Results 1 to 3 of 3

Thread: Advice on 2TPY for a new player.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    johnhughthom's Avatar Vicarius
    Join Date
    Nov 2004
    Location
    Northern Ireland
    Posts
    2,754

    Default Advice on 2TPY for a new player.

    I've finally decided to give Stainless Steel a go after looking at it many times and being put off by the seemingly endless versions and add ons. I like to rp my games (and may write an AAR of my campaign) and wouldn't be able to enjoy it with character aging at a different rate to the game calender. I have looked through the forum and there are a number of options for a 2TPY game, I tried Tsarsies' mod on a 6.2 install with no other mods and it crashes (I tries reinstalling a few time, no luck. I check it's working after every installation, works right up to 6.2 then when I add Tsarsies' it crashes at the splash screen). Does anybody have any advice on the simplest way to play Stainless Steel with 2 turns per year, I'm happy enough to install any other mini-mods if necessary. Thanks.

  2. #2

    Default Re: Advice on 2TPY for a new player.

    I like 2TPY as well. I find the easiest way to switch to 2TPY is to simply open descr_strat.txt which is located in C:\Program Files\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data\world\maps\campaign\imperial_campaign and change

    timescale 2.00

    to

    timescale 0.50

    Note: Sometimes the default value will be 1.00 for 1TPY.

    I've done this and all the historical events seem to match up perfectly with the date, which I was surprised by. Hope this helped.
    Last edited by JohnGlave; April 27, 2010 at 09:38 AM. Reason: Added missing word.

  3. #3
    johnhughthom's Avatar Vicarius
    Join Date
    Nov 2004
    Location
    Northern Ireland
    Posts
    2,754

    Default Re: Advice on 2TPY for a new player.

    Thanks for taking the time to help me out John. I was under the impression simply editing the descr_strat led to issues with faction emergence, guilds, missions and other problems. It would also mean having cities develop very early and factions rolling in cash with nothing to build in the late game. I finally figured out an install that seems to work, http://www.twcenter.net/forums/showthread.php?t=328531. The only major issue seems to be KoJ not emerging, personally I'm not overly bothered by that. I've only played a few turns, but it seems to be ok so far.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •