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April 25, 2010, 05:16 AM
#1
Laetus
Mongol Unit Textures/Voices
First of all, I've got to congratulate Dave Scarface for such an awesome mod. The time and effort put in is outstanding. It's pretty much how M2TW should be in a finished state.
I've recently started a campaign as the Mongols, but I notice that the battlefield unit and win/lose voices have been changed to Arabic. I can understand the reasons for a change to an Arabic Campaign Map voice (more options/responses), but does this change directly affect the battlefield voices?
Also, I notice that the Mongols face textures are different from Vanilla - they now look Middle-Eastern as opposed to their original Far Eastern. Would this perhaps be a texture-sharing compromise due to so many units being available in the campaign? (some helmets and shield textures are also missing on low detail settings).
However, this could all be the result of me not installing the mod properly, or neglecting to apply a patch that I've missed. Could any KGCM veterans help me out?
Cheers!
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April 25, 2010, 11:19 AM
#2
Tiro
Re: Mongol Unit Textures/Voices
hmm, can't remember if it affects the battlefield voices but when you play as the mongols their pre battle speeches are always short but usually quite entertaining.
if you want to play a mod with the original voices try clouds across europe- its in the non-kingdoms mod forum
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April 30, 2010, 07:25 AM
#3
Laetus
Re: Mongol Unit Textures/Voices
Thanks for the reply, man.
But I'd rather figure out how to solve the situation technically. I'm new to modding TW, and I've been poking around in the EDU file. Would setting the accent type to Mongolian fix the issue (in battlefield)? Seems simple enough.
But the more pressing matter is how to get the mongol units looking exactly like they do in vanilla. If the mod creator could shed any light on this, I'd be grateful.
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