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Thread: Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

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  1. #1
    Chieftain John K.'s Avatar Tiro
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    Icon2 Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

    Hi,
    some of the Vanilla, I feel a mini-mod worth!!!
    1st: One unit of trolls can survive quite a long time and provides about 200-400 casualties. I think 10 weaker trolls in Vanilla export_units are realistic. Results: ca.150-300 losses, but shorter life. I have made the attack and complete armor weaker and this increases the number of trolls to 10. This is also a clear difference compared to veterans and militia units to recognize the fight.
    2nd: The spies of the Orc faction look like orcs but not the assassins. Nevertheless, both agents have an Orc image. I have outlined the Assassins as spies on the campaign map. The diplomat is ok in vanilla descr_character.
    3rd: Catapults with trolls in melee always have the flag bearer of the far lags in the movement. This makes for bad balance and I have deleted it from the export_units. The number of catapults in vanilla export_units increased to 3. Attack and complete armor made weaker.

    I will test the balance a little and then offer them for download the mod for all!

  2. #2

    Icon1 Re: Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

    Hallo Chieftain,
    Die Trolle pro Einheit zu erhöhen und dafür dessen Effektivität sprich Lebensdauer zu senken finde ich eine gute Sache!
    Wenn du Spione und Attentäter gleichsetzt hast du auf der Kampagnenkarte aber gleiche Agenten für 2 verschiedene Bereiche.Mhh ob das so gut ist!
    Der Fahnenträger rennt tatsächlich immer weit hinter den Trollen her falls diese längere Strecken in den Kampf stürmen.Den braucht kein Mensch.
    Ich warte mal ab

  3. #3
    Chieftain John K.'s Avatar Tiro
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    Icon3 Re: Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

    Quote Originally Posted by Orc-Clansmen View Post
    Hallo Chieftain,
    Die Trolle pro Einheit zu erhöhen und dafür dessen Effektivität sprich Lebensdauer zu senken finde ich eine gute Sache!
    Wenn du Spione und Attentäter gleichsetzt hast du auf der Kampagnenkarte aber gleiche Agenten für 2 verschiedene Bereiche.Mhh ob das so gut ist!
    Der Fahnenträger rennt tatsächlich immer weit hinter den Trollen her falls diese längere Strecken in den Kampf stürmen.Den braucht kein Mensch.
    Ich warte mal ab
    Hey,
    Kein Troll überlebt den Kampf ewig lange.Vor allem nicht gegen Pfeile und Speere oder Veteranen. Lieber mehr schwächere Trolle die realistisch lange aufrecht stehen und ordentlich zulangen können als Trolle die eine Armee komplett aufreiben.
    Und zu dem Attentäter kann ich nur sagen, dass ich lieber auf der Seite der Orcs für Spion und Attentäter das gleiche Orc-Model auf der Kampagnenkarte sehe anstatt einen Attentäter der aussieht wie ein Mensch in Strumpfhosen vor allem noch wenn dieser als ein Orc-Bild dargestellt wird genauso wie der Spion!!!
    Schau dir den Download an wenn ich fertig bin!

  4. #4

    Default Re: Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

    hey, this is no german forum. you can type german if you like, but you should also write this in english. that is supposed to go without telling. imagine what would happen if everyone wrote in his language. apolyto xaos!!!!!

  5. #5

    Default Re: Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

    Lol! Someone got my message. But, all I did was make it so they have just 3 hp instead of 6, that banner thing did bother me, must find it and...

    TERMINATE IT

    The irony is high in this thread. Looks all those pages of argueing was worth it.

    So what you did was made them weaker kind of like I did with armor and attack, but you also increased their numbers? That changes it? Though I am not sure if trolls are supposed to have that many, not sure if it is realistic, but I do not know about lore. I have no idea how many numbers they had compared to orcs. Though I think it looks better in a gameplay perspective.

    Expect people to come in and say, "no your wrong, it is better as it was, because of 1..2..3..4..52.." Ok, I am exagerating, but prepare your shield!

    Or am I just overstating

  6. #6
    Chieftain John K.'s Avatar Tiro
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    Icon3 Re: Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

    Quote Originally Posted by Berserker1 View Post
    Lol! Someone got my message. But, all I did was make it so they have just 3 hp instead of 6, that banner thing did bother me, must find it and...

    TERMINATE IT

    The irony is high in this thread. Looks all those pages of argueing was worth it.

    So what you did was made them weaker kind of like I did with armor and attack, but you also increased their numbers? That changes it? Though I am not sure if trolls are supposed to have that many, not sure if it is realistic, but I do not know about lore. I have no idea how many numbers they had compared to orcs. Though I think it looks better in a gameplay perspective.

    Expect people to come in and say, "no your wrong, it is better as it was, because of 1..2..3..4..52.." Ok, I am exagerating, but prepare your shield!

    Or am I just overstating
    Changing the HP is probably the simpler solution and probably the better one. About the number can be anything accurate to say that's true.
    Thanks for your opinion!!!!

  7. #7
    Chieftain John K.'s Avatar Tiro
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    Default Re: Preview Mini-Mod (Trolls,Assassins,Trollcatapult) before realesed!

    Quote Originally Posted by glassakias View Post
    hey, this is no german forum. you can type german if you like, but you should also write this in english. that is supposed to go without telling. imagine what would happen if everyone wrote in his language. apolyto xaos!!!!!

    Oh sorry. In the future, I write in English. Thanks for the information

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