
Originally Posted by
Alexander of Jordan
It ctds when I play custom battles on 2.0, and how do I increase ship movement with units in them.
I need an error log to figure out why the mod is crashing. Also when is it crashing.
To increase the movement of units in a ship you have to increase the amount the units can move. This can be done by increasing the generals' movement in the descr_character units.

Originally Posted by
Hrobatos
well, with fix, now i can play Empire campaign, but for some reason I cant play other campaigns, and I am a administrator, so I dont know why, bit it's aparently some specific problem that only I have...
how could I mannualy change the campaign? yknow without bat file?
I'm not sure why it isn't working as it says that it doesn't understand what xcopy means.
To install it manually you'd need to copy all the files to the correct folders like Dex5600 said. Below are the shortcuts used in the bat files.
Code:
MTW= "mods\conquest\data"
M2TW= "mods\conquest\data\text"
MTW3= "mods\conquest\data\menu\symbols"
M4TW= "mods\conquest\data\ui"
M5TW= "mods\conquest\data\unit_models\_units"
M6TW= "mods\conquest\data\unit_models"
M7TW= "mods\conquest\data\world\maps"
Here is a list of all the files that need to be copied to turn the 1547 campaign into the 1080 campaign. Basically the first part is which folder you need to copy and the second part is where you need to paste it.
For example 'xcopy %MTW%\menu\menu_1080 %MTW%\menu /r /y /q' means that you have to copy the contents of the "mods\conquest\data\menu\menu_1080" folder to the "mods\conquest\data\menu" folder.
Code:
xcopy %MTW%\menu\menu_1080 %MTW%\menu /r /y /q
xcopy %MTW%\banners\origin %MTW%\banners /r /y /q
xcopy %MTW%\1080 %MTW%\ /r /y /q
xcopy %MTW%\sound_files\sounds_early %MTW%\sounds /r /y /q
xcopy %MTW3%\fe_buttons_48_1080 %MTW3%\fe_buttons_48 /r /y /q
xcopy %MTW3%\fe_faction_units_1080 %MTW3%\fe_faction_units /r /y /q
xcopy %M4TW%\southern_european\interface\crusades %M4TW%\southern_european\interface /r /y /q
xcopy %M4TW%\"captain banners\1080" %M4TW%\"captain banners" /r /y /q
xcopy %M4TW%\unit_info\genoa %M4TW%\unit_info\sicily /r /y /q
xcopy %M4TW%\units\genoa %M4TW%\units\sicily /r /y /q
xcopy %M4TW%\unit_info\ireland %M4TW%\unit_info\aztecs /r /y /q
xcopy %M4TW%\units\ireland %M4TW%\units\aztecs /r /y /q
xcopy %M4TW%\unit_info\wales %M4TW%\unit_info\teu /r /y /q
xcopy %M4TW%\units\wales %M4TW%\units\teu /r /y /q
xcopy %M4TW%\unit_info\serbia %M4TW%\unit_info\milan /r /y /q
xcopy %M4TW%\units\serbia %M4TW%\units\milan /r /y /q
xcopy %M4TW%\unit_info\novgorod %M4TW%\unit_info\golden /r /y /q
xcopy %M4TW%\units\novgorod %M4TW%\units\golden /r /y /q
xcopy %M4TW%\unit_info\aragon %M4TW%\unit_info\portugal /r /y /q
xcopy %M4TW%\units\aragon %M4TW%\units\portugal /r /y /q
xcopy %M4TW%\unit_info\sweden %M4TW%\unit_info\normans /r /y /q
xcopy %M4TW%\units\sweden %M4TW%\units\normans /r /y /q
xcopy %M4TW%\unit_info\Norway %M4TW%\unit_info\saxons /r /y /q
xcopy %M4TW%\units\Norway %M4TW%\units\saxons /r /y /q
xcopy %M4TW%\unit_info\romans %M4TW%\unit_info\byzantium /r /y /q
xcopy %M4TW%\units\romans %M4TW%\units\byzantium /r /y /q
xcopy %M4TW%\unit_info\genoa %M4TW%\unit_info\cru /r /y /q
xcopy %M4TW%\units\genoa %M4TW%\units\cru /r /y /q
xcopy %M4TW%\unit_info\aragon %M4TW%\unit_info\bulga /r /y /q
xcopy %M4TW%\units\aragon %M4TW%\units\bulga /r /y /q
xcopy %M4TW%\unit_info\ireland %M4TW%\unit_info\cuman /r /y /q
xcopy %M4TW%\units\ireland %M4TW%\units\cuman /r /y /q
xcopy %M4TW%\faction_symbols_1080 %M4TW%\faction_symbols /r /y /q
xcopy %M5TW%\en_lmail_hmail\textures_early %M5TW%\en_lmail_hmail\textures /r /y /q
xcopy %M5TW%\en_peasant_padded\textures_early %M5TW%\en_peasant_padded\textures /r /y /q
xcopy %M6TW%\attachmentsets_early %M6TW%\attachmentsets /r /y /q
xcopy %M6TW%\mounts\barded_horse\textures_early %M6TW%\mounts\barded_horse\textures /r /y /q
xcopy %M6TW%\mounts\heavy_horse\textures_early %M6TW%\mounts\heavy_horse\textures /r /y /q
xcopy %M6TW%\mounts\mailed_horse\textures_early %M6TW%\mounts\mailed_horse\textures /r /y /q
xcopy %M6TW%\mounts\medium_horse\textures_early %M6TW%\mounts\medium_horse\textures /r /y /q
xcopy %M2TW%\eras %M2TW%\ /r /y /q
xcopy %M2TW%\1080 %M2TW%\ /r /y /q
xcopy %M7TW%\1080 %M7TW%\base /r /y /q
xcopy %M7TW%\campaign\1080 %M7TW%\campaign\imperial_campaign /r /y /q

Originally Posted by
Hisahide Matsunaga
why do some factions just up and die with no warning such as HRE in the 970 campaign, i want a good campaign but i don't want France,Poland,Burgundy,Hungary, and Denmark dividing up Germany so easily, this also happens alot with Tibet in the Empires Campaign as well. i found out why the HRE has no Family tree, so once the Kaiser dies there goes the HRE
If you don't upgrade Kingdoms to the 1.5 version a faction without a family tree is automatically destroyed when their leader dies.

Originally Posted by
dick178
crash at later MING campaign, Ming can't fight with Poland.
log:
Code:
19:04:07.924 [game.script.trigger] [trace] Trigger <LeaderEmploys_Diplomacy> fired
19:04:10.683 [game.script.trigger] [trace] Trigger <agents23> fired
19:04:10.683 [game.script.trigger] [trace] Trigger <agents19> fired
19:04:10.683 [game.script.trigger] [trace] Trigger <CDiplomat21> fired
19:04:10.683 [game.script.trigger] [trace] Trigger <LeaderEmploys_Bribery> fired
19:04:17.392 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:17.393 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:31.743 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:31.747 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:31.748 [game.script.exec] [trace] exec <set_event_counter> at line 76 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:04:34.025 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:34.102 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
19:04:36.203 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
19:04:42.188 [game.script.trigger] [trace] Trigger <prisoners_payer1> fired
19:04:42.322 [game.script.trigger] [trace] Trigger <Battle_General_Took_Severe_Hits> fired
19:04:42.322 [game.script.trigger] [trace] Trigger <Virgintobattle> fired
19:04:42.322 [game.script.trigger] [trace] Trigger <Possible_Philosophical_Reflection_On_War> fired
19:04:42.323 [game.script.trigger] [trace] Trigger <Possible_Philosophical_Reflection_On_War2> fired
19:04:42.323 [game.script.trigger] [trace] Trigger <V0100_Standard_Battle_Any_Loss_VnV_Trigger> fired
19:04:42.323 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
19:04:42.323 [game.script.trigger] [trace] Trigger <battle1> fired
19:04:42.323 [game.script.trigger] [trace] Trigger <metGreek_PostBattle> fired
19:04:42.323 [game.script.trigger] [trace] Trigger <soothsayer_vnv_trigger> fired
19:04:42.323 [game.script.trigger] [trace] Trigger <BattleCommandGain> fired
19:04:42.324 [game.script.trigger] [trace] Trigger <Hardened_thought_battle> fired
19:04:42.324 [game.script.trigger] [trace] Trigger <VanquisherPolishBattleVictory> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <battle5> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <battle1> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <battle9> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <WiseTacticalCommander> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <Byzantine_Blinded> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <metEastEuro_PostBattle> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <Turnsaway_Victories4> fired
19:04:42.325 [game.script.trigger] [trace] Trigger <General_skill_battle_2> fired
19:04:42.363 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:42.387 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
19:04:42.404 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
19:04:47.716 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:47.721 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:47.721 [game.script.exec] [trace] exec <set_event_counter> at line 76 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:04:51.371 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:04:54.397 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
19:04:59.073 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
19:04:59.076 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
19:05:00.123 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
19:05:00.124 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
19:05:00.376 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
19:05:04.013 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
19:05:04.377 [data.missing] [warning] Missing unit card data/ui/units/byzantium/#Dismounted_Dvor.tga
19:05:04.379 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
19:05:04.394 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt.strings.bin is missing
19:05:04.398 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt is missing
19:05:05.852 [system.io] [warning] open: data/unit_models/_Units/crescent/kypchak_noble_lancers_lod0.mesh is missing
19:05:06.150 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
The problem is that the mod is missing the 'kypchak_noble_lancers_lod0.mesh'. To fix this download the 'unit_models.rar' attached to this post and put it in your 'mods\conquest\data' folder (default location C:\Program Files\SEGA\Medieval II Total War\mods\conquest\data).
Also next time use code tags.