As a guy that had my best TW moments with STW, i couldnt have seen a better idea for a mod. Everything i've seen so far has impressed me big time, especially the skins and concept art.
The potential success of this mod is quite obvious, but i think relies on the execution.
And to that (yes you guessed it) I do have some advice. However i don't have any modding experience, so please have that in mind in case you feel things are getting a bit fantasy.
I would humbly like to request that you take the following into consideration. I believe that certain things has fallen out of proportion with the TW series and that some crazy kind of rat race is on, where the misconception is that quantity should go before quality. I will explain:
The biggest issue for me is the number of provinces in RTW.
Ask yourself this; do get any sense of accomplishment in RTW when you take a province?
To me, that has lost all its glory.
If we were to analyse why so many people want more (more!) provinces i'm sure we'd end up with the conclusion that its the realism aspect that people are arguing for. But how realistic is it to have 20 "capitals" in central europe, all developed to a maximum?
Or is it "more cities=more money=bigger army"?
Another thing is the rate at which cities develop. I have my first couple of cities maxed out pretty quickly, and end up repeatingly spam armies to take province after province. See what i'm getting at here? Theres nothing but repetetiveness after you get past that first stage of stabilizing your economy and building that first army. Build 2 buildings in the capital you start off with and you have access to high quality units, without even leveling the settlement.
So no real desire to go for a particual kind of unit, and besides ore, no significant recources that affect the gameplay in a direct way. Where is the damn carrot?
Let me give you an idea of what i believe to be the solution to the above mentioned, so that this post does not become a rant. =/
It would make the game so much enjoyable if every province made a difference. Why not have fewer cities, that each generate more income? That way, the build choices you make would be more rewarding/devestating (theres a carrot for you) and you'd avoid sillyness like peasant garrisons.
Not to mention the fact that the cities would really matter for a change, instead of being just a positive or negative income number.
I don't think this would affect the battles in a negative way at all. You would still have to protect the same land mass, your trade routes and recources.
Another carrot to keep players wanting more, how about provincial benefits? Like certain units that can be trained only in a certain province, or units that require a recource in the region? Warrior monks, or an elite cavalry unit perhaps? =P
That would bring so much character back to the game, and I'm sure it wouldnt be impossible to find historical information about units that were a bit "out of the ordinary" or limited to a particular region.
Sorry for the long post, i hope someone took the time to read it.
The reason i'm posting this here and not in the general forums is that i believe this mod has the capability to make the TW series an immersive gaming experience again. Instead of something similar to a tax return sheet.
If you need any help with concept art I'm willing to help you guys out any way that i can, but i'm a pen and paper guy so i'd have to scan some stuff. =)




Reply With Quote












