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Thread: Petition to end Super Factions!!!

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  1. #1

    Default Petition to end Super Factions!!!

    Who's with me!

    The Talented RS developers should increase unit cost and upkeep, or costs in general to stop the stack-spamming!


    SIGGGGN!

  2. #2

    Default Re: Petition to end Super Factions!!!

    Quote Originally Posted by Duke of Reichstadt View Post
    Who's with me!

    The Talented RS developers should increase unit cost and upkeep, or costs in general to stop the stack-spamming!


    SIGGGGN!
    That's what 1-turn recruitment for. Or, alternatively, http://www.twcenter.net/forums/showthread.php?t=204477

    Though I don't know if that works in 1.6a, but in 1.6 w/ 0-turn it worked well.

  3. #3
    Velico's Avatar Biarchus
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    Default Re: Petition to end Super Factions!!!

    If you're unhappy with the unit costs, and want to lower the amount of available troops, there are a few things you can do. Firstly, try 1-turn recruitment instead of 0 so it takes longer to get full stacks. The ai won't be able to recover as quickly so decisive victories will be more important.

    Also, you could edit the unit costs on your own. Asking the modders to do that before releasing the new version is irrelevant since we don't know how the economy will work. As for them editing 1.6 to reduce stacks, I'd rather them work on version 2 and take feedback from the community to patch (if needed) later.
    Don't run, you'll only die tired.
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  4. #4

    Default Re: Petition to end Super Factions!!!

    try this its a sub mod that someone made to increase costs and upkeep
    http://www.twcenter.net/forums/showthread.php?t=204477

  5. #5

    Default Re: Petition to end Super Factions!!!

    Maybe you mean RS2 when you say that? If you do then I think it's reasonably well in hand.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #6

    Default Re: Petition to end Super Factions!!!

    But if one faction was strong at the time, I would rather that is accurately reflected in the game. History is more important (to me) than perfect game balance between the factions. This isn't Warhammer; it's history.

  7. #7

    Default Re: Petition to end Super Factions!!!

    i usually play with Europa barbarorum's unit upkeep cost and one turn recruitement, for slower, less spammy gameplay

  8. #8
    ♔DARTH LEGO♔'s Avatar Vicarius
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    Default Re: Petition to end Super Factions!!!

    IMHO i would rather see the vanilla system of available unit slots as per technological advances etc and variable unit turns..

    ..i dunno neither the 1 turn or the 0 turn really turns me on (ok... sorry about the punny sentance), but take TATW or med2 for example or even ETW more complex and higher stat units take longer to churn out which just makes sense also on a placebo level it feels right, i dont see how a crack legion of caesar augustus's finest can get cranked out at the same pace as a vellite(apologies on the spelling), higher stat and more exotic units should take time to churn.
    so once you build an elite legion its almost like an achievement rather than a matter of time.....

    maybe im off base here but i think it makes the game way more interesting... however one thing about rtw's recruitment system that really is a awesome feature is the retraining of damaged troops that they all go through at once regardless of position in the queue ... if i knew how to mod that little feature it would make my med2 campaigns way more fun.....

  9. #9

    Default Re: Petition to end Super Factions!!!

    indeed, sometimes the senate in 1.6 grants you the optio nto recruit new units. that should be in as "the council of (nobles, warlords, ancients("

  10. #10
    apple's Avatar Searching for 42
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    Default Re: Petition to end Super Factions!!!

    Quote Originally Posted by BayonetFodder View Post
    IMHO i would rather see the vanilla system of available unit slots as per technological advances etc and variable unit turns..

    ..i dunno neither the 1 turn or the 0 turn really turns me on (ok... sorry about the punny sentance), but take TATW or med2 for example or even ETW more complex and higher stat units take longer to churn out which just makes sense also on a placebo level it feels right, i dont see how a crack legion of caesar augustus's finest can get cranked out at the same pace as a vellite(apologies on the spelling), higher stat and more exotic units should take time to churn.
    so once you build an elite legion its almost like an achievement rather than a matter of time.....

    maybe im off base here but i think it makes the game way more interesting... however one thing about rtw's recruitment system that really is a awesome feature is the retraining of damaged troops that they all go through at once regardless of position in the queue ... if i knew how to mod that little feature it would make my med2 campaigns way more fun.....

    I love how NTW and ETW is doing it, allowing you to train more than one unit at once. I'm sure most of the RTW modders would agree that it's so much better than the RTW unit que. 0-turn is simply the best option that is possible to have in RTW. If we could train multiple multturns units at the same time I'm sure we would have implemented it.
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  11. #11

    Default Re: Petition to end Super Factions!!!

    Super factions at times can get annoying but they can also provide a serious challenge for a player. A multi front war with Seleucid, Scythia. It's awesome
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  12. #12
    HMonk's Avatar Decanus
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    Default Re: Petition to end Super Factions!!!

    Quote Originally Posted by century x View Post
    Super factions at times can get annoying but they can also provide a serious challenge for a player. A multi front war with Seleucid, Scythia. It's awesome
    Yep! I would have to agree.
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  13. #13
    ♔DARTH LEGO♔'s Avatar Vicarius
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    Default Re: Petition to end Super Factions!!!

    Quote Originally Posted by apple View Post
    I love how NTW and ETW is doing it, allowing you to train more than one unit at once. I'm sure most of the RTW modders would agree that it's so much better than the RTW unit que. 0-turn is simply the best option that is possible to have in RTW. If we could train multiple multturns units at the same time I'm sure we would have implemented it.

    of course!!!

    you guys are legends, i realised after seeing all the bits and pieces that you put in RS 1 , i thought to myself '..i wonder if they...' and i immediately dismissed the idea as i knew it would of been deliberated and tried by the mighty RS team. iwas just speaking from a personal viewpoint, or rather wet dream point (snikker)

    "roll on roma, roll on!!

  14. #14

    Default Re: Petition to end Super Factions!!!


  15. #15

    Default Re: Petition to end Super Factions!!!

    one of the few things i like in NTW is that units replenish themselves on friendly terrain each round

  16. #16
    pacco's Avatar -master-of-none-
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    Default Re: Petition to end Super Factions!!!

    Quote Originally Posted by algorath View Post
    one of the few things i like in NTW is that units replenish themselves on friendly terrain each round
    Agreed!

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  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Petition to end Super Factions!!!

    We have a built in one-turn recruitment modfoldered camapign for all factions in RS2. Our one-turn guys seem to like it pretty well.

    But, the title of this thread is misleading. Playing 0-turn and facing a lot of armies is quite different from 'Super Factions'....which in general RTW parlance means that several factions swallow up the map and you never see the others in your campaigns. I have not seen that happen in RS2 except in the rarest instances.

    As for 1-turn vs 0-turn, Century X has likely hit the nail on the head in terms of defining why 0-turn is better than 1-turn. It simply provides a better challenge
    for people who ARE challenged by the feeling of being overwhelmed by superior numbers. Granted, sometimes you might play 5 battles in a row and it takes 45 minutes to conclude a fight over a spot on the map.....but dang, you sure know you fought for it when it's done! It's just playing with a different mindset and 'feel' for the game, and I kinda resent it when people say things like 'stack spamming', because it implies some kind of deficiency. No, it isn't. It's simply the way I like to play and be challenged, while another may not like that. And that's fine, we try to fit player preferences.

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  18. #18

    Default Re: Petition to end Super Factions!!!

    Yeah I meant for RS2,

    I just think its more strategic actually to have LESS stacks on the map because it makes you take everything more srsly.
    I mean I always end up loseing heart to finish a campaign just cause Macedon ends up haveing like 20 stacks.

    WT*

    Dont get me wrong I'm a passionate lover of 60 min battles but srsly fighting 20 or so hour long battles just to do it over again the next turn is more then enough for me to hit ESC.

  19. #19

    Default Re: Petition to end Super Factions!!!

    Quote Originally Posted by Duke of Reichstadt View Post
    Yeah I meant for RS2,

    I just think its more strategic actually to have LESS stacks on the map because it makes you take everything more srsly.
    I mean I always end up loseing heart to finish a campaign just cause Macedon ends up haveing like 20 stacks.

    WT*

    Dont get me wrong I'm a passionate lover of 60 min battles but srsly fighting 20 or so hour long battles just to do it over again the next turn is more then enough for me to hit ESC.
    MAN UP!
    I love having to fight loads of battles. I could spend an entire summer on a campaign! I want to fight huge battles over and over, to really win the Roman Empire!
    'Ecce, Roma Surrectum!' Beta Tester and Historian
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  20. #20

    Default Re: Petition to end Super Factions!!!

    Quote Originally Posted by Duke of Reichstadt View Post
    I just think its more strategic actually to have LESS stacks on the map because it makes you take everything more srsly.
    I mean I always end up loseing heart to finish a campaign just cause Macedon ends up haveing like 20 stacks.
    Agreed fewer but more decisive battles would be nice.

    I wonder how many people have finished a stack spamming-campaign with 0 turn recruitment or too few unit recruitment/upkeep costs.

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