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April 29, 2010, 01:13 PM
#1
Help Smoothing OBJ files in max
Can anybody give me some clarity as to how I would go about getting this obj model smoothed out? I dont know much about smoothing groups - if thats even what needs to be done.
Any help would be great.
This is where I am at - how do I convert it and make it RTW ready - (please no speeches about to many verts I know this)
Thanks in advance
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April 29, 2010, 05:07 PM
#2
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April 29, 2010, 05:42 PM
#3
Re: Help Smoothing OBJ files in max
naw not yet but I wont say that there arent stirrings and rumblings
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April 30, 2010, 12:59 AM
#4
Re: Help Smoothing OBJ files in max
you want to make this a unit or a building??and if it is a unit is it supposed to fly???you will need to ask the guys from LOTR:TW how to make it fly.
to make it a unit best thing is to import any cas file and delete everything except the scene root and all of the skeleton,after import your object convert to mesh add a skin modifier and weight the objects vertexes on the skeleton,add uvw maps and the texture and export.
you can find tuts for this in the workshop, tones of them.
- Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
- Modeller/ Skinner / City Builder of Fourth Age - - Under the patronage of the cream pie lover -
- jimkatalanos -
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