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Thread: Bug, problems, and glitches in the 2.1 version

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  1. #1
    Hrobatos's Avatar Praeses
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    Default Re: Bug, problems, and glitches in the 2.0 version

    I was thinking the same, to manualy copy files

    I have XP, and before, with 1,5 and 1,6 I didnt had any problems

    my Medieval 2 is installed in D: hard disc

  2. #2
    Dex5600's Avatar Libertus
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    Default Re: Bug, problems, and glitches in the 2.0 version

    First, really silly question (so don't swear at me ), you do know that all the other campaigns besides the empires one are run from the custom campaign menu?

    Second, if you take a look at the folder structure of the mod, you will notice that it goes something like this:
    - in the main data folder, there are several folders named after the campaigns. The files from the campaign folders go in the main data folder.
    - again, in data\world\maps there are again several campaign folders. The files from those folders need to be copied to data\world\maps\base folder.
    - then, in data\world\maps\campaign, the files from the campaign folder need to be copied to data\world\maps\campaign\imperial_campaign.

    I can't guarantee how precise these instructions are. There might be some other files that need to be copied that i don't know nothing about. So, if this messes up you mod installation, try not to blame me .

    Also, can you tell me what happens when you select a campaign within the batch file? is anything getting copied? It might be easier to try reinstalling the mod, and see if that makes a difference.
    Did you remember to delete the data\world folder before applying the 2.0 patch?

    I hope this helps.

  3. #3
    Hrobatos's Avatar Praeses
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    Default Re: Bug, problems, and glitches in the 2.0 version

    I deleted the mod and then installed full 2,0 vers that uanime5 uploaded in 3 parts
    I alredy posted screenshot what happens when I chose campaign, no, nothing gets copied, it just starts current campaign, which is Empires...

    this is ss of what happens after i write some letter or number in launcher

  4. #4
    Dex5600's Avatar Libertus
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    Default Re: Bug, problems, and glitches in the 2.0 version

    Right. This is in no way related to the mod. You can see that when "xcopy" is not recognized as a valid command. Take a look at this link, it might be of use to you http://www.pcreview.co.uk/forums/thread-434544.php .

    Let me know how you get on.

  5. #5

    Default Re: Bug, problems, and glitches in the 2.0 version

    why do some factions just up and die with no warning such as HRE in the 970 campaign, i want a good campaign but i don't want France,Poland,Burgundy,Hungary, and Denmark dividing up Germany so easily, this also happens alot with Tibet in the Empires Campaign as well. i found out why the HRE has no Family tree, so once the Kaiser dies there goes the HRE
    Last edited by Hisahide Matsunaga; May 02, 2010 at 12:42 PM.

  6. #6

    Default Re: Bug, problems, and glitches in the 2.0 version

    crash at later MING campaign, Ming can't fight with Poland.
    log:
    19:04:07.924 [game.script.trigger] [trace] Trigger <LeaderEmploys_Diplomacy> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <agents23> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <agents19> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <CDiplomat21> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <LeaderEmploys_Bribery> fired
    19:04:17.392 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:17.393 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:31.743 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:31.747 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:31.748 [game.script.exec] [trace] exec <set_event_counter> at line 76 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    19:04:34.025 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:34.102 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
    19:04:36.203 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    19:04:42.188 [game.script.trigger] [trace] Trigger <prisoners_payer1> fired
    19:04:42.322 [game.script.trigger] [trace] Trigger <Battle_General_Took_Severe_Hits> fired
    19:04:42.322 [game.script.trigger] [trace] Trigger <Virgintobattle> fired
    19:04:42.322 [game.script.trigger] [trace] Trigger <Possible_Philosophical_Reflection_On_War> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <Possible_Philosophical_Reflection_On_War2> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <V0100_Standard_Battle_Any_Loss_VnV_Trigger> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <battle1> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <metGreek_PostBattle> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <soothsayer_vnv_trigger> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <BattleCommandGain> fired
    19:04:42.324 [game.script.trigger] [trace] Trigger <Hardened_thought_battle> fired
    19:04:42.324 [game.script.trigger] [trace] Trigger <VanquisherPolishBattleVictory> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <battle5> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <battle1> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <battle9> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <WiseTacticalCommander> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <Byzantine_Blinded> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <metEastEuro_PostBattle> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <Turnsaway_Victories4> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <General_skill_battle_2> fired
    19:04:42.363 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:42.387 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    19:04:42.404 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    19:04:47.716 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:47.721 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:47.721 [game.script.exec] [trace] exec <set_event_counter> at line 76 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    19:04:51.371 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:54.397 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    19:04:59.073 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
    19:04:59.076 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    19:05:00.123 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
    19:05:00.124 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
    19:05:00.376 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
    19:05:04.013 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
    19:05:04.377 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:05:04.379 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
    19:05:04.394 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt.strings.bin is missing
    19:05:04.398 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt is missing
    19:05:05.852 [system.io] [warning] open: data/unit_models/_Units/crescent/kypchak_noble_lancers_lod0.mesh is missing
    19:05:06.150 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  7. #7

    Default Re: Bug, problems, and glitches in the 2.0 version

    Quote Originally Posted by Alexander of Jordan View Post
    It ctds when I play custom battles on 2.0, and how do I increase ship movement with units in them.
    I need an error log to figure out why the mod is crashing. Also when is it crashing.

    To increase the movement of units in a ship you have to increase the amount the units can move. This can be done by increasing the generals' movement in the descr_character units.

    Quote Originally Posted by Hrobatos View Post
    well, with fix, now i can play Empire campaign, but for some reason I cant play other campaigns, and I am a administrator, so I dont know why, bit it's aparently some specific problem that only I have...
    how could I mannualy change the campaign? yknow without bat file?
    I'm not sure why it isn't working as it says that it doesn't understand what xcopy means.

    To install it manually you'd need to copy all the files to the correct folders like Dex5600 said. Below are the shortcuts used in the bat files.

    Code:
    MTW= "mods\conquest\data"
     M2TW= "mods\conquest\data\text"
     MTW3= "mods\conquest\data\menu\symbols"
     M4TW= "mods\conquest\data\ui"
     M5TW= "mods\conquest\data\unit_models\_units"
     M6TW= "mods\conquest\data\unit_models"
     M7TW= "mods\conquest\data\world\maps"
    Here is a list of all the files that need to be copied to turn the 1547 campaign into the 1080 campaign. Basically the first part is which folder you need to copy and the second part is where you need to paste it.

    For example 'xcopy %MTW%\menu\menu_1080 %MTW%\menu /r /y /q' means that you have to copy the contents of the "mods\conquest\data\menu\menu_1080" folder to the "mods\conquest\data\menu" folder.

    Code:
    xcopy %MTW%\menu\menu_1080 %MTW%\menu /r /y /q
     xcopy %MTW%\banners\origin %MTW%\banners /r /y /q
     xcopy %MTW%\1080 %MTW%\ /r /y /q
     xcopy %MTW%\sound_files\sounds_early %MTW%\sounds /r /y /q
     xcopy %MTW3%\fe_buttons_48_1080 %MTW3%\fe_buttons_48 /r /y /q
     xcopy %MTW3%\fe_faction_units_1080 %MTW3%\fe_faction_units /r /y /q
     xcopy %M4TW%\southern_european\interface\crusades  %M4TW%\southern_european\interface /r /y /q
     xcopy %M4TW%\"captain banners\1080" %M4TW%\"captain banners" /r /y /q
     xcopy %M4TW%\unit_info\genoa %M4TW%\unit_info\sicily /r /y /q
     xcopy %M4TW%\units\genoa %M4TW%\units\sicily /r /y /q
     xcopy %M4TW%\unit_info\ireland %M4TW%\unit_info\aztecs /r /y /q
     xcopy %M4TW%\units\ireland %M4TW%\units\aztecs /r /y /q
     xcopy %M4TW%\unit_info\wales %M4TW%\unit_info\teu /r /y /q
     xcopy %M4TW%\units\wales %M4TW%\units\teu /r /y /q
     xcopy %M4TW%\unit_info\serbia %M4TW%\unit_info\milan /r /y /q
     xcopy %M4TW%\units\serbia %M4TW%\units\milan /r /y /q
     xcopy %M4TW%\unit_info\novgorod %M4TW%\unit_info\golden /r /y /q
     xcopy %M4TW%\units\novgorod %M4TW%\units\golden /r /y /q
     xcopy %M4TW%\unit_info\aragon %M4TW%\unit_info\portugal /r /y /q
     xcopy %M4TW%\units\aragon %M4TW%\units\portugal /r /y /q
     xcopy %M4TW%\unit_info\sweden %M4TW%\unit_info\normans /r /y /q
     xcopy %M4TW%\units\sweden %M4TW%\units\normans /r /y /q
     xcopy %M4TW%\unit_info\Norway %M4TW%\unit_info\saxons /r /y /q
     xcopy %M4TW%\units\Norway %M4TW%\units\saxons /r /y /q
     xcopy %M4TW%\unit_info\romans %M4TW%\unit_info\byzantium /r /y /q
     xcopy %M4TW%\units\romans %M4TW%\units\byzantium /r /y /q
     xcopy %M4TW%\unit_info\genoa %M4TW%\unit_info\cru /r /y /q
     xcopy %M4TW%\units\genoa %M4TW%\units\cru /r /y /q
     xcopy %M4TW%\unit_info\aragon %M4TW%\unit_info\bulga /r /y /q
     xcopy %M4TW%\units\aragon %M4TW%\units\bulga /r /y /q
     xcopy %M4TW%\unit_info\ireland %M4TW%\unit_info\cuman /r /y /q
     xcopy %M4TW%\units\ireland %M4TW%\units\cuman /r /y /q
     xcopy %M4TW%\faction_symbols_1080 %M4TW%\faction_symbols /r /y /q
     xcopy %M5TW%\en_lmail_hmail\textures_early  %M5TW%\en_lmail_hmail\textures /r /y /q
     xcopy %M5TW%\en_peasant_padded\textures_early  %M5TW%\en_peasant_padded\textures /r /y /q
     xcopy %M6TW%\attachmentsets_early %M6TW%\attachmentsets /r /y /q
     xcopy %M6TW%\mounts\barded_horse\textures_early  %M6TW%\mounts\barded_horse\textures /r /y /q
     xcopy %M6TW%\mounts\heavy_horse\textures_early  %M6TW%\mounts\heavy_horse\textures /r /y /q
     xcopy %M6TW%\mounts\mailed_horse\textures_early  %M6TW%\mounts\mailed_horse\textures /r /y /q
     xcopy %M6TW%\mounts\medium_horse\textures_early  %M6TW%\mounts\medium_horse\textures /r /y /q
     xcopy %M2TW%\eras %M2TW%\ /r /y /q
     xcopy %M2TW%\1080 %M2TW%\ /r /y /q
     xcopy %M7TW%\1080 %M7TW%\base /r /y /q
     xcopy %M7TW%\campaign\1080 %M7TW%\campaign\imperial_campaign /r /y  /q
    Quote Originally Posted by Hisahide Matsunaga View Post
    why do some factions just up and die with no warning such as HRE in the 970 campaign, i want a good campaign but i don't want France,Poland,Burgundy,Hungary, and Denmark dividing up Germany so easily, this also happens alot with Tibet in the Empires Campaign as well. i found out why the HRE has no Family tree, so once the Kaiser dies there goes the HRE
    If you don't upgrade Kingdoms to the 1.5 version a faction without a family tree is automatically destroyed when their leader dies.


    Quote Originally Posted by dick178 View Post
    crash at later MING campaign, Ming can't fight with Poland.
    log:
    Code:
    19:04:07.924 [game.script.trigger] [trace] Trigger <LeaderEmploys_Diplomacy> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <agents23> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <agents19> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <CDiplomat21> fired
    19:04:10.683 [game.script.trigger] [trace] Trigger <LeaderEmploys_Bribery> fired
    19:04:17.392 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:17.393 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:31.743 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:31.747 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:31.748 [game.script.exec] [trace] exec <set_event_counter> at line 76 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    19:04:34.025 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:34.102 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
    19:04:36.203 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    19:04:42.188 [game.script.trigger] [trace] Trigger <prisoners_payer1> fired
    19:04:42.322 [game.script.trigger] [trace] Trigger <Battle_General_Took_Severe_Hits> fired
    19:04:42.322 [game.script.trigger] [trace] Trigger <Virgintobattle> fired
    19:04:42.322 [game.script.trigger] [trace] Trigger <Possible_Philosophical_Reflection_On_War> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <Possible_Philosophical_Reflection_On_War2> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <V0100_Standard_Battle_Any_Loss_VnV_Trigger> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <battle1> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <metGreek_PostBattle> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <soothsayer_vnv_trigger> fired
    19:04:42.323 [game.script.trigger] [trace] Trigger <BattleCommandGain> fired
    19:04:42.324 [game.script.trigger] [trace] Trigger <Hardened_thought_battle> fired
    19:04:42.324 [game.script.trigger] [trace] Trigger <VanquisherPolishBattleVictory> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <battle5> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <battle1> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <battle9> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <WiseTacticalCommander> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <Byzantine_Blinded> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <metEastEuro_PostBattle> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <Turnsaway_Victories4> fired
    19:04:42.325 [game.script.trigger] [trace] Trigger <General_skill_battle_2> fired
    19:04:42.363 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:42.387 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    19:04:42.404 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    19:04:47.716 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:47.721 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:47.721 [game.script.exec] [trace] exec <set_event_counter> at line 76 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    19:04:51.371 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:04:54.397 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    19:04:59.073 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
    19:04:59.076 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    19:05:00.123 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
    19:05:00.124 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
    19:05:00.376 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
    19:05:04.013 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
    19:05:04.377 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
    19:05:04.379 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
    19:05:04.394 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt.strings.bin is missing
    19:05:04.398 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt is missing
    19:05:05.852 [system.io] [warning] open: data/unit_models/_Units/crescent/kypchak_noble_lancers_lod0.mesh is missing
    19:05:06.150 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    The problem is that the mod is missing the 'kypchak_noble_lancers_lod0.mesh'. To fix this download the 'unit_models.rar' attached to this post and put it in your 'mods\conquest\data' folder (default location C:\Program Files\SEGA\Medieval II Total War\mods\conquest\data).

    Also next time use code tags.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  8. #8

    Default Re: Bug, problems, and glitches in the 2.0 version

    Hi is there anyway to switch emires to 970 without manually doing it???

  9. #9
    Hrobatos's Avatar Praeses
    Join Date
    Dec 2009
    Location
    Berlin, Germany
    Posts
    7,755

    Default Re: Bug, problems, and glitches in the 2.0 version

    just to say, i manualy changed campaign

  10. #10

    Default Re: Bug, problems, and glitches in the 2.0 version

    Glad to hear that. Copying the files isn't difficult just time consuming.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  11. #11

    Default Re: Bug, problems, and glitches in the 2.0 version

    How to turn on advisor speech during the game and battle, it's turned off in this patch!?
    In vanilla it works, but in this patch does not...what do I need to do?
    Any campaign I play advisor speech is off...any solution?
    May be it's a bug...
    CONGRATS for the GREAT patch!!!

  12. #12

    Default Re: Bug, problems, and glitches in the 2.0 version

    The advisor speeches are turned off because I removed them (they were causing some problems). To turn them back on delete the 'mods\conquest\data\export_descr_advice.txt' file.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  13. #13

    Default Re: Bug, problems, and glitches in the 2.0 version

    Thanks!!!

  14. #14

    Default Re: Bug, problems, and glitches in the 2.0 version

    I'm running Conquest from a hard drive that is not shared with the windows system partition.

    I've installed conquest to an install of MTWII 1.3 and MTWII Kingdoms 1.7 (I think, is that the most recent, or is it 1.5?)

    Unspecified error when trying to start up. I've already installed the patch to the directory.

    I've included teh log. >.>

  15. #15

    Default Re: Bug, problems, and glitches in the 2.0 version

    This mod is for Kingdoms and won't work with just the vanilla M2TW. Do you have Kingdoms installed?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  16. #16

    Default Re: Bug, problems, and glitches in the 2.0 version

    I do!

  17. #17

    Default Re: Bug, problems, and glitches in the 2.0 version

    If someone could kindly explain why it keeps telling me the wrong disk is inserted (it wants "MED2GOLD") right after all the files copy, I would much appreciate that. I have Disk One of the gold version inserted.

    EDIT: This seems to be the only mod with this problem.
    EDIT II: Nope, looks like Kingdoms 1.5 killed all my Kingdoms stuff.
    Last edited by Dangimill; May 18, 2010 at 11:43 PM.

  18. #18

    Default Re: Bug, problems, and glitches in the 2.0 version

    I'm playing 1400 with Bosnia and I am sieging Durazzo (rebel town) and at the last turn of the siege they attack me and when I want to go to the battle with them battle game loads a bit and then it crashes...

    Here is the system log:
    Attachment 89997

    I'm using these forces (army units): Bosnian Vlastelcici (2 units), Bosnian Archers (2 units), Baltic Mercenary Spearmen (2 units), Strelci Opulchenie (2 units), Balkan Spearmen (2 units) and Slav Levies (4 units); They are using: Stradiotai (2 units), Scoutatoi (3 units), Contaratoi (2 units) and Acontistae (2 units).
    Last edited by sportsman81; May 18, 2010 at 02:29 PM.

  19. #19

    Default Re: Bug, problems, and glitches in the 2.0 version

    hi, thx for the response
    i downloaded both patches u uploaded in the post put them at theyr place but i still get the same ctd after loadin screen in hotseat , i posted the log

  20. #20

    Default Re: Bug, problems, and glitches in the 2.0 version

    In the empires campaign, When I play a battle with the Suri I get a CTD.

    Looking at the log
    13:54:53.245 [system.io] [warning] open: data/unit_models/_units/crescent/levy_af_noble_tribesmen_lod0.mesh is missing

    I found another CTD with the Great Ming

    14:49:10.412 [system.io] [warning] open: data/unit_models/_Units/ming/attachments/equipment_base2.texture is missing
    14:49:10.415 [system.io] [warning] open: data/unit_models/_Units/ming/attachments/equipment_base_n2.texture is missing

    The Great Ming CTD is not part of the current log and is in another log.
    Last edited by Mango; May 18, 2010 at 04:53 PM.

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