Firstly I have been reading about this for hours using the search facility.... and yes, it appears that the Family Tree stuff is ring-fenced from modding, but what I don't get is the behaviour of the game in this respect, it doesn't seem to follow any logic!
Surely you'd assume and rightly expect that the heir in any medieval game would be the oldest male of the standing King - but no.... it jumps around your tree, according to what? I can't figure it out...
I have 42 provinces currently and have a wide family tree, i.e. four distinct branches from Billy the Conk back in 1080. I never accept 'adoptions' or 'man of the hour' offerings and don't get foreign generals married-in. As such the tree is pure family and had been growing pretty well from day 1. Better (more logically) than I've ever seen it in fact.
The problem is how do you keep it going? I assume the game writers intended that you'd be so busy fighting and having Generals killed that you'd have no choice but to accept adoptions and man of the hour Generals constantly and so your tree would just regenerate that way, but if you're a purist (or normal as I'd call it) and you turn all these things down, instead going for the eldest son - him having been groomed for leadership accordingly - in the end the tree just withers away. Currently I have about 6 Generals in their 40s unmarried, and I've had to rely on paying 20,000 to marry in a princess for my pensioned King in order to get more boys, and I have little faith in getting anymore.
The accepted story seems to be that you get more children for more provinces but frankly that is nonsense in my experience. It hasn't followed this rule in any of my campaigns as far as I can tell and I've played hundreds!
Does anybody know the actual metrics of the tree and how it decides what to do next?![]()




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