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Thread: Ruins of Arnor (Dead) - Open Source

  1. #1
    Beorn's Avatar Praepositus
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    Default Ruins of Arnor (Dead) - Open Source

    LINK FOR THE UNIT FILES - You are free to use them in your mod. Credit given to Koultouras, Squeaks and Beorn for their concepts and materialisation.

    http://www.mediafire.com/download/in...nits+Ruins.rar

    +some unit cards, credits to Araval
    http://www.twcenter.net/forums/attac...6&d=1409076576
    Last edited by Veteraan; April 10, 2017 at 04:57 AM.

  2. #2
    Beorn's Avatar Praepositus
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    Default Ruins of Arnor-A New campaign for TATW##2D ARTIST NEEDED##All unit Previews at the OP##

    We are in T.A. 1309. A few centuries ago, Arnor, the Northern Kingdom of the Dunedain in exile, was dissoluted and succeded by 3 states; Arthedain, Cardolan and Rhudaur, struggling to seize the power of the once might Kingdom of Arnor with civil wars and numerous battles.
    In T.A. 1300, the Witch-King, the Leader of the 9 Nazgul, ordered by Sauron himself, founded the Realm of Angmar, to the North of the 3 Kingdoms. Ally to Rhudaur, who was governed by Wicked Men of dubious origin, he was targeting in the end of the Dunedain of the North.
    Will his evil purpose be fullfilled, or he shall be overthrown by the Men of the West?

    Map Area:


    Factions
    Arthedain
    Cardolan
    Rhudaur
    High Elves(unplayable)
    Lorien(Unreachable)
    Necromancer (unplayable)
    Angmar
    Dwarves(unplayable)
    Dunland(unplayable)
    Gondor(unplayable)


    Members

    Beorn

    ex members:

    Cedric37 (UI, interfaces)
    Elfhelm (concept art, unit sketches)
    Eol Nauglamir (researcher, traits\ancillaries)
    Greek Patriot (2d artist)
    koultouras(modeller/skinner)
    Skeleton of the West (mapper,coder,co-leader)
    Squeaks (modeller/skinner)

    The ArtfulDodger (2d artist)
    Anduril 248 (writer)
    Aikanar (scripting, coding)
    Blackomur89(researcher, 2d artist)
    Special Thanks to:
    King Kong and TATW team, for this beautiful mod and granting us permissions to use and modify their units.
    Tokus*Maximus for his superb faction Symbols and banners
    Lord Calidor for his weapon pack
    Gigantus for adjusting vanilla TATW map to our desired size.

    Last edited by Beorn; August 17, 2014 at 12:49 PM.

  3. #3
    Beorn's Avatar Praepositus
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    Default Ruins of Arnor (Dead) - Open Source

    Arthedain Unit Preview
    Fornost Militia
    Annuminas Foot Knights
    Annuminas Knights
    Royal Guards
    Arthedain Knights
    Arthedain Squires


    Cardolan Unit Preview
    The Kingdom of Cardolan

    Genera Info
    Cardolan was founded in T.A. 861 by the Second Son of King Earendur of Arnor, in the same time that the Kingdoms of Arthedain Rhudaur were established from his brothers.
    It was the largest, in area and pupulation, of the Successor Kingdoms of Arnor, but it's folk was composed mostly by Middle Men, with a Dunedain Royality and many mixed people. It's most important cities were Tharbad and Tyrn Gorthad, a great River Port in the Shores of Gwathlo (greyflood) and a Citadel founded upon the graves of the Edainic people of Eriador in the previous Ages.
    Its land was mostly the plains of Minhiriath, whose forests were put on fire in the War of Sauron and Elves, back in the Dark Years, and its borders are the Rivers Gwathlo and Mitheithel to the East, Baranduin to te West and the Great East Road to the North.
    Militarily, it's terrain favored the training of Cavalry, but still its Princes were able to field strong infantrymen, and capable archers. It's the closest ally of Arthedain to the North, the other Faithful ex-Numenorean Kingdom of former Arnor, and fight against the Evil Men and the renegades of Rhudaur, who are supported by the newly established Realm of Angmar, lead by the fell Witch King.

    Units Preview-updates 8/6/10:
    (Concepts by Beorn, units made by koultouras )

    Tharbad Mariners


    Tharbad Guardsmen



    Cardolan Longspearmen


    Cardolan Lancers




    Wardens of Cardolan




    Cardolan Town Guards




    Cardolan Scouts



    Cardolan Horsemen


    Cardolan Horse Archers



    Cardolan Men-at-Arms


    Cardolan Heavy Archers




    Cardolan Knights





    13) DISMOUNTED KNIGHTS

    Rhudaur Unit Preview
    1) RHUDHAUR INFANTRYMEN

    2) RHUDHAUR PIKEMEN

    3) RHUDHAUR ARCHERS

    4) RHUDHAUR RIDERS

    5) HILLMEN AXES



    6) HILLMEN RABBLE


    7) HILLMEN SPEARS




    8) HILLMEN ARCHERS


    9) HILLMEN PIKES



    10) HILLMEN RAIDERS



    11) HILLMEN HUNTERS



    12) HILLMEN ELITE WARRIORS



    13) HILLMEN ELITE CAVALRY



    Last edited by Beorn; July 15, 2012 at 07:05 AM.

  4. #4
    cedric37's Avatar Why Not ?!
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    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    Nice work on the units, mate! +rep
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  5. #5
    Beorn's Avatar Praepositus
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    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    +rep to koultouras

  6. #6

    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    Not bad at all - my favourite are the Sentries. I take it there are some heavy infantry etc. in the works?

    ________Loyal fan of Stainless Steel and Third Age________
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  7. #7
    cedric37's Avatar Why Not ?!
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    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    Quote Originally Posted by Beorn of Carrock View Post
    +rep to koultouras
    I did already that anyway for FROME, so i must spread it a bit now
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  8. #8
    Beorn's Avatar Praepositus
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    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    These aren't but the half of Cardolan's units

  9. #9
    koultouras's Avatar Πέος
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    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    this preview is just a small taste of what will follow
    I Myself would like to dedicate this
    (and i suppose TRoA project as a whole will be dedicated as well) to the remembrance of a troa member that passed away most unexpectedly!

    This is 4 u Blackomur89 .....hope u like it m8 , when watching it from the heavens above!
    Last edited by koultouras; April 27, 2010 at 05:28 AM.


  10. #10
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    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    blackomur would be proud great work once again koultouras, looking forward to this mod!

  11. #11
    Beorn's Avatar Praepositus
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    Default Re: The Ruins of Arnor- Cardolan Preview (part 1)

    Quote Originally Posted by koultouras View Post
    this preview is just a small taste of what will follow
    I Myself would like to dedicate this
    (and i suppose TRoA project as a whole will be dedicated as well) to the remembrance of a troa member that passed away most unexpectedly!

    This is 4 u Blackomur89 .....hope u like it m8 , when watching it from the heavens above!
    The whole project will be a memorial to our friend, Blackomur, as Koultouras already pointed out...

  12. #12
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    Awesome work guys! (+rep for koultouras)

  13. #13
    el Cid's Avatar Campidoctor
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    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    Great! Though isn't the Orcs of the Misty Mountains faction supposed to be in?

    And I assume the FROME factions will be used?
    Last edited by el Cid; April 27, 2010 at 06:32 AM.

  14. #14
    cedric37's Avatar Why Not ?!
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    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    Thank you guys to dedicate this to Blackomur89
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  15. #15

    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    Great Tharbad Guardsmen are my favourites.

    But I hoped that they would look more "Arnorian" or "Numenorrean" even though the basic army constisted of Middle men. Maybe you change the helmet look...
    In addition I advise so mae the Mariners less look like Pelagir ones it's just too obvious.
    Otherwise I'm looking forward for Arthedain.

  16. #16
    Beregond's Avatar TWC boomer
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    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    amazing! I'm glad this mod is taking shape and is close to release!

    I know I'm picky but what about swan blazons on marines' surcoats?
    +rep to koultouras!

  17. #17
    Beorn's Avatar Praepositus
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    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    Quote Originally Posted by el Cid View Post
    Great! Though isn't the Orcs of the Misty Mountains faction supposed to be in?

    And I assume the FROME factions will be used?
    1. They will be represented as strong rebels
    2. Yes, FRoME's Elves and Dunland will be in
    Quote Originally Posted by Anarion1922 View Post
    Great Tharbad Guardsmen are my favourites.

    But I hoped that they would look more "Arnorian" or "Numenorrean" even though the basic army constisted of Middle men. Maybe you change the helmet look...
    In addition I advise so mae the Mariners less look like Pelagir ones it's just too obvious.
    Otherwise I'm looking forward for Arthedain.
    The Marines thing has been noted. They will have few units that 'll look like more Numenorean

    Arthedain is shaped by Squeaks, under my instructions
    Quote Originally Posted by Beregond View Post
    amazing! I'm glad this mod is taking shape and is close to release!

    I know I'm picky but what about swan blazons on marines' surcoats?
    +rep to koultouras!
    Thanks for th ekind words, my friend

    We aren't close to release, we are just more organised and such than previously.
    The Swans onto teh Mariner's surcoats will be reconsidered, after all the swanfleet term came from Tharbad

  18. #18
    el Cid's Avatar Campidoctor
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    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    Quote Originally Posted by Beorn of Carrock View Post
    They will be represented as strong rebels
    Why? Is there not enough space?

  19. #19
    Beorn's Avatar Praepositus
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    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    Quote Originally Posted by el Cid View Post
    Why? Is there not enough space?
    Τheir Northern outposts will be occupied by Angmar, and Moria will be Dwarven.
    This leaves 'em with very few settlements, and they'll get hammered by Dwarves and possibly Elves.

    Neverthless, Angmar and Necromancer factions will have Orcs as units

  20. #20

    Default Re: The Ruins of Arnor- Cardolan Unit Preview (part 1)

    finally guys!!
    well done and +rep

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