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Thread: Creating a World - Bare Geomod

  1. #501
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Bare Geomod

    One is glad to be of service

    It was an unintentional (happy) side effect that it allows the grand campaign to be played when windows fails to accept the M2TW CD due to the secdrv.sys issue.










  2. #502

    Default Re: Creating a World - Bare Geomod

    Having a little trouble. Whenever I try to start up, and select a folder to mod (In this case, Bare Geomod), it say's "The Following files are untraceable!" And it closes. A little help would be appreciate, thank you.
    "The Dragon Returns..."

  3. #503
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    Default Re: Creating a World - Bare Geomod

    Some of the files may not be present in the mod you wish to use because the mod uses the unpacked basic files. These files are available in the [M2TW]\tools\Geomod\M2TW_files\data folder - simply copy them over into the mod.

    If Bare Geomod is supposedly missing files then my guess would be that you either chose the wrong level of folder (has to the the mods\Bare_Geomod folder) or that it might be a matter of virtual store. There is a visual example in the manual how to select the correct level of folder.










  4. #504

    Default Re: Creating a World - Bare Geomod

    Quote Originally Posted by Gigantus View Post
    Some of the files may not be present in the mod you wish to use because the mod uses the unpacked basic files. These files are available in the [M2TW]\tools\Geomod\M2TW_files\data folder - simply copy them over into the mod.

    If Bare Geomod is supposedly missing files then my guess would be that you either chose the wrong level of folder (has to the the mods\Bare_Geomod folder) or that it might be a matter of virtual store. There is a visual example in the manual how to select the correct level of folder.
    I copied the files and transferred them over just like you suggested, it worked! Thanks a ton!
    "The Dragon Returns..."

  5. #505
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    Default Re: Creating a World - Bare Geomod

    Great to hear it worked out.










  6. #506
    Fighterkill's Avatar Foederatus
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    Default Re: Creating a World - Bare Geomod

    I'm getting a ctd right from the loading screen, native does work. Just installed it and havent really touched anything yet. Any clue why this is happning?

  7. #507
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    Default Re: Creating a World - Bare Geomod

    1. check the path to the BAT file, should be [M2TW main directory]\mods\Bare_Geomod\Executable.bat - right click BG's desktop shortcut and choose 'open file location'
    2. are you using the kingdoms version of BG and do you have any of the kingdom campaigns installed?
    3. check the log ("logs" sub folder of the main directory) for error messages
    Last edited by Gigantus; August 06, 2016 at 12:46 PM.










  8. #508
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    Default Re: Creating a World - Bare Geomod

    Update

    2.03
    - DOS window will display error message at mod start if installed into wrong path
    - added cleaned up descr_characters and descr_model_strat files
    - commented all CFG file entries
    - intro movies re-enabled
    - windowed mode disabled again

    Download here










  9. #509
    Fighterkill's Avatar Foederatus
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    Default Re: Creating a World - Bare Geomod

    I was actually using the kingdoms link, while i should have gotten the vanilla one. I have kingdoms but i dont play it. so that was basically it

  10. #510
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    Default Re: Creating a World - Bare Geomod

    It isnt working neither. I try one more time the kingdoms version (havent installed any of the campaigns as far i know.

    Here is system log, result of using the vanilla link.

    01:03:32.863 [system.rpt] [always] CPU: SSE2
    01:03:32.863 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
    01:03:32.867 [system.io] [always] mounted pack packs/data_0.pack
    01:03:32.868 [system.io] [always] mounted pack packs/data_1.pack
    01:03:32.869 [system.io] [always] mounted pack packs/data_2.pack
    01:03:32.870 [system.io] [always] mounted pack packs/data_3.pack
    01:03:32.870 [system.io] [always] mounted pack packs/data_4.pack
    01:03:32.871 [system.io] [always] mounted pack packs/localized.pack
    01:04:22.193 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

    Sorry for any double posts btw, i read somewhere you can edit when you have 25+ right?

  11. #511
    Fighterkill's Avatar Foederatus
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    Default Re: Creating a World - Bare Geomod

    It just occurred to me, am i falling between wall and ship? I'm not using kingdoms (which is steam compatible) but i use the vanilla steam version. Oh, and the function of this mod is mainly because you said somewhere it's highly recommended to edit files using the mod folder, and not directly the data folder (which i did previous).

    Anyway, any help much appreciated!

  12. #512
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    Default Re: Creating a World - Bare Geomod

    Lets clear up a few things: Steam is using the kingdoms version, but the executables have been merged into medieval2.exe. Which means you should use the kingdoms version of BG. Judging by the short log you used the medieval version which will not work with steam - the log for the kingdoms version is extensive. Simply delete the mods\Bare_Geomod folder and then install the latest (2.03) kingdoms version.










  13. #513
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    Default Re: Creating a World - Bare Geomod

    Apologies to those that have downloaded version 2.03 - there was a typo in descr_modelstrat which led to a crash. This is fixed now and I have re-uploaded version 2.03.










  14. #514
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    Default Re: Creating a World - Bare Geomod

    It's totally working! just wanted to let you know.

  15. #515
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    Default Re: Creating a World - Bare Geomod

    Thanks for confirming










  16. #516

    Default Re: Creating a World - Bare Geomod

    Just started using this mod. Not planning to do anything big with it in terms of modding, but I noticed that the export_descr_unit file doesn't have the recruit_priority_offset line for each unit. When I try to add it, I get a CTD. Havent tried to mod this file before, but all of the vanilla export_descr_unit files have that line at the end. Am I missing something here?

  17. #517
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    Default Re: Creating a World - Bare Geomod

    You might be adding that line (it's optional - BG has the vanilla EDU) into the wrong spot:

    Code:
    ownership        england, slave
    era 0            england
    era 1            england
    era 2            england
    ;unit_info        13, 0, 1
    recruit_priority_offset    -12
    The kingdoms EDU have that line by default, but it will not cause a crash in BG when added as BG runs of the kingdoms.exe
    Which editor are you using?
    Last edited by Gigantus; September 09, 2016 at 03:45 AM.










  18. #518

    Default Re: Creating a World - Bare Geomod

    I've been using notepad. I tried replacing the contents with those of another mod (retrofit, to be precise) that simply changed stats and troop numbers for some vanilla units, but it seems something doesn't fit since it leads to a CTD. I tried adding the recruit_priority_offset individually and it doesn't cause any issue, but I intended to avoid having to check every single entry and edit them all manually.
    Last edited by D@gget; September 09, 2016 at 03:55 PM.

  19. #519
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    Default Re: Creating a World - Bare Geomod

    It could be that retrofit added something that needs support from another file, eg a projectile or mount, simply adding the priority lines will not cause a CTD. Have you checked the log if it gives some hint?










  20. #520

    Default Re: Creating a World - Bare Geomod

    It seems you are correct. I found this:

    Spoiler Alert, click show to read: 
    22:47:58.023 [script.err] [error] Script Error in mods/Bare_Geomod/data/export_descr_unit.txt, at line 1722, column 25stat_pri statistic refers to non-existant projectile type 'cav_javelin'
    22:47:58.024 [script.err] [error] Script Error in mods/Bare_Geomod/data/export_descr_unit.txt, at line 1722, column 25
    failed to read statistic for unit type 'Polish Nobles'
    22:47:58.024 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Bare_Geomod/data/export_descr_unit.txt.


    Maybe using the same references as the original EDU will correct them. Not sure how to correct the last error, though.

    And this:

    Spoiler Alert, click show to read: 
    22:47:54.329 [script.err] [error] Script Error in mods/Bare_Geomod/data/descr_mount.txt, at line 117, column 1Could not find battle model for mount 'Mount_Adv_English_Armoured_Horse'.
    22:47:54.329 [script.err] [error] Script Error in mods/Bare_Geomod/data/descr_mount.txt, at line 147, column 1
    Could not find battle model for mount 'Mount_Adv_English_Barded_Horse'.
    22:47:54.330 [script.err] [error] Script Error in mods/Bare_Geomod/data/descr_mount.txt, at line 162, column 1
    Could not find battle model for mount 'Mount_Adv_French_Barded_Horse'.
    22:47:54.330 [script.err] [error] Script Error in mods/Bare_Geomod/data/descr_mount.txt, at line 242, column 1
    Could not find battle model for mount 'Mount_AdV_French_Heavy_Horse'.


    This probably happened because I also copied the descr_mount file from retrofit as well (Bare Geomod doesn't have that file). Not sure how to correct this one either.

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