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  1. #1

    Default new to the mod

    hi everyone , i felt that normal kingdoms is boring so i decided to search for a mod , and i chose this one

    so , i'd like to know how this mod is like and what are the important features ? advices are welcomed

  2. #2
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: new to the mod

    hello,
    dlv is very complex. perfect for roleplaying or hard total war (with some scripts).
    try to read the manual. http://www.twcenter.net/forums/showthread.php?t=108625 it introduce you into most features.
    i like the detailed characterfeatures like civilwar if your new king is not crowned in the capital a.s.o.

  3. #3

    Default Re: new to the mod

    hmm rebels seem to be a problem .... is there any way to delete the starting rebels scripts without destabilizing the mod ? im not such a great player

  4. #4
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    Default Re: new to the mod

    You need them or you'll have to attack another faction to earn points -You'll get wasted if you try doing that too early

  5. #5
    Coeur de Lion's Avatar Ordinarius
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    Default Re: new to the mod

    Quote Originally Posted by Taiji View Post
    You need them or you'll have to attack another faction to earn points -You'll get wasted if you try doing that too early
    and that, boys and girls, is called 'method in the madness'

  6. #6

    Default Re: new to the mod

    but why are they more advanced than my own army ? rebels in that time were alot weaker than knights because the knights and bowmen recieved a very well and long training

  7. #7
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    Default Re: new to the mod

    Play BB2.7, the DLV campaign, I fixed most of that.
    Last edited by Taiji; May 04, 2010 at 06:11 AM.

  8. #8

    Default Re: new to the mod

    i have a question regarding the options at the start of the campaign , do they affect the AI nations as well ( like the population recruitment restrections ) ?

  9. #9
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    Default Re: new to the mod

    No, that would break the game.

    We can't add features the AI isn't designed to handle to AI factions.


    A partial exception is the Points System. What the player unlocks also becomes unlocked for the AI.

    This means the AI cannot leave the player behind in development (Which it usually would otherwise). It also means the player should be gaining points only as quick as they can make use of the advancements.

    Also my unit balancing system is designed with that in mind. Most early units will get ripped to pieces by most later units. So if you let the AI get ahead of you by unlocking buildings you cannot build yet for financial or other reasons, then you face potentially severe problems in terms of coping with the AI's armies.
    Last edited by Taiji; May 04, 2010 at 06:21 AM.

  10. #10
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: new to the mod

    oh yes!!: for example the moneyscripts are only for ai, to help them

    and no: such as recruitmentlimitation, pointsystem, costs for buildings and armys

  11. #11

    Default Re: new to the mod

    well im only a little better than the AI , broken crescent was too hard for me so im searching for something easy
    also , how do i know if 6.2 is installed correctly ?
    Last edited by garudamon11; May 04, 2010 at 06:56 AM.

  12. #12

    Default Re: new to the mod

    Quote Originally Posted by garudamon11 View Post
    well im only a little better than the AI , broken crescent was too hard for me so im searching for something easy
    If you found BC too hard (it also depends which faction did you play), you won't be lucky with DLV. How long do you play Total War? And did you go through vanilla MTW2?

  13. #13

    Default Re: new to the mod

    uhm .....
    Spoiler Alert, click show to read: 

    Last edited by Taiji; May 04, 2010 at 08:14 AM. Reason: spoilered image

  14. #14
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    Default Re: new to the mod

    http://www.twcenter.net/forums/showthread.php?t=219297

    The solution is in the first post.

    If you're searching for an easier game than BC, I suggest you play SS, KGCM or TA:TW.

    DLV tends to appeal to players that want more of a challenge.
    Last edited by Taiji; May 04, 2010 at 08:18 AM.

  15. #15

    Default Re: new to the mod

    Garudamon,

    Good luck with your early experiences with DLV.
    Very much consider DLV 6.2 + BB (Taiji's BB latest version)
    DLV'll leave you buckled and bent (but still with a smile on your face).

    -- Tokus

  16. #16
    Kjertesvein's Avatar Remember to smile
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    Default Re: new to the mod

    I could probably write you an essay, but some one already have done it here. For the first campaign, I would have declined all the exra pop-up's. This way you get used to the BB Battle Engine which is under the DLV hood and it's DLV AI Campaign Rabbit (think Holy Grail: Killer bunny). So to sum up, decline all extra events, play on vh/vh, standard relations and play Civil_Total war script (last one I think).

    Good luck, as you progress and get familiar with the crowning, the endurence of the armys and RPG ranks of your favourite general -- you may want to add the economic building and unit costs on your next campaign. etc.

    ~W
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  17. #17
    Libertus
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    Default Re: new to the mod

    DLV 6.2 + BB 2.7 (all scripts enabled, except cavalry-recruitment) is definately by far the hardest mod I've ever played! So I would also suggest Stainless Steel, until you get bored of that.. Or you can do as Sivilombudsmannen says..

    @Sivilombudsmannen: What is the Civil-war-script you are talking about? I've never encountered that, or so it would seem..

    @Taiji: I did find the rebel armies quite strong to battle with my French town militias in the beginning.. After some difficult (read lucky, bordering an exploit) turns I managed to recruit some better units, and then it's definately easier, but still no walk in the park.. Again, I love it!

  18. #18
    Kjertesvein's Avatar Remember to smile
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    Default Re: new to the mod

    ^ You know the pop-up on the first turn. Total War or Civil options? Total war being every one figths from turn 1, while the Civil script give you a 20-40 turns peace time before the AI slowly creep in on your turf.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  19. #19
    Libertus
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    Default Re: new to the mod

    Ah, I see, I missed the (Civil) Total (War script)! Thanks!

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