Well, than I will make an extra thread with Serbia, so we can post there the pictures and units etc.
But it will take a hour or two, maybe I will do it tomorrow before I have to go to work (yes, on sunday)![]()
Looking forward to it![]()
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Mexico should stay, Morocco for Sweden is fine, I expect the Danes with the mod will quickly conquer them anyway.
Ireland & Scotland are linked to the GB MOD as said, USA we just need to expand the unit list with the extra units.
DMUC 6.0 ,AUM 3.1,GREEK ADD-ON ,CUSTOM CAMPAIGN
even that the greek add-on is unsupported it plays fine
the problem is that when i conquer new province (rumelia for example and istanbul ) i havent the ability to hire local units like mercenaries from coach inns,mameluks from drill board,and ofc i cant field the awesome marshal units that AUM introduses
1.does anyone knows why this is happening ? even without AUM units we suppose can hire new units from conquered provinces
2.and in DMUC 6.1 WHEN CAUSA BELLI finally released will be able to play with all the abilities that other major powers have ? (field marshals,mercenaries ,local units etc.)
tyvm
Maybe you should post your request in the Causa Belli thread?
probably ur right but i think its a DMUC matter at 1st and then for the add-ons
so if a kindly mod can move it to causa beli thread it would be appreciated
awesome my friendsi see greece in blue that means its ready to released
i hope it has the follows:
1.unique greek top buildings (anaktora,grammateia,oplostasion)
2.the 4 unique greek ships (salamis,ellas,elpis,athina)
3.recruitment of :
a/chorofilakes (unlimited , garrison bonus)
b/irregulars (unlimited,orofilakes,ethnofilakes,akrobolistes,royal phalanx)
c/the units:marines,naval cadets,evelpides,phillelines tactical and volunteers,michaniko,tactical army,bavarian royal and guards in larger amounts than previous or else how we can conquer the world
d/more cavalry and maybe somekind of organ gun (or mydrallium shape something)
4.the ability to recruit from inns mercenaries and the awesome swiss units etc western and eastern units
5.the ability to recruit from new conquered provinces the local units such mameluks,pandours,albanian warbands,szekely militia,provincional cavalry or line infantry etc.
6.the ability to recruit field marshals etc. (awesome units) plz plz
7.larger amount of admirals flagships 3d and 5th rate and also more ships of the line to anticipate the naval masters of the sea
8.early campaign start would be nice
i wish i had the knowledge to make all of these by myself but thank god we are blessed that we have u people masters of the modding mysteries![]()
So far my plan is this:
As soon as Persia is ready I merge it with the others
(Denmark, Hungary, Malta, Mughal, Portugal, +we have Greece already included with DMUC)
and then there will be some work with the AOR (I think combining all the AORs will be quite difficult)
last thing will be typing (lots of typing) the new descriptions to the UCP
And finally we can launch the first version of Causa Belli or atleast enter the testing phase.
What do you think?
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
I need someone to test Greece
and I'll need someone to test the Mughals soon.
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Since this is not historically accurate but still very necessary (E:TW needs more factions), are you guys gonna try to implement some sort of way to represent the subservient status of these factions to slightly lessen the historical inaccuracy? Don't get me wrong I love this mod and wish you all the best with your work; but I just want to know if you have considered a way to represent these faction's foreign rule so the player can then play their own revolution to become independent, rather then play a fictional independent state?
γνῶθι σεαυτόν ~ μηδὲν ἄγαν
At first we wanted to start these factions as protectorates of their ruler (eg Greece would start as protectorate of the Ottomans)
but then I heared there is a bug with this, even when you declare war to your 'Protector' you'll still keep losing a percent of your income.
So now I'm not sure how to start.
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
sir diman would be more than happy to test Greece, he did some for us on the original DMUC variant initially.
Mughals, I am sure there was a request could be Kingsthrall and or maybe one other i will dig them out, I think I will update the front page as well with testers so we can remember as the packs are completed, Persia is alhoon, Xwhyzed and I'm sure there was a third, can't remember him though
Re. the start there was some look at scripting but I'm not sure how far it went and as Xwhyzed protectorate may have issues, 40 turns and bang, can be quite annoying. Maybe some events could be added in terms of the pop ups that occur in game (i.e Blackbeard type etc.) but this would need to be tested and would not actually trigger anything
It may be we just right an intro. and go from there
this Greece should be the same as the original DMUC variant
I mean I didn't tuch it just activated it to be playable
but still the rank firing rifle unit bothers me![]()
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
I think the Mughals will need quite a lot of balance changes
since they greatly rely on cavalary and we all know cav vs inf is a hard spot
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
good point, both Mughal & Persia have a fair amount of cavalry, Persia's better units are capped though, and can only be recruited in certain regions
alhoon - cards look ok?
I think the units on many of the cards are too big![]()
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Ok guys, I am now in real trouble. I want to play so much the new factions, but can't play all at one time! Didn't even play with Hungary for what I feel ashamewant to play with POMs Italian states, and of course with the new Ottomans! Also I never played with Denmark, and with the new units in this mod they are even more interesting than before! Greece is to overpowered and the actual roster isn't interesting for me. I want to play a campaing with Malta and conquer all Islands at the world map so I can be the perfect Pirate-state
![]()
But first of all I want to play again a huge campaign with Persia!
I think the best would be to test now the Mughals so we can balance their army.
Xwhyzed, please send me your latest version with the Mughals, so I can help at least with one faction.
The huge cavalry needs a complete different tactic and this seems to be pretty good challenge
Do the Mughals include this mod? http://www.twcenter.net/forums/showthread.php?t=370466
And after all I really need to start with Serbia.... so much I want to do and so little time![]()