for the other factions:
    Rohan should have a more green/brown colour scheme for the ground (as portrayed in the films) with lots of plains and few trees: more scrubland.
    Gondor I think is alright with its current feel, though maybe something could be done to tweak it (though I'm not sure what).
    Dale and Dwarves should have a more bluey/greyish feel, maybe by adding grey stone textures around the mountainous parts and making it not so grassy and flowery.
    Eriador ought to be a bit more wild, with caves and wild trolls kind of thing.
    Lorien should actually have golden trees! At least for the stratmap that would be awesome!
    Mirkwood should have a darker feel, with thick, dark trees excellent for hiding your rangers in!
    Fangorn ought to be a lot darker and denser as well.
    The desert places ought to be fine as is, (though new music is definitely needed!)
    What would be the epitome of this kind of tweak would be to implement some sort of high tunnel ceiling for the misty mountain tunnels! I understand however that this, above all would cause many problems.
    I hope something useful can be gleamed from this!
    regards and good luck! Ozz
    This would be great if it could be pulled off. It will really give the game a much greater Middle Earth feel. +Rep for this suggestion.

    Clearly has his priorities straight.

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    Squeaks's Avatar More full of whinging
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by Baywatch View Post
    This would be great if it could be pulled off. It will really give the game a much greater Middle Earth feel. +Rep for this suggestion.
    That's exactly what this thread is for, plus anything else peeps want to talk about. Cool for repping him actually....was a fine idea.

    Can we pull it off? Don't know yet, but will find out...poor little map-maker

  7. #7

    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by Ozzmosis View Post
    Lorien should actually have golden trees! At least for the stratmap that would be awesome!
    The majestic mod has a feature where Lorien stays green throughout winter, it's something you should definitely implement if you already haven't.

    If gold leaves are possible it would be great. The ideal scenario would be for Lorien to be green during summer and golden during winter.

  8. #8
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by Jean=A=Luc View Post
    The majestic mod has a feature where Lorien stays green throughout winter, it's something you should definitely implement if you already haven't.

    If gold leaves are possible it would be great. The ideal scenario would be for Lorien to be green during summer and golden during winter.
    I of course know of this and was surprised that, when KK added the new map textures and reworked the climates, that Lorien was covered in snow!
    I don't know if different trees can be used when the map changes for season, but that would be great!
    The leaves only went gold when they were being shed (like when normally leaves go yellow in autumn)?

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    Squeaks's Avatar More full of whinging
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by Ozzmosis View Post
    I of course know of this and was surprised that, when KK added the new map textures and reworked the climates, that Lorien was covered in snow!
    I don't know if different trees can be used when the map changes for season, but that would be great!
    The leaves only went gold when they were being shed (like when normally leaves go yellow in autumn)?
    We could have them gold for half a year basically....you're right, It WOULD be sweet.

    On the subject of elveses. I thought it would be great as well if, when enemies tried to cross the fords of Bruinen, they took casualties from the river itself. Another effect of the rings' magic.

    Not in vain do the leaves of Lorien fall. I don't think leaves actually fell off, they just turned gold. That was a part of Lorien's "magic".
    I would agree! Nicely backed up Jean...

    Well I think the Ring of Adamant stopped the entropic designs of time on Lorien - the Ring of Adamant and all that...so I believe that that's why the leaves did not fall. Galadriel's will was turned to this. Others may disagree, but it's kind of a paradise, and you wouldn't want bald trees!

    *Squeak waves paw at Jean*

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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by Jean=A=Luc View Post
    The majestic mod has a feature where Lorien stays green throughout winter, it's something you should definitely implement if you already haven't.

    If gold leaves are possible it would be great. The ideal scenario would be for Lorien to be green during summer and golden during winter.
    ]

    Coool Jean! Will mention this if they don't know already, so we can do this - thanks for da advice! I'm sure there MUST be a way to get golden leaves....I mean you can implement wondrous buildings like TA's Minas Tirith, so making leaves golden can't be THAT difficult....I'm going to Squeak incessantly to get this sorted....and no one wants high pitched Squeaks 24 hours a day. Hmm, might bite too...nasty nip I have.

  11. #11

    Default Re: DaC for Serious Tolkien Immersion

    I also very much like the golden trees idea! and if it would be possible to edit the trees so that mirkwood has that "uncomfortable" feel.. that would be awesome.. still lots of green, but kind of wild and gnarled.. you know? just not dead... the forest isnt dead, its just under a dark influence mingled with the power of the elves. But again. Great idea Ozz!

  12. #12

    Default Re: DaC for Serious Tolkien Immersion

    More "Mercenary" options maybe? I feel like if im coming to the aid of Rohan as another faction for example I should be able to "recruit" some roaming bands of Rohirrum in the plains of Rohan as my army marches to their aid, of course these mercenaries would probably be limited to good guys/bad guys. Then again there also arrises the problem that what happens when your done saving rohan, I doubt those that you recruited would like to leave their lands to march against other foes they originally have no business quarreling with.

    The main goal would be to show the good factions would band together to fight their foes. Possibly a specific model for the havens/Mithlond to make it stand out more as a important settlement of Middle Earth?

    Another possible feature could be to make gandalf a general that could spawn for either Rohan, Gondor, Bree, or the Dunedain depending who is in the most danger at the time? and then if able have him leave later on to represent the fact he is always on the move to help man?

    One last thing, possible seasonal events/disasters. I know that the Shire suffered both a Long Winter and Fell Winter which they would not have survived without banding together or the help of the rangers/Gandalf. The Fell Winter especially would be interesting to have happen since it was one of the few times the hobbits had to fight, against the white wolves and orcs that crossed a frozen river into their lands.
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  13. #13
    Bela's Avatar Ducenarius
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by BohemianHussar View Post
    More "Mercenary" options maybe?
    Maybe?

    Quote Originally Posted by BohemianHussar View Post
    I feel like if im coming to the aid of Rohan as another faction for example I should be able to "recruit" some roaming bands of Rohirrum in the plains of Rohan as my army marches to their aid, of course these mercenaries would probably be limited to good guys/bad guys. Then again there also arrises the problem that what happens when your done saving rohan, I doubt those that you recruited would like to leave their lands to march against other foes they originally have no business quarreling with.
    Yeah, there's the point. Facing lore vs. engine limits. There are some tricks (codes and scripts, haha) to disband units if a certain faction (Rohan, for example) owns certain settlements (Edoras, for example), but you can't assure that the player moves against evil-owned Edoras once he/she recruited the units.
    Anyhow, I like the idea, will have a closer look what solution can be found out on it...


    Quote Originally Posted by BohemianHussar View Post
    The main goal would be to show the good factions would band together to fight their foes. Possibly a specific model for the havens/Mithlond to make it stand out more as a important settlement of Middle Earth?

    Can you explain this a bit more?


    Quote Originally Posted by BohemianHussar View Post
    Another possible feature could be to make gandalf a general that could spawn for either Rohan, Gondor, Bree, or the Dunedain depending who is in the most danger at the time? and then if able have him leave later on to represent the fact he is always on the move to help man?
    Good idea again, I like it. I really dislike Gandalf as Eriador General (usually lurking around in the north....). This can be done (although his bodyguard unit will change from time to time, but that's OK again, IMO). What an awesome idea!!! I hope others will like it also in the team! I just want to do some tests for it!

    Quote Originally Posted by BohemianHussar View Post
    One last thing, possible seasonal events/disasters. I know that the Shire suffered both a Long Winter and Fell Winter which they would not have survived without banding together or the help of the rangers/Gandalf. The Fell Winter especially would be interesting to have happen since it was one of the few times the hobbits had to fight, against the white wolves and orcs that crossed a frozen river into their lands.
    Sounds reasonable again... in my mind it should make sense to give a relative high random percent to spawn several bandit units of orcs and bandits all over Eridador in wintertime. And if it happens, some smaller "peace-keeper" units should spawn for Eriador also.... although the upkeep for Hobbit police guard will be extremely high (2-3 breakfasts, 2 lunches and 2 dinners every day... does this worth to use them?? )
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

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  14. #14
    Squeaks's Avatar More full of whinging
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by BohemianHussar View Post
    More "Mercenary" options maybe? I feel like if im coming to the aid of Rohan as another faction for example I should be able to "recruit" some roaming bands of Rohirrum in the plains of Rohan as my army marches to their aid, of course these mercenaries would probably be limited to good guys/bad guys. Then again there also arrises the problem that what happens when your done saving rohan, I doubt those that you recruited would like to leave their lands to march against other foes they originally have no business quarreling with.
    weeeeeeeeeelll.....strangely enough, Tokie and I were mumbling about this last night! We have the same sort of feeling about it. DLV has an idea of similar useage, and the ability to recruit allied troops as 'mercs' is one we've fallen in love with - the thing you nicely side-step from is coding the edu and stuff to allow a switch to multiple ownership of troop-types....AND it can then be used to spawn reinofrcements from other allied nations when an event triggers, but AS mercenraies, so you get the feeling they're not, but mechanically they are, and you still have to feed and water your new pets.

    The main goal would be to show the good factions would band together to fight their foes. Possibly a specific model for the havens/Mithlond to make it stand out more as a important settlement of Middle Earth?
    The idea of buldings that match cultures even as they are divided in DaC is not a bad one at all, but whether this is implemented in 4.0 dunno...will ask.

    Another possible feature could be to make gandalf a general that could spawn for either Rohan, Gondor, Bree, or the Dunedain depending who is in the most danger at the time? and then if able have him leave later on to represent the fact he is always on the move to help man?
    He's implemented as events on DaC too, but will talk about this, thanks.

    One last thing, possible seasonal events/disasters. I know that the Shire suffered both a Long Winter and Fell Winter which they would not have survived without banding together or the help of the rangers/Gandalf. The Fell Winter especially would be interesting to have happen since it was one of the few times the hobbits had to fight, against the white wolves and orcs that crossed a frozen river into their lands.
    Yep, I remember!! Bullroarer!

    Will ask away.

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    Default Re: DaC for Serious Tolkien Immersion

    i have no moddin experience what so ever, but wouldnt actually mind havin a crack at doing animation for units,

    if any of you guys cud recommend any software or tools, ill try and learn them or pick them up, might make it a weekend hobby

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    Squeaks's Avatar More full of whinging
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by AgentGB View Post
    i have no moddin experience what so ever, but wouldnt actually mind havin a crack at doing animation for units,

    if any of you guys cud recommend any software or tools, ill try and learn them or pick them up, might make it a weekend hobby

    Uhm. I don't know much about anims, except changing them in Model db, but I will ask, and there are threads on TWC....will find one for you later....WOULD be cool though!!

  17. #17
    JorisofHolland's Avatar Primicerius
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by AgentGB View Post
    i have no moddin experience what so ever, but wouldnt actually mind havin a crack at doing animation for units,

    if any of you guys cud recommend any software or tools, ill try and learn them or pick them up, might make it a weekend hobby
    Accidentally stumbled over this tutorial and remember someone asked for one somewhere. (luckily I guessed at least the forum right when I looked for him )

    http://www.twcenter.net/forums/showthread.php?t=268039
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  18. #18
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by JorisofHolland View Post
    Accidentally stumbled over this tutorial and remember someone asked for one somewhere. (luckily I guessed at least the forum right when I looked for him )

    http://www.twcenter.net/forums/showthread.php?t=268039
    hey awesome thanks! had a read thru too, seems dauntin, but not impossbile, gpnna download the programs and have a play about

    thanks joriso & squeak

  19. #19
    Squeaks's Avatar More full of whinging
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    Default Re: DaC for Serious Tolkien Immersion

    Quote Originally Posted by JorisofHolland View Post
    Accidentally stumbled over this tutorial and remember someone asked for one somewhere. (luckily I guessed at least the forum right when I looked for him )

    http://www.twcenter.net/forums/showthread.php?t=268039
    Thank you for doing that Joris...helpful as ever!! Appreciate it.

  20. #20
    Beorn's Avatar Praepositus
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    Default Re: DaC for Serious Tolkien Immersion

    A thread with some good potential

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