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  1. #1

    Default I got that annoying incompetent trader trait.

    On my governor in Bruges..I specificly set my tax level high on that city to prevent him from getting the poor taxman trait, and now I was blindsided with aquiring an even worse trait, the incompetent trader trait. ......He created ports and roads, but I guess that wasn't good enough, and I have to dump some money on creating merchants..But it might be too late now, because their is some not going back level on good trader/poor trader abilities.. What a ripoff, i may load up a saved game, because I can't stand those negative governor traits...Good news in my current game playing england is I have outstanding relations with france..Married my english princess to the French Heir, and they seem to be getting along fine..I also did regular tributes to france of 50 gold/over five turns, and 100/over five turns which helped...


  2. #2
    Jiub's Avatar Praepositus
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    Default Re: I got that annoying incompetent trader trait.

    I heard you get that trait from low taxes [not your case] and from being in a settlement without the "grain exchange" building.


  3. #3
    Romanichine's Avatar Senator
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    Default Re: I got that annoying incompetent trader trait.

    The only way you can get "Bad Trader" is by completing a building in a town that has a wooden wall but no grain exchange. The solution to prevent it is simple: If you have a wooden wall and no grain exchange, build a grain exchange (or don't leave a governor in the settlement if you build something else).
    Last edited by Romanichine; April 23, 2010 at 03:45 PM.

  4. #4

    Default Re: I got that annoying incompetent trader trait.

    thanks, that was my mistake, , and I will not make it again...

  5. #5
    Romanichine's Avatar Senator
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    Default Re: I got that annoying incompetent trader trait.

    And you get "Bad Taxman" traits if the taxes are lower than high when completing a building. So a good strategy is to put taxes at High/Very High the turn before a building is completed.

    (sorry about this 2nd post, I read your first post too quick and didn't see that you wrote about bad taxman and bad trader ).

  6. #6

    Default Re: I got that annoying incompetent trader trait.

    Quote Originally Posted by romanichine View Post
    The only way you can get "Bad Trader" is by completing a building in a town that has a wooden wall but no grain exchange. The solution to prevent it is simple: If you have a wooden wall and no grain exchange, build a grain exchange (or don't leave a governor in the settlement if you build something else).
    Quote Originally Posted by romanichine View Post
    And you get "Bad Taxman" traits if the taxes are lower than high when completing a building. So a good strategy is to put taxes at High/Very High the turn before a building is completed.

    (sorry about this 2nd post, I read your first post too quick and didn't see that you wrote about bad taxman and bad trader ).
    Thanks for the info, even thought I didn't ask the question, this will help a lot!



  7. #7

    Default Re: I got that annoying incompetent trader trait.

    Well some of my good governors got another couple of poor traits..
    Deep Pockets (Embezzler 1) (10% penalty on tax income)
    Blissfully ignorant (ignorance 2) (10% penalty on tax income, 10% penalty on trade income)
    Sadly ignorant (ignorance 1) (5% penalty on tax income, 5% penalty on trade income)
    Extravagant (10% penalty on tax income)
    Royally Extravagant (20% penalty on tax income)..

    I read somewhere to prevent aquiring emebezzler points and deep pockets is to aquire the upright antitrait (honest, trustworthy, utterly immaculate) by completing churches..

    And to prevent the ignorant bad traits is to build city halls.

    The extravagant, and royally extravagant is hard for me to prevent, as I have to aquire the cheapskate antitrait by keeping my treasury less than 0..
    Last edited by Neptune7; April 24, 2010 at 11:13 AM.

  8. #8
    Romanichine's Avatar Senator
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    Default Re: I got that annoying incompetent trader trait.

    Quote Originally Posted by Neptune7 View Post
    Well some of my good governors got another couple of poor traits..
    Deep Pockets (Embezzler 1) (10% penalty on tax income)
    Blissfully ignorant (ignorance 2) (10% penalty on tax income, 10% penalty on trade income)
    Sadly ignorant (ignorance 1) (5% penalty on tax income, 5% penalty on trade income)
    Extravagant (10% penalty on tax income)
    Royally Extravagant (20% penalty on tax income)..
    Looks like someone has been accumulating tons of florins! Embezzler and Extravagant traits appear when you have more than 50,000 florins in your treasury. Don't let it go that high, do something with your money.

    There's no easy defense against Ignorance but to get one of its antitraits.

    What axnsan said is good advice. You shouldn't care too much about most bad traits, as you will get good traits that will compensate somehow. You can however minimize the bad traits with easy rules, and not letting your treasury go over 50K is one of these.

    If one of your general is really bad, just don't use him as a governor. Use him as cavalry under a better general, or get him killed if you really want him to go away.

  9. #9
    leseras's Avatar Miles
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    Default Re: I got that annoying incompetent trader trait.

    Quote Originally Posted by romanichine View Post
    Looks like someone has been accumulating tons of florins! Embezzler and Extravagant traits appear when you have more than 50,000 florins in your treasury. Don't let it go that high, do something with your money.

    There's no easy defense against Ignorance but to get one of its antitraits.

    What axnsan said is good advice. You shouldn't care too much about most bad traits, as you will get good traits that will compensate somehow. You can however minimize the bad traits with easy rules, and not letting your treasury go over 50K is one of these.

    If one of your general is really bad, just don't use him as a governor. Use him as cavalry under a better general, or get him killed if you really want him to go away.
    Agreed. I have an army full of generals plus a few teutonic knights because they are useless commanders and governers. I use that army to intercept invading armies.
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  10. #10
    axnsan's Avatar Protector Domesticus
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    Default Re: I got that annoying incompetent trader trait.

    You can just remove them if they annoy you that much.

    Usually I don't bother as 10% of some 500-1000 tax income is highly unlikely to significantly impact on my treasury. I only get annoyed by those +squalor traits
    Now that I think about it, if your penalties add up to 100%, does your whole tax/trade/whatever income get removed ?

  11. #11
    Romanichine's Avatar Senator
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    Default Re: I got that annoying incompetent trader trait.

    Quote Originally Posted by axnsan View Post
    Now that I think about it, if your penalties add up to 100%, does your whole tax/trade/whatever income get removed ?
    I had to try!

    With traits, I was able to get a general with -125% Taxes and -90% Trading.

    My empty city generated 937 florins (Trade 71, Taxes 581, Farm 285) and with him as a governor it generated 301 only (Trade 8, Farm 285, Admin 8).

    So at -100%, all income is removed, and anything lower than -100% has no effect. Farming income cannot be affected by (vanilla) traits, so even the worse governor cannot bring city income to 0.

  12. #12
    axnsan's Avatar Protector Domesticus
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    Default Re: I got that annoying incompetent trader trait.

    I tought there was a BadFarmer trait too? But that would only give -30% anyway....

  13. #13
    Romanichine's Avatar Senator
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    Default Re: I got that annoying incompetent trader trait.

    Quote Originally Posted by axnsan View Post
    I tought there was a BadFarmer trait too? But that would only give -30% anyway....
    BadFarmer existed in RTW, but I'm not sure if it was ever present in M2TW. Maybe it was removed by a patch.. I can't say that I remember one of my governors getting it in M2TW. Anyway, I'm glad it's not in M2TW anymore, it was annoying.

    Quote Originally Posted by chris7ian View Post
    I've gotten some of these traits because my economy is too good. I'm trying to remove some from family members with three names like, Leupold von Munich. I cant get it to work with the remove_trait "Leupold von Munich" whatever 3. Any suggestions? I've tried Leupold_von_Munich and Leupold and von_Munich and LeupoldvonMunich. I'm out of ideas.
    Capital letters matter with character names, that may be your problem. However don't worry about character names when using cheats. You can select the character and use "this" instead. Example:

    remove_trait this BadTrader

    Quote Originally Posted by MisterDutch View Post
    the annoying thing about this is that when you don't have a wooden wall in a settlement, and you don't have a grain exchange either, and you build a wooden wall it instantly gives the "Bad Trader" trait to my general. Apparently the game thinks: "was a building completed? YES - Has the town got a Wooden wall? YES (it does now) - Is a grain exchange present? NO - okay give him the bad trader trait"
    That's exactly how it works And it's a 100% chance to get it, so you can't be lucky/unlucky on this.

    Quote Originally Posted by MisterDutch View Post
    It's quite annoying because it forces me to build a grain exchange and only then upgrade my town. I'm not sure about this last part but it might not even be possible to build a grain exchange until after you get a wooden wall so that would make it completely effed up but I'm not sure about it ATM so... yeah.
    That's not the case. A grain exchange requires a wooden palisade (not a wooden wall) so you can build it before upgrading your town.

  14. #14

    Default Re: I got that annoying incompetent trader trait.

    I was about to create a new thread but I guess this one is the perfect one to post this info :

    It looks like the selfperpetuating trigger for "BadTrader" is broken !!

    Let me explain :
    I wanted to build a good governor, but I was negligent at one point, and long story short, he got the "Fiscally Challenged" trait.

    So I decided to counter this by taking him back to another city where there was a marketplace, and training a merchant or two so that would give GoodTrader points to counter balance.

    Imagine my surprise the next turn when my general gets the "Incompetent trader" trait!! I reload, same thing happens.

    Then I check my log and it turns out that the selfperpetuating trigger fired (4% to grow BadTrader anytime you end your turn in a settlement)

    I figured that I could just keep my general out of town for this turn, then do my stuff the next turn.

    But the next turn, "Incompetent Trader" again!! WTH??
    I repeated the same course of action for 6 turns, and everytime it gave me the "Incompetent Trader" trait !!! 6 turns in a row !!!

    I did the maths, and that's a 1 out of 245 million chance !!! Clearly, that can't be possible.
    So my only explanation is that the trigger is broken, and fires all the time. But on the other hand, I checked the export_..._traits file and it says :
    "Trigger selfperpetuating7
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Trait BadTrader >= 1

    Affects BadTrader 1 Chance 4 "
    So there shouldn't be any problem ....


    Has anyone ever experienced that??
    Can someone provide me with an explanation?

    I'm lost here, and I don't want to be force to use a console cheat to remove this trait

  15. #15

    Default Re: I got that annoying incompetent trader trait.

    I've gotten some of these traits because my economy is too good. I'm trying to remove some from family members with three names like, Leupold von Munich. I cant get it to work with the remove_trait "Leupold von Munich" whatever 3. Any suggestions? I've tried Leupold_von_Munich and Leupold and von_Munich and LeupoldvonMunich. I'm out of ideas.
    Oh, for Heaven's sake, now you're being deliberately stupid.
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  16. #16

    Default Re: I got that annoying incompetent trader trait.

    I believe you can try Leopold von_Munich, but I'm not sure. I've read about it a week ago and I have no idea where it was. Just try this.
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  17. #17

    Default Re: I got that annoying incompetent trader trait.

    The only way you can get "Bad Trader" is by completing a building in a town that has a wooden wall but no grain exchange. The solution to prevent it is simple: If you have a wooden wall and no grain exchange, build a grain exchange (or don't leave a governor in the settlement if you build something else).
    the annoying thing about this is that when you don't have a wooden wall in a settlement, and you don't have a grain exchange either, and you build a wooden wall it instantly gives the "Bad Trader" trait to my general. Apparently the game thinks: "was a building completed? YES - Has the town got a Wooden wall? YES (it does now) - Is a grain exchange present? NO - okay give him the bad trader trait"

    It's quite annoying because it forces me to build a grain exchange and only then upgrade my town. I'm not sure about this last part but it might not even be possible to build a grain exchange until after you get a wooden wall so that would make it completely effed up but I'm not sure about it ATM so... yeah.

    I could move the general out of town too I guess but it's just not realistic to have to do that in order to avoid completely stupid and unrealistic traits. (as I AM gonna build a Grain Exchange right after upgrading)

  18. #18
    Stolet's Avatar Ducenarius
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    Default Re: I got that annoying incompetent trader trait.

    You should try lottery, definitely

  19. #19

    Default Re: I got that annoying incompetent trader trait.

    Ya right !

    The way I see it, the only chance of winning the lottery I had, I just wasted it at M2TW..........

  20. #20

    Default Re: I got that annoying incompetent trader trait.

    Ok, so...

    Did some testing with this.

    I wondered if maybe the problem came from the random number generator.

    It is common knowledge that, when you attempt an action based on a random number, like auto-resolving, adoption proposals, assassination attempts, etc... you can't just reload and retry because the result will always be the same, since the RNG is stuck to the same value.

    So I figured that maybe this was a similar situation.

    Problem is that I tried all I could think of to reset the random numbers, and even though it works for everything else (always had different adoption proposals, the AI actions were not the same, ...) the trigger for BadTrader kept firing.

    So I definitely think that the trigger is somehow broken, because now the count is 31 turn endings tried, and 31 times <selfperpetuating7> is fired in a row (Reminder : it's supposed to be a 4% chance)

    Conclusion : Never EVER let your general acquire the BadTrader trait, if you ever want him to rule a settlement....

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