I love using missile units, because I can win a battle against AI with hardly any loss at all. And the arrow rain is simply beautiful. Problems arises when the enemy has an army of about the same size and quality as mine, but with more melee units.
The problem is that in usual battles, with no advantageous hills, no bridges and no castle, the enemy lines usually reach me rather quickly. Early and high (also late) missile units will not have dealt much damage by this time, and I will loose a lot of units in melee fights.
The attached picture illustrates how an open field battle based on missile units is doomed to fail against an equally large army of melee units, and shows a few ways around it.
My question is: What other ways are there to get something like the last scenario? Will they f.eg always go after a specific unit, like the strongest one, or the general? If i split my army in two, how can I make the AI go after the one without missile units? How do you deal with this?




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