Well, somebody mentioned stuff about keeping walls up in Mega's "Get those walls up!" thread, so I'll make another thread for it, as it's just as useful.
My personal tips (which I'll put in my main tips thing at some point):
1. Always have spearmen in your castles/cities. They own in siege-defence. Seriously. Stick them on a wall, in front of a gate, in a breach, in a narrow street, on the central square, any bottle-neck or easily defensible position that the enemy need to get through will do. Even Spear Militia have saved Toledo for me from the Aragonese once (I was playing as Leon & Castille). Mind you, Toledo is one of those castles that has what I call a "death side" with about 70% of the walls totally impervious to attack due to moats and sheer slopes, but there you go. The AI didn't bring enough soldiers or have enough time to fully utilise an easier side anyway, as it may have noticed the elite 8-star silver-chevroned very-well-armoured Moor-slaying army headed its way within a turn, after going off to Extremadura and killing a (second, for that army, and this is on about turn 20) Caliph.Like I was saying about half an hour ago, my spearmen basically stood on the walls for several hours of play, with one unit in schiltrom just inside the gate until my javelin-men ran out of ammo. Then I charged out, and killed all their infantry, making them lose.
2. Now don't get me wrong, ballistae and cannons are good. They cause a lot of damage to tightly-packed units, regardless of ammo, and if you have managed to sneak one out they can set fire to the odd siege-tower or ram. But, to be honest, they do in my experience tend to be useless until either a) You've killed most of the enemy and they've ran away to the edge of the map, or b) The enemy are through the walls. This is because they can't shoot through a wall or a gate, no matter how open/broken it is, as they shoot flat, not up like a trebuchet, catapult or mangonel...
3. ...which brings me on neatly to how amazing those are. They shoot up, down, over... set just about everything on fire... but! Wait. Never shoot a mangonel over loads of your troops. A barrel will explode and shower your soldiers in flaming oil, and that's not good. But, when on target a barrel can kill fifteen Chivalric Knights in one shot (I was too happy to remember to take a screen-shot). So shoot the mangonel at the back of their army and it'll hit something on the way. Trebuchets and catapults are better suited to blowing up siege equipment, especially rams and towers.
4. Other missile units are also amazing, just not so amazing. Italian-style crossbow-men are the best, because they can stand on the walls, shoot and shoot really hard, then fight with swords and big shields if the enemy reach the walls!But anything's good. Really, they've got more protection from the walls, and shoot down, so they'll cause loads of damage to the enemy.
5. Sometimes, the AI seems to realise it's up against a place like Toledo and walks around to the other side. This is great, because your troops can get there first and shoot at them while they're going. And if it's an important settlement with a good garrison, you can take your heavy cavalry, if you have any, march them through the gate the AI was facing, then out-flank the slow enemy units, smashing them in the back while your missile units shoot at them and your infantry charge straight out through the gate where their missile troops will invariably be![]()




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