How I defend as Gondor.
Hey, this is my first post on this forum so i decided to try to do something big. Not as big as a campaign guide, but nothing small either.
Okay so, i started playing this mod about 2 weeks ago, and i played 1.1 for a bit, then played 1.2, then 1.3 and now im playing 1.4 I have a campaign going for every single faction and would consider myself to be an average level player.
All my campaigns are m/m and most are around the 20/30 turns mark with 2 or 3 of them around 50/60 turns.
Well anyway gondor is a pretty hard campaign compared so some others, because like.. well lets face it. Mordor spams you every single second with 10000000000 orcs or something, and i havnt even got to the trolls yet
.
So anyway, i just spent the last 2 hours, taking pictures, and making notes of one battle, so i can share with you a good way i have found to defend, and also some info on my campaign as it stands, now i know there are some guides that are like.. leave east Osgiliath and defend the bridge. Or do this that and the other, but I dont feel the need to abandon the east just yet, so for now I will defend the city as I will show now.
The battle takes place in East Osgiliath with the enemy being led by a Captain "Gorthak" who leads 1513 orcs. I am defending the city with my General "Faramir" and 833 men. I didnt get a good look at the orc army's make up, but its the usual stuff around the 20/25 turn mark. I know im not heavily outnumbered either, but hopefully this post could help for that too, 2 turns previous i beat off an army equally as big, with a fifth of the heavy infantry used for this battle.
For this battle i have
1x Ithilien Rangers (Faramir i believe)
1x Generals Bodyguard (didnt get his name)
5x Archer Millitia
5x Gondor Millitia ( well, 4 and a half)
1x Pelargir Marines
1x Axemen of Lossarnach (9 men)
Enemy has numerous orcs.. no archers of any sort, and no general ( i know they would have lasted a little longer with a general amongst them, and i would have lost a few more men if they had had archers too. *there is no trolls as yet in this stage of the campaign*)
So.. anyway, a lot of people like to defend on the walls, I used to do this, but found my men could easily get overwhelmed and routed, then rallying at the centre was almost pointless as many were dead already.
There probably isn't many better ways to defend your city than this, for this particular battle and if you can come up with one, which beats my battle result, I'll erm...Nevermind. Just, well done if you can, with proof
Okay, enough rambeling, onto the main event. There is like.. 50 something pictures.. And i hope they have worked properly, using the spoiler thing.. anyway, enjoy. And i hope i can help a few of you defending from the orc hoards.
To start off the defence, I set up on the Central Plaza like this.
2 Units of Gondor Millitia guarding the main path up to the plaza, with Pelagir Marines behind to throw spears into the masses, with back up from 3 more units of Gondor Millitia in loose formation, so that the 5 units of Archer millitia, and Ithilien Rangers Cause less casualties when shooting low over their heads. (They seem to like killing their own people a lot
) Then I have my Heavy Cavelry General at the left side of the plaza entrance, to be used later on as you will see 
Archers set to use flaming ammunition, to lower the orcs morale, and for cool effect 
Gondor millita NOT set to guard mode.
Here is a picture of the Enemy army, right after they smashed through my gate.
As my archers open fire. (Litteraly
)
View over the heads of my men as spears are thrown.
My men charge forward (4% enemies killed already)
First enemies already routing (picture messed up abit my bad using paint.)
Victory seems certain!
More routing
Running my men back to the plaza so they dont get swarmed by oncoming enemies, ready to charge again.
Charging out
Cool overhead. (25% enemies killed)
More routing
Orcs getting cooked in background. Also routing enemies
Charging at new coming enemies
37% enemies killed
More routing ( also my own men are set on fire, thats the only disadvantage of firing on enemies so close to your troops)
RUN AWAY!!!
Manouvering cavelry to get out of the city to chase down routing enemy
From here to here..
Men back on plaza ready to charge again. ( more routing)
And to here
Chase them! 
From the orcs point of view ( they are wavering, with my men about to charge).
Run orcs'!
The masacre as viewed from space. LOL >.<
Capturing the enemy 
And again
Smile for the camera
69% enemies killed
TAKE THAT YOU EVIL HALF MONKEY (Enemy general being killed by the guy about to bring down his sword.)
Flash own, and enemy.
Enemy wavering
They sent off some orc raiders to break off the attack to try to stop my cavelry capturing all the routing enemies. 
75% enemies killed
Orcs burning.
Orcs trying to chase my cavelry
Archers out of ammo
Out manouvered the enemy and got the cavelry back into the castle.
Tight formation for the fun of it.
Charging out to kill the remaining enemies
Using the rangers to lead the charge because of their experience giving them 10 attack with 2 charge bonus. (more than the millitia, better for routing wavering enemies)
Exactly the same picture. OOPS. But seeing as i took it, i may aswell include it 
Routing enemies that i didnt even charge at. Wow, they are so cowardly.
Routing enemies i did charge at without even making contact.
More enemies down here decide to join in the fun
These guys are still thinking about it.
Also the cavelry get some more fun 
They decide to join the rout.
The orcs that were chasing my cavelry around outside decide to come back to the main battle. Only too late for them.
Without noticing my cavelry get suprise attacked, from idk where. But make them rout too.
Charge and fight the new intruders!
Cavelry prepare to charge into the rear of the new fight.
Victory
Chase the people closest to escaping first.
Result
Statistics
There is the end of the battle. I hope you may have learned from this anything at all. If not, but you have enjoyed reading, or not enjoyed it, please comment to say what you liked or not so i know if it was worth my time. Or what i could have made better. I may post future battle results using the same technique.
Ty for reading its now 5.30 AM and i am going to bed ! =]
Edit : Campaign notes i forgot. I am at turn 23 with 9171 gold.
Notes
gb=Generals bodyguard
am= Archer Militia
gm=Gondor Militia
pm=Pelagir Marines
fg=Fountain Guard
gs=Gondor Spearmen
cm=Cavelry militia
City............................. | Income | Troops
E Osgiliath....................... 470.......... 2gb 5am 5gm 1pm
W Osgiliath....................... 498........ 1gb 6gm
East fort of Minas Tirith..................... 1fg 1gs 2gm
North "" "" "" "" ................................. 2gm
West "" "" "" "" ................................. 2gm
Minas Tirith...................... 2793........ 1gb 3gm 2am 1gs 2cm
Pelagir............................ 1473........... 1gb 2pm
Arnach........................... 1162............ 1gb
Linhir.............................. 951............ 1gb 1gm
Tarnost........................... 783............. 1gb 1gm
Calembel........................ 1080.............. 1gb 1gm
Erech............................. 936............... 1gb
Dol Amroth...................... 1914.............. 1gb 1am 4gm
Pinnath Gelin................... 594................ 1gb 1gm
Lond Galen..................... 858................. 1gb 1gm
Annulond....................... 352.................. 1gm
Also an army of 3cm 4gm 2am 1 Axemen of lossarnach by Erech City, going to the rebel town which is south of Linhir, across the little islands. And will also then be used to take the small island off the coast to the west, if enough troops remain.
Once again. Ty for reading, any comment or critisizm is welcome. =]