No - I am talking about the actual TGA file. Like data\ui\southern_european\interface\sharedpage_00.tga
I found it! Never knew about that folder, but I am still new to graphics. I've only had some limited successes (the coal to copper transition was one of my best).
This page has a lot of things on it. I'm not sure how to modify the background part, which is down at the bottom center. Here it is:
This page has a lot of stuff on it and it is a big file. Not sure how to isolate the background there at the bottom to work on it. Can I just select it, crop it, change it, then repaste it onto that larger file?
That's 01, you need 00. Bottom center on 01 are the unit background tiles, for custom battles I think.
If it is not present then look in the other culture's directories.
Best way would be to copy\paste the part you want from the default file onto SS's.
Ok, I see now. The sharedpage_001 I first looked at had all black squares, but it is the "mouseover page".
I need to unpack either MTWII data files or one of the kingdoms expansions. First, I plan to back up my whole mod now that it is up and running for the most part. I don't want anything to be messed up by the unpacker, although I think it would be fine. Not taking any chances this time.
A strange problem has arisen. I found my old export_buildings_txt file with all my recent changes, but it will not work because the newly generated strings.bin file stops the game. I may post this problem somewhere else. I've never seen just a strings.bin file crash the game by refusing any changes to it or displaying them in-game.
Use my unpacker - it will unpack outside the game's directory.
I have a small problem with the chain of buildings of the cities added to the campaign map. It only happens to me with the cities, with the castles there is no problem. The level that I put on a city I can not go to the next level. By putting a For example, if a town reaches a population of 6,000 people, the stone wall does not appear to me to go to the city.
These are the (default) levels used in BG, the upgrade from large town to city is indeed 6000, so I am not sure what the problem might be. Did you change something in the EDB file?
Code:<population_levels> <!-- city --> <level name="village" base="400" upgrade="800" min="400" max="1500"/> <level name="town" base="800" upgrade="2000" min="400" max="3500"/> <level name="large_town" base="2000" upgrade="6000" min="400" max="9000"/> <level name="city" base="6000" upgrade="12000" min="400" max="18000"/> <level name="large_city" base="12000" upgrade="24000" min="400" max="36000"/> <level name="huge_city" base="24000" min="400" max="72000"/> <!-- castle --> <level name="moot_and_bailey" base="400" upgrade="0" min="400" max="1500"/> <level name="wooden_castle" base="400" upgrade="0" min="400" max="3500"/> <level name="castle" base="1500" upgrade="4500" min="400" max="9000"/> <level name="fortress" base="4500" upgrade="9000" min="400" max="13500"/> <level name="citadel" base="9000" upgrade="18000" min="400" max="18000"/> </population_levels>
Hi Gigantus,
I started to use your Bare Geomod a few weeks ago and am enjoying it. You answered some of my questions on Steam forum and have been very helpful.
I have some questions about modding the “recruit_priority_offset”. I want to make the AI factions STOP spamming artillery (ballista, catapult, treb, etc.), should I make the number after recruit_priority_offset big (like 20) or small (like 0 or -20)? I am asking this because I see contradicting information after searching online.
This artillery spamming really kills the fun for me. Yesterday playing as Russia I fought AI HRE. My full stack against HREÂ’s two full stacks. Unfortunately the HREÂ’s two full stacks contain more than 30 units of artillery!! This is beyond braindead for the AI. It is super easy and boring to fight AI stacks with so many artilleries, making me want to quit the campaign.
Thanks in advance.
From what I recall: "the lower the value, the lower the priority" - the effect is depending on what highest value you use, I think it might get capped at 100. In other words: if you use 1 and 2 then you hardly get a difference - if you use 1 and 20 then you will certainly see a difference, never mind 1 and 100.
Edit: not sure if negative values work.
I want to ask if something like BareGeomod can be downloaded here somewhere, which contains an already fully functional map and everything necessary for the functionality of the game? where would it be enough just to add factions and regions? so that I don't have to map from scratch?
I got the geomod tool on my computer if you want to add new factions and regions from scratch. Let me know if you want to use it.
Geomod tool
Basic Map collection developed with Demis Mapping and for Geomod tool
Note: Bare Geomod contains two of the basic maps as custom campaigns
Skúsil by som to velmi rád
I would also like to ask.. Is it possible to have a mod without the papal faction and at the same time functional crusades?
Stiahol som si geomod, pridal som jednu oblasť do programu skicára, upravil som subor map_regions, descr_mercenaries, descr_strat, descr_regions, descr_sounds_music_types, imperial_campaign_regions_and_settlements,,,,ale keď spustím geomod a vyberiem frakciu, hodí ma to do hlavného menu a hra sa nespustí. Musím pred úpravou nejako nastaviť geomod? alebo som na niečo zabudol? zatiaľ som iba upravoval existujúce mody podľa seba, prvýkrát skúšam geomod