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  1. #1

    Default Isengard

    I am completely new to this. I just registered and this is my first post. I love the Total War games and always look to improve the play, I'm just not very good with computers. I have been playing the Third Age Total War and love it. I thank King Kong for making it(right?). I love LOTR mythology. My favorite faction here and from the movies is Isengard. The fighting Uruk-Hai are the most destructive creatures I've seen. I would love an army of them and now I can. Playing with the faction and using the units have made me look at them closely and I have some minor suggestions I want to put forward and hopefully taken into consideration;

    -Uruk-Hai Raider and Archer models should have some helmets on them like those of the reavers(like the ones on the first movie at the end), also with that, they seem too black and charcoal, could they be made a little more brown, like a dusty look since they are raiders

    -Snaga Skirmishers would be nice to have a few small round shields among them(not a big deal)

    -Wargs are the only form of cavalry Isengard have against Rohan, but everytime I set them up against Rohan's cavalry, they get torn to shreds, even against their simple Scouts. Also, they cost alot and take forever to recruit a sizeable amount of them. Is it possible to make them stronger,more in number, or easier to field more of them quicker? I hope this is possible cause it aggravates me when my whole army gets pulverized by a small group of Rohan cavalry. (this is one of the most important to me)

    -Also, we are talking about Isengard, where is my favorite fighting Uruk-Hai, Lurtz, I think he was the best and nearly killed Aragorn, not to mention Boromir. He should be part of this game, or that is my opinion.

    I hope these points are looked at and considered and I also hope I didn't offend anyone.

  2. #2
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: Isengard

    Quote Originally Posted by Werewolf89 View Post
    I am completely new to this. I just registered and this is my first post.
    Welcome to the forum!

    The fighting Uruk-Hai are the most destructive creatures I've seen.
    Not in the books. They are actually about as tall and strong as men.

    Is it possible to make them stronger,more in number, or easier to field more of them quicker? I hope this is possible cause it aggravates me when my whole army gets pulverized by a small group of Rohan cavalry. (this is one of the most important to me)
    You can easily change the unit stats to your liking (just edit the export_descr_unit).

    -Also, we are talking about Isengard, where is my favorite fighting Uruk-Hai, Lurtz, I think he was the best and nearly killed Aragorn, not to mention Boromir. He should be part of this game, or that is my opinion.
    The mod is based on the books, and Lurtz doesn't exist in the books, only in the movie; he was invented by Peter Jackson. Uglúk was their leader in the book.

  3. #3
    GTFO. Jamie's Avatar Decanus
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    Default Re: Isengard

    Quote Originally Posted by Ellin Athinaios View Post

    The mod is based on the books, and Lurtz doesn't exist in the books, only in the movie; he was invented by Peter Jackson. Uglúk was their leader in the book.
    i believe the mod is based on both the books and the movies, not just one. And they took ideas and inspiration from both.

    (The visuals from the movie makes it easier to create the models and quite a few seem to be based on how the movies depict them instead of how the books do)

  4. #4
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: Isengard

    Quote Originally Posted by GTFO. Jamie View Post
    i believe the mod is based on both the books and the movies, not just one. And they took ideas and inspiration from both.

    (The visuals from the movie makes it easier to create the models and quite a few seem to be based on how the movies depict them instead of how the books do)
    Err.. like I said, the mod is based on the movies only in visuals.

  5. #5
    GTFO. Jamie's Avatar Decanus
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    Default Re: Isengard

    Quote Originally Posted by Ellin Athinaios View Post
    Err.. like I said, the mod is based on the movies only in visuals.
    missed your 2nd post in the thread, apologies.

  6. #6

    Default Re: Isengard

    Yeah, i'm agree to say that wargs need to be boosted!!!

  7. #7
    Concrete's Avatar Semisalis
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    Default Re: Isengard

    Quote Originally Posted by Ellin Athinaios View Post
    Not in the books. They are actually about as tall and strong as men.
    Ah, but perhaps you underestimate the effect of unrestrained bloodlust.


  8. #8

    Default Re: Isengard

    In plain and simple terms, the fighting Uruk-Hai are bad a##.(Period) In real life, the Uruk-Hai would have defeated Rohan, but with a book and movie, the good guys always have to win.

  9. #9

    Default Re: Isengard

    Quote Originally Posted by Werewolf89 View Post
    In plain and simple terms, the fighting Uruk-Hai are bad a##.(Period) In real life, the Uruk-Hai would have defeated Rohan, but with a book and movie, the good guys always have to win.
    I disagree. In real life from book, Rohan would've won. In real life from movie, Uruk-hai would've beaten Rohan, but lost to Ents.

  10. #10

    Default Re: Isengard

    Quote Originally Posted by Some Random Evil Guy View Post
    I disagree. In real life from book, Rohan would've won. In real life from movie, Uruk-hai would've beaten Rohan, but lost to Ents.
    Yeah in the book Rohan had a HUGE army (Something like 100 Eoreds, with each eored having 102 men). The Movie made Rohan look weaker then Gondor....

  11. #11

    Default Re: Isengard

    Quote Originally Posted by Werewolf89 View Post
    In plain and simple terms, the fighting Uruk-Hai are bad a##.(Period) In real life, the Uruk-Hai would have defeated Rohan, but with a book and movie, the good guys always have to win.
    What are you basing this real life conclusion on? The movie or the book? Because each's depiction would have had dramatically different results. Imo, the only real evidence one should cite when it comes to the Tolkein universe is the books, since the movies were an interpretation of them.

  12. #12

    Default Re: Isengard

    Lurtz was a creation of the films, he was not in the book.

    But Wargs are interesting, we have to balance lore and gameplay. Now from what I've read in the books horses feared Wargs (Battle of the fords of Isen), running away. I mean they could make wargs have the trait to scare horses, but Isengard has powerful infantry, giving them good cavalry would make them overpowered. I mean they could make wargs have the trait to

    I suggest you get more pikes and archers to counter Rohan.

  13. #13

    Default Re: Isengard

    I think that there would be quite a lot of support for Lurtz to be included in the mod - I mean TA:TW is based a great deal on the films as it is. I love Lurtz in the film and would forgive this break of lore.

    But welcome to the forum Werewolf - I love Isengard too and they were the first faction I played as. Don't expect any more work to be done on them in the near future though - KK has enough on his plate at the moment (check out the Eriador/Arnor preview if you havn't already)!

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  14. #14

    Default Re: Isengard

    Sounds like I will get along with you MonkeyChief quite well. Also, I didnt know they were based on the books over the movie, but why would it make a huge difference adding Lurtz. Is there any chance with the small changes on the Uruk-Hai units to that of the raiders in the first movie????Plz

  15. #15
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: Isengard

    Quote Originally Posted by MonkeyChief View Post
    I think that there would be quite a lot of support for Lurtz to be included in the mod - I mean TA:TW is based a great deal on the films as it is.
    Only in visuals.

  16. #16

    Default Re: Isengard

    Its not like Lutz should be faction leader or anything - just a named general with custom portrait and battle_model. (in that way it sort of is just a visual bonus for fans and doesn't screw up the lore too badly).

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  17. #17

    Default Re: Isengard

    Could always mod Lurtz in yourself...Then again Lurtz wouldn't break lore to much, if anything he could be an emerging general (technically he wasn't around until the war of the ring, 50 years after the start of the mod if im correct?) that comes with a regiment or two of uruk raiders. But this will probably be an overlooked suggestion.

    In general though, must agree with you on Isengard being a favorite, in this case my favorite evil faction. Just something about a horde of plate wearing blood thirsty uruks.
    "Only a Bohemian can overcome a Bohemian"- Sigismund


  18. #18

    Default Re: Isengard

    Wargs are too few

  19. #19

    Default Re: Isengard

    One question has been on my mind though...

    Mordor. Why doesn't Mordor have Warg cavalry?

    In the movie, we saw Mr. PopcornFace arrive on a pimped out Warg during the siege of Minas Tirith.

    Trolls are pretty good fillers for cavalry, but they are very hard to obtain, and usually any distant army will usually not have the luxury of them, and so some warg infantry(scouts/heavy) would do wonders! Not to mention that Orcs needs something they can use to run down the enemy with after defeating them, seeing as Trolls don't exactly excell in that part.
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

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  20. #20

    Default Re: Isengard

    AFAIK wargs dont live anywhere near Mordor. They live in the by the misty mountains and they are an intelligent breed of wolves who have an alliance with the goblins of the misty mountains. However what Isenguard did was capture and train them so it changed from partnership to master and beast. But that is why Wargs are not recruitable by mordor.
    My A-list of mods to play
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    Bringing the light of God(Canadian) Emperor to the fringes of TWC

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