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  1. #1
    eXistenZ's Avatar Praeses
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    Default elite units overview

    I haven't played ETW in a while, only started this month again. I'm having a fun game as UP, but i have some questions about elite units. Basically i have found this overview, only I don't understand it really:

    http://i212.photobucket.com/albums/c...album/cgg6.jpg

    I know some units dissapear and some become available when changing governments, only i find the overview a bit vague, especially with the DLC content there is.

    So what i want is some sort of overview, but then for every elite unit, by faction. Cause i get lost sometimes. Will a unit be destroyed, will it be replaced, which one can't i train anymore..

    Hope this is a bit clear and someone wants to help me
    Last edited by eXistenZ; April 23, 2010 at 12:44 PM.

  2. #2

    Default Re: elite units overview

    Quote Originally Posted by eXistenZ View Post
    I haven't played ETW in a while, only started this month again. I'm having a fun game as UP, but i have some questions about elite units. Basically i have found this overview, only I don't understand it really:

    http://i212.photobucket.com/albums/c...album/cgg6.jpg

    I know some units dissapear and some become available when changing governments, only i find the overview a bit vague, especially with the DLC content there is.

    So what i want is some sort of overview, but then for every elite unit, by faction. Cause i get lost sometimes. Will a unit be destroyed, will it be replaced, which one can't i train anymore..

    Hope this is a bit clear and someone wants to help me
    I think, maybe that includes most of the affected DLC units. However I can explain it to you a bit better. The legend apparently isn't in that picture.

    Where it has E, that basically means you're good. The unit is allowed under that form of government. Where you have an X, it means those units are destroyed upon changing to a different form of government, and cannot be recruited. Where it says NR, those units aren't destroyed upon changing government, however they cannot be replenished either if you lose soldiers from that unit. And where it has an arrow, it speculates that the unit in questions becomes whatever follows the arrow when you change governments, or at the very least that's what you'll end up recruiting instead of the unit in the very first column.

    I too wish there was a list with a little more detail, and again I can't be sure that's the most up to date. But I hope that helps.

  3. #3
    eXistenZ's Avatar Praeses
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    Default Re: elite units overview

    I know what the legend means, cause i got it from the guide to governments and revolutions. thanks anyway.

    It's just that to me it's not that clear what sort of units you can expect to get when you change Government system. For example, i loaded an old france game, and i noticed that as a republic, i couldn't train any swiss guard anymore. Than i quickly forced a revolt in my UP game (without saving), and i noticed that i could still train holland+ blue gard, but now gards du corp was added. conscripts were deleted

    I did some more trying with my UP-game, and it seems that however a republic is very good in empire building (keeping LC happy, therefore making it much more easier to conquer new lands), the army is weaker compared to monarchy. However, the french (and the british) have a republican guard, and the dutch haven't. And so on...

    I tried looking at the unit roster by jut playing a battle, but there not all the units are displayed (for example, france is displaed with their tricolore, but you can select swiss guard). When you look at the information panel of your barracks, you see some units with a lighter background, and i assume these are the ones that change when switching goverments, but it doesn't say which one ar epart of which type

    All this makes it very confusing... and i only mentioned 3 factions
    Last edited by eXistenZ; April 23, 2010 at 01:33 PM.

  4. #4

    Default Re: elite units overview

    Derp... Good point. I can't find any source of information on this...

  5. #5
    eXistenZ's Avatar Praeses
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    Default Re: elite units overview

    Quote Originally Posted by Darmoth View Post
    Derp... Good point. I can't find any source of information on this...
    Yeah and in the dlc pages off CA, only the required building is given, not the required type of government. And it's lame to pass a revolution and then see "damn my elite units went away, i thought they would change"

    So if any experienced player can shed a light on this, we would be very gratefull
    Last edited by eXistenZ; April 23, 2010 at 03:02 PM.

  6. #6
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    Default Re: elite units overview

    People may add their experience here for the different factions. hopefully one day we get the full picture

    For me, considering UP:

    As a republic, you have conscripts, but no republic guard. Blue guard en holland guard are available for both Monarchy and republic.

    If you change to a monarchy, Gardes du corps becomes available, just like Cuirrasiers. conscripts will be destroyed

    France

    There is a republic guard as a republic. The royal swiss guard will be deleted.


    (note: with elite units, i dn't mean only DLC, i mean every unit of which you can have a limited number)

  7. #7
    eXistenZ's Avatar Praeses
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    Default Re: elite units overview

    No one?

  8. #8

    Default Re: elite units overview

    Quote Originally Posted by eXistenZ View Post
    No one?
    Those are the only ones I know about so far. As soon as the last of the founding fathers die in my current campaign, I'm going to try and turn the US into a Constitutional Monarch and see what happens with its units.



    I've only really had a revolution with France so far... and that's when I found out about the Swiss Guard... I had to fight them.

  9. #9
    Inhuman One's Avatar Comes Limitis
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    Default Re: elite units overview

    The Dutch have two unique cavalry units that can only be recruited under a monarchy. Its a bit odd since the Netherlands did not become a kingdom in the timeframe 1700-1800 so if these cavalry units are based on historically correct regiments, they would have existed under the stadhouder.

    In general it can be said though that republics get the shaft. Conscripts and republican guards are all they can get which monarchies cant, and these two units are not unique and if the country has unique guard regiments, they are likely better than the republican guard. Conscripts might be a nice variation to militia, but arent really worth it when you cant recruit the most powerfull units of your faction.

    My question is, is there any faction that can recruit their entire roster under a republic, with only guard infantry being replaced by republican guards?

  10. #10

    Default Re: elite units overview

    Okay, some news on playing as the US. If you change to constitutional monarchy, you lose the ability to recruit Republic Guards, they are destroyed. Instead you'll be able to recruit the standard "Guard" infantry. The other change is that the US can now recruit Household Cavalry, pretty nifty heavy cavalry.

    As far as I can tell, the US doesn't lose any of its unique units.

    EDIT:
    Hoping one day we can get enough information together to compile.
    Last edited by ♔Darmoth♔; April 30, 2010 at 12:20 AM. Reason: Addendum

  11. #11
    eXistenZ's Avatar Praeses
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    Default Re: elite units overview

    Quote Originally Posted by Darmoth View Post

    EDIT:
    Hoping one day we can get enough information together to compile.
    Yeah that's my hope too

    Oh yeah for france: cuirrasiers stay available as republic. you also have infantery vieux and infanterie petit vieux.
    Last edited by eXistenZ; April 30, 2010 at 05:16 AM.

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