One is glad to be of service
It was an unintentional (happy) side effect that it allows the grand campaign to be played when windows fails to accept the M2TW CD due to the secdrv.sys issue.
One is glad to be of service
It was an unintentional (happy) side effect that it allows the grand campaign to be played when windows fails to accept the M2TW CD due to the secdrv.sys issue.
Having a little trouble. Whenever I try to start up, and select a folder to mod (In this case, Bare Geomod), it say's "The Following files are untraceable!" And it closes. A little help would be appreciate, thank you.
"The Dragon Returns..."
Some of the files may not be present in the mod you wish to use because the mod uses the unpacked basic files. These files are available in the [M2TW]\tools\Geomod\M2TW_files\data folder - simply copy them over into the mod.
If Bare Geomod is supposedly missing files then my guess would be that you either chose the wrong level of folder (has to the the mods\Bare_Geomod folder) or that it might be a matter of virtual store. There is a visual example in the manual how to select the correct level of folder.
I'm getting a ctd right from the loading screen, native does work. Just installed it and havent really touched anything yet. Any clue why this is happning?
1. check the path to the BAT file, should be [M2TW main directory]\mods\Bare_Geomod\Executable.bat - right click BG's desktop shortcut and choose 'open file location'
2. are you using the kingdoms version of BG and do you have any of the kingdom campaigns installed?
3. check the log ("logs" sub folder of the main directory) for error messages
Update
2.03
- DOS window will display error message at mod start if installed into wrong path
- added cleaned up descr_characters and descr_model_strat files
- commented all CFG file entries
- intro movies re-enabled
- windowed mode disabled again
Download here
I was actually using the kingdoms link, while i should have gotten the vanilla one. I have kingdoms but i dont play it. so that was basically it
It isnt working neither. I try one more time the kingdoms version (havent installed any of the campaigns as far i know.
Here is system log, result of using the vanilla link.
01:03:32.863 [system.rpt] [always] CPU: SSE2
01:03:32.863 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
01:03:32.867 [system.io] [always] mounted pack packs/data_0.pack
01:03:32.868 [system.io] [always] mounted pack packs/data_1.pack
01:03:32.869 [system.io] [always] mounted pack packs/data_2.pack
01:03:32.870 [system.io] [always] mounted pack packs/data_3.pack
01:03:32.870 [system.io] [always] mounted pack packs/data_4.pack
01:03:32.871 [system.io] [always] mounted pack packs/localized.pack
01:04:22.193 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
Sorry for any double posts btw, i read somewhere you can edit when you have 25+ right?
It just occurred to me, am i falling between wall and ship? I'm not using kingdoms (which is steam compatible) but i use the vanilla steam version. Oh, and the function of this mod is mainly because you said somewhere it's highly recommended to edit files using the mod folder, and not directly the data folder (which i did previous).
Anyway, any help much appreciated!
Lets clear up a few things: Steam is using the kingdoms version, but the executables have been merged into medieval2.exe. Which means you should use the kingdoms version of BG. Judging by the short log you used the medieval version which will not work with steam - the log for the kingdoms version is extensive. Simply delete the mods\Bare_Geomod folder and then install the latest (2.03) kingdoms version.
It's totally working! just wanted to let you know.
Just started using this mod. Not planning to do anything big with it in terms of modding, but I noticed that the export_descr_unit file doesn't have the recruit_priority_offset line for each unit. When I try to add it, I get a CTD. Havent tried to mod this file before, but all of the vanilla export_descr_unit files have that line at the end. Am I missing something here?
You might be adding that line (it's optional - BG has the vanilla EDU) into the wrong spot:
The kingdoms EDU have that line by default, but it will not cause a crash in BG when added as BG runs of the kingdoms.exeCode:ownership england, slave era 0 england era 1 england era 2 england ;unit_info 13, 0, 1 recruit_priority_offset -12
Which editor are you using?
I've been using notepad. I tried replacing the contents with those of another mod (retrofit, to be precise) that simply changed stats and troop numbers for some vanilla units, but it seems something doesn't fit since it leads to a CTD. I tried adding the recruit_priority_offset individually and it doesn't cause any issue, but I intended to avoid having to check every single entry and edit them all manually.
Last edited by D@gget; September 09, 2016 at 03:55 PM.
It seems you are correct. I found this:
Spoiler Alert, click show to read:
Maybe using the same references as the original EDU will correct them. Not sure how to correct the last error, though.
And this:
Spoiler Alert, click show to read:
This probably happened because I also copied the descr_mount file from retrofit as well (Bare Geomod doesn't have that file). Not sure how to correct this one either.