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  1. #1

    Default city maps

    Hello, i would have a question...any news in order to create a patch that would make better city maps??? i mean in open fields you really appreciate all the gameplay thanks to the really good new characters details but not in the cities cause for example some times roads just finish as deaths binaries and some buildings are from another period...there's even a strange wall in the middle which cut the city and some buildings and which is a real obstacole cause for example u can't point a soldier to move automatically on the opposite side cause he's going to be blocked by the wall so u have to do that moving him pass after pass....or hoping that he will going to be next to the two little passages at the ends of the wall...or u have to invade the city from both sides....

    thanks..
    Last edited by Lostsoul; April 30, 2010 at 12:58 AM.

  2. #2
    homsar_:)'s Avatar Libertus
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    Mar 2010
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    Melbourne
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    Default Re: city maps

    well, i know that to get rid of the wall cutting through the city, you need to go to data/settlement_plans and delete roman_city.txt.

    i think WAR monger's working on an addon to use buildings from Chivalry Total War. I'm looking forward to it a lot.
    AaAaAaAaAaAaA! I'm the captain of the gravy train!

  3. #3

    Default Re: city maps

    thanks a lot...it works!!! well...i think that the best job will be a mix of the two mods

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