Note: Images will be posted later.
I will update this thread approx. every 10-years in my campaign. Just wanted to get this prepped in case I make it to 546 AUC tonight (currently at work).
542 AUC - Summer
Italy is steadily getting back under my control. I now have 14 cities from the original 15 at campaign start. Hannibal has been defeated and his remaining army’s city is under siege by my forces. The Capua rebelling was only successful in recruiting another city, in this case Reghion, to its aid. Reghion sent a minor rebel force to siege a nearby royalist city, but failed. My legions defeated the rebel scum and with Reghion loyal again I’m currently sieging Capua. Macedonia’s forces have begun moving against me in Greece. They are currently attacking my only city in the Greece province. After the rebelling in Capua is suppressed, my legions will be sent to reinforce that province in Greece.
Meanwhile, the Free People’s armies have conducted hit and run raids on my Italian cities. None have been truly successful, but they are annoying to say the least. The roman city to the west near Spain has been left untouched by enemy forces and the governor is currently supervising infrastructure building construction.
Feedback:
I’m enjoying the battles as they seem to last a longer duration than the ones in RS 1.6. You guys seemed to have found a pretty good balance in the unit stats. It almost feels like the battles I had in SPQR so congrats on that! Financially my empire is getting by just fine. I’ve been receiving the cash boost from the scripted Capua rebellion every turn as expected. However, I feel that the amount could be adjusted downward somewhat say like, 10 to 15k less than what it currently is.
The empire wide rebellion I experienced in SPQR left my coffers in the negative for years so the cash boost in RSII is quite appreciative. But fighting the Capua rebellion seems a lot easier than maybe intended. Perhaps getting a little less cash per turn (from the script) will make the impact of the rebellion more serious. I remember struggling greatly to pull out of the red / negative when half of my empire (15 cities) turned to aid the rebels in SPQR. Taxes were pushed to the limits and legions were disbanded in order to relieve financial stress from the empire. But I still needed to maintain a sufficient army to have a fighting chance vs. the roman rebels and the Gauls. In the end, once the last rebel city fell I was so exhausted from the entire ordeal. Come to find out after digging in the campaign script files, there were more rebellions to be had… 6 to 7 more in fact! I gave up trying to further my progress in that campaign as it became tiresome.
From what I understand, RSII will have the Capua rebellion and then another empire rebellion later in the campaign right? I would recommend just having the one rebellion and be done with it. But make it difficult enough to recover from financially, similar to SPQR. Pretty much stretching the player’s campaign management, battlefield tactics, etc. to the max. Implementing multiple rebellions of that magnitude will only make the gameplay seem more of a chore / busywork in my opinion. Taking away the fun and only making the player dread completing the next turn. No way in hell was I going to do it all over again 6 more times! Lol.





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