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Thread: Italian States Mod, Version2.03, Final update.

  1. #1
    ♔Pom♔'s Avatar Ducenarius
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    Default Italian States Mod, Version2.03, Final update.

    HI all, starting a new thread for my Italian States Mod, Starting with Genoa

    I have included a "no back pack" mod that takes out all the extra ammo boxes as well, this is optional, but I use it to stop the models becoming cluttered as I have added in bags and boxes.
    This is my first mod where I have played with the models themselves, moving hats, heads etc., so there may be some minor faults, but the mod seems to work ok.
    Have also included the latest UPC, will pass on the details to Swisshalberdier for his next update.

    At the moment only a vanilla version as I believe that IS and Darth are both soon to be updated, so will release those versions then.
    Thanks.

    Darth version now up

    THANKS to
    MorganH, the original inspiration for this mod, and provider of info.
    DaNova,http://www.twcenter.net/forums/forumdisplay.php?f=1360
    Joedreck, http://www.twcenter.net/forums/showthread.php?t=351369
    and Hammeredalways, all of whom helped with advice, practical tips and encouragement, basically babied me through it, and DaNova for the use of his bag model.
    Lt.Chambers, for all his tools, http://www.twcenter.net/forums/forumdisplay.php?f=1108
    ProvostGuard, for his tutorial, http://www.twcenter.net/forums/showthread.php?t=313542
    Carricanta, for continued support with research.
    Wangrin, for some outstanding research and support.
    RexImperator, for research and support.

    And of course all who have contributed to this rather excellent community.

    Info
    Spoiler Alert, click show to read: 

    Genoa.
    I have limited information on Genoa, only one source, the NYPL, and thats for the 1740's, so a little too early for me but better than too late.
    I also had to make a decision as to the Guard, I suspect that the uniform used was that of a line regiment, but they look good enough to be guards, so I hope you can except them as such. The same goes for the Militia.
    If anyone has any info they would like to share, mid century, nothing later than 1760's, that would be great.
    I still have the artillery and a cavalry unit to do.NOW ADDED
    Sources,
    Attachment 87367
    1.3, Two new guard units and the replacement grenzers.
    Screens page 12.

    Screens,
    Guard....Line....Grenadiers....Militia
    Attachment 87369Attachment 87370Attachment 87371Attachment 87372
    Horse,(fight & fire).....artillery
    Attachment 88048Attachment 88049

    (Flowers courtesy of Primergy's flower mod, http://www.twcenter.net/forums/showthread.php?t=353007, not included)
    Version 1.2, have now added, light cavalry, Swiss line and grenadiers,Greek line, new militia skin, mounted militia, light infantry(temporary), late period marines.
    Screens page 9.

    Savoy
    version 1.1, Have started Savoy with Guard and elite units, line, grenadiers and militia.
    The militia are a little earlier than the rest but I wanted a distinct look to them compared to the rest.
    Reduced the number of guards you can recruit but made this up with the Swiss, so in total you get 8 elite units.
    Screens on page 4.
    1.11
    Now added cavalry, artillery and dragoons, screens on page 6.
    1.3, Two light infantry units added, screens page 12.
    1.4, Have added 2 guard cavalry units, marines and invalids.
    Screens on page 13.

    Papal States
    Version 1.5, guard, militia, dragoons and horse released, guard infantry, Modena guard, line, light and artillery.
    Screens on page 16.

    Venice.
    Version 1.6, line infantry, grenadiers, provincial infantry, mounted light infantry, carabinniers, and artillery.
    Screens page 19.
    Version 1.7 and 1.8, guard cav, infantry, dragoons, adjusted militia for Darth version, added unit descriptions for some of the Genoa units, curtesy of RexImperator.
    Screens page 23
    1.9, New guard unit, light infantry, and elite infantry, have also made recruitment of horseguard and new elite for Venice home region only, added some unit descriptions by RexImperator for Savoy.
    Screens page 26.
    2.0, Some colonial units added, plus new units for Venice.
    Screens page 27
    Version 2.01
    Have now added colonial units for all the factions, put the marines on board the ships for Savoy, Genoa and Venice, and begun to add unit info pics, still some way to go with this, and tweaked the unit sizes for the Darth version.
    Screens on page 29
    Version 2.02
    Naples and Sicily started, added info pics for the Papal States.
    Screens on page 30


    DOWNLOAD

    Vanilla....http://www.gamefront.com/files/22748...od_14_12_12_7z
    http://d01.megashares.com/dl/sL5ZNmg...od_14.12.12.7z
    Darth.....http://www.megaupload.com/?d=14L5XJQF Updated 10/02/11

  2. #2
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: Italian States Mod

    Hi POM you are the man - and will make many gamers I know very happy
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  3. #3
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Italian States Mod

    Pom - Nice one mate +Rep!!! more nice units for TAR 2.0!!

  4. #4
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Italian States Mod

    Congratulations on the Italian States Mod start Pom!
    +rep
    Greetings

  5. #5

    Default Re: Italian States Mod

    oh hell yeah, downloading now


    "Close your eyes, Pray for Plagues"

  6. #6
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: Italian States Mod

    Hi Toon - congrats. on the return to the big-time as champs.
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  7. #7
    ACMilan88's Avatar Semisalis
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    Default Re: Italian States Mod

    Wow! Pom your'e the man! The units looks awsome and it's about time the italians got some attention hehe. +REP!

  8. #8
    hip63's Avatar Give me some BASS!
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    Default Re: Italian States Mod

    I will be keeping my I on this thread, the DMUC must be fed after all

    hip63

  9. #9
    MatrixStorm's Avatar Campidoctor
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    Default Re: Italian States Mod

    I will give you rep wehn you have an all round mod for all the Italian States

    Oh, i see that you need some work with the cavalry, well, Italy had Itallian corazzieri, these were hightly skilled cuirassiers.
    Here are some pictures:





    Note the helmets, the cuirassiers of other factions had tricorne hts, no helmets.


    And if you want, I have made some 'Italian republic' flags.

  10. #10
    ♔Pom♔'s Avatar Ducenarius
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    Default Re: Italian States Mod

    Quote Originally Posted by ♔hammeredalways♔ View Post
    Hi POM you are the man - and will make many gamers I know very happy
    Thank you Hammered, the tutorial you passed on was a great help.
    Quote Originally Posted by ToonTotalWar View Post
    Pom - Nice one mate +Rep!!! more nice units for TAR 2.0!!
    Thank you Toon, always happy to share.

    Quote Originally Posted by ♔MorganH♔ View Post
    Congratulations on the Italian States Mod start Pom!
    +rep
    Greetings
    Hi Morgan, thanks, as you say only the start.

    Quote Originally Posted by PrayForPlagues View Post
    oh hell yeah, downloading now
    Thank you.

    Quote Originally Posted by ACMilan88 View Post
    Wow! Pom your'e the man! The units looks awsome and it's about time the italians got some attention hehe. +REP!
    Thank you ACMilan, I hope to have plenty of variety with the Italians.

    Quote Originally Posted by hip63 View Post
    I will be keeping my I on this thread, the DMUC must be fed after all

    hip63
    Feed away Hip, by the way is there an update coming soon from the darkside?

    Quote Originally Posted by MatrixStorm View Post
    I will give you rep wehn you have an all round mod for all the Italian States

    Oh, i see that you need some work with the cavalry, well, Italy had Itallian corazzieri, these were hightly skilled cuirassiers.
    Here are some pictures:





    Note the helmets, the cuirassiers of other factions had tricorne hts, no helmets.


    And if you want, I have made some 'Italian republic' flags.
    Thanks for the info, MatrixStorm, will check these guys out, I hope they were around during the SYW.

    Have done some artillery, now working on the cavalry.
    Attachment 87419

  11. #11
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Italian States Mod

    Excellent work Pom. +1
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  12. #12
    RexImperator's Avatar Biarchus
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    Default Re: Italian States Mod

    Unfortunatly the Corrazzieri are from the 1800s.

    Mod looks great though, look forward to seeing more. Especially Venice and Savoy/Sardinia.

  13. #13
    Skyline Pete's Avatar Senator
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    Default Re: Italian States Mod

    Phenomenal work mate!

  14. #14
    MatrixStorm's Avatar Campidoctor
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    Default Re: Italian States Mod

    Quote Originally Posted by RexImperator View Post
    Unfortunatly the Corrazzieri are from the 1800s.

    Mod looks great though, look forward to seeing more. Especially Venice and Savoy/Sardinia.
    I see, they where created as a bodyguard for the president of the Italian Republic...

    But maybe if you make them only deployable when an Italian State becomes/is republic...

  15. #15
    ♔Pom♔'s Avatar Ducenarius
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    Default Re: Italian States Mod

    Quote Originally Posted by Geronimo2006 View Post
    Excellent work Pom. +1
    Thank you, Geronimo

    Quote Originally Posted by RexImperator View Post
    Unfortunatly the Corrazzieri are from the 1800s.

    Mod looks great though, look forward to seeing more. Especially Venice and Savoy/Sardinia.
    Thank you, as you say the Corrazzieri are too late for me, but I'm sure something similar must have been around for one of the Italians

    Quote Originally Posted by Skyline Pete View Post
    Phenomenal work mate!
    Thank you Skyline

    Quote Originally Posted by MatrixStorm View Post
    I see, they where created as a bodyguard for the president of the Italian Republic...

    But maybe if you make them only deployable when an Italian State becomes/is republic...
    Hi MatrixStorm, as I said above hope to add a similar unit for at least one of the states, just need to find them.

  16. #16
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: Italian States Mod

    Awesome, as always!

  17. #17

    Default Re: Italian States Mod

    Great Job & idea Pom Looking forward to this +rep

  18. #18
    RexImperator's Avatar Biarchus
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    Default Re: Italian States Mod

    Quote Originally Posted by MatrixStorm View Post
    I see, they where created as a bodyguard for the president of the Italian Republic...
    Actually, they were initially the guards of the king of Sardinia starting in 1868.

    There was the "Compagnia Corazzieri del Duca" from beforehand but they were not directly related as the above pictured horsemen are from the Crabinieri and they would have had different uniforms.

  19. #19
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Italian States Mod

    Wow! I really like you units Pom. + Rep

    But I have a 2 part idea if your interested ... For the Italian States (In all reallity, the Papal States), why not rename the faction to "Rome"... Why?!?!? I'm glad you asked

    1. Never in history, have I ever heard of the name "Italian States" used to refer to Papal regions of central Italy. And if you named it the "Papal States", then so much for the idea of a Roman Republic...
    Rome was quite often a name given fro the regions under Papal Control. In all reality he was the "Bishop/Pope of Rome"...

    But this is only the first part of my idea, why not make a complete reskin for if the faction goes "Republican". This reskin would be based off the the "Roman Republic" of the 1800's... The faction would still mantain a few of it's Papal Gaurd units as well, because in all reallity, the Pope was still allowed to remain in Rome, he was just no longer the sovereign of the city. And if the Roman state needed men, I'm sure it would "Borrow" a few of the Pope's Gaurds ...

    So what do you think? This is just an idea to add some spice to this mod ... Good Luck

    Forza Italia!
    RTR RULES!!!!

  20. #20
    RexImperator's Avatar Biarchus
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    Default Re: Italian States Mod

    I'm curious to know how much you intend to dow ith this mod, do you plan on simply reskinning existing units or do you plan on adding a few unqiue units to the Italian factions.

    Also do you plan on working on all the Italian factions or just a few of them.

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