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  1. #1

    Default Recruiting Generals

    well i was messing with Rome Total War's data *Vanilla no Mod*...and i managed to be able to recruit generals through modding the export_descr_units thingy...

    but now i wanna see if its possible to do it also in M2TW...i know i have to unpack the stuff and all that...im just wondering if its possible and how...cuz ive looked in google and i havent found anything useful...and apparently its more tricky on M2TW

    well anyways the reason i want to do this is cuz i need both generals on the field and others as governors...and being able to recruit generals will really make me focus more in the military than management

  2. #2
    Stolet's Avatar Ducenarius
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    Default Re: Recruiting Generals

    Hm in Stainless Steel 6.1 you can do this, at least I could in my Teutonic campaign, dunno if it's standard for all factions. The recruitment costs a lot, the unit is available for recruitment every 16-20 turns, and when you train the general, he gets the Man of the Hour thingy after his first victory and becomes a part of the family. But I think "normal" factions don't have this, because TO is an Order, it's not smthn like a state led by one family, just the guys who are the best knights

  3. #3

    Default Re: Recruiting Generals

    I know for sure that it's possible (the mod Thera does it), but I can't help you any further...
    80% of the people on forums have things in their signature they ask you to copy. If you're sick and tired of this, copy this in your sig
    Fun things to do in Total war:
    1. Trample peasants to death with elephants (optionally with culverins)
    2. Burn peasants with greek fire
    3. Bombard peasants with mangonels
    4. Burn peasants with fire-arrows

    Yes, I like my peasants...
    Fried!!!


  4. #4
    Ayleid's Avatar Biarchus
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    Default Re: Recruiting Generals

    It's 100% possible without installing any large overhaul mods whatsoever!

    All you do is add the line bellow to your export_descr_buildings file to the stables barracks in the higher levels of the buildings tree. The bellow example is for factions in Northern Europe, I.E. HRE, England etc.

    recruit_pool "NE Bodyguard" 1 0.25 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, }

    Just add this to any building to make it recruitable, but remember to put the SAME line to all the above buildings in the building tree, otherwise when you build the next, better building, you will no longer be able to recruit them!

    Hope this helps!

  5. #5

    Default Re: Recruiting Generals

    thx!...it might take sometime unpacking the files and copying it....but i think im managing to do it *hope it doesnt CTD on-game though XD*

    20 turns? damn...well they are generals....but can you make it less the build time...like umm just like 5 turns?

    somehow i think those numbers have to do with the build time...idk

  6. #6
    Stolet's Avatar Ducenarius
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    Default Re: Recruiting Generals

    Another thing - you need the most advanced cavalry building in a citadel to do it So you better follow Ayleid's instruction

  7. #7

    Default Re: Recruiting Generals

    cool i managed to make it work!....its easier than it seems!

  8. #8
    Ayleid's Avatar Biarchus
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    Default Re: Recruiting Generals

    It's no problem at all!

  9. #9

    Default Re: Recruiting Generals

    Hello,

    Sorry if i'm a little late. But I followed the steps you gave, (Ayleid), but it doesn't work for me . I made sure i had the right notepad opened (export_descr_buildings) and add it under the "building equestrian". And also made sure to add it on the other stables building (kngihts, baron's, earl, etc.). I can't recruit them even when i start a new game. What am I doing wrong? I really want to recruit non royal family generals so I can have my royals sit around the castle/town like a true player . But mostly, I don't want them to die in battle.

    Here's what I did:

    ****BEFORE****

    recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Scouts" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
    recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { Normans, }

    ****AFTER****

    recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Scouts" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
    recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { Normans, }
    recruit_pool "NE Bodyguard" 1 0.25 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, }

  10. #10

    Default Re: Recruiting Generals

    Sometimes the units might actually have an underscore in them or they have two names, ie. Voulge Militia is called "Partisan Militia" or "Stretzkies" are "Polish Shooters"..-- make sure to check if it isn't really -- "NE_Bodyguard" .Also, if you haven't seen them -- hopefully you're waiting enough turns right? 0.25 replenish rate means it takes 4-5 turns to see the unit.

    IF you can't get it to work at the the stables buildings, you could try recruitment from the Fortress or Citadel, as in from the 'castle walls' line of buildings -- the game I'm playing now has the Bodyguards recruited from the walls like that, for all factions even the mongrels and aztecs and it works fine.

  11. #11

    Default Re: Recruiting Generals

    Thanks for the replies.. I did that just now (unpacking), added the lines in shortcut and preference.cfg. Still no generals. I also included it on the walls, but still no generals. Anyway, I saw this mod (Custom Campaign Mod 2) and it works perfectly. There are other extra units available also, and unit maintenance are halved (which I don't like), but hey, beggar's can't be choosers right? Thanks again.

  12. #12

    Default Re: Recruiting Generals

    Something to think about is the fact that bodyguards increase over time. And if your bodyguard model has an armor upgrade, and the unit is larger than the unit in the export_descr_units, you will never be able to upgrade the unit's armor or weapons unless you send the unit into combat and reduce its numbers.

  13. #13

    Default Re: Recruiting Generals

    Put the body guard unit in some building from where you wanna recruit it in the EDB file aka export_descr_buildings.txt in the data folder(you have to unpack the game for that).
    After that simply put the IO command in the medieval2.preference.cfg file of your game and play the game.
    Code:
    [io]
    file_first = true

  14. #14

    Default Re: Recruiting Generals

    I was playing as the Papal States in Medieval II and the faction doesn't really adopt many generals, I only got like 2 generals. So how do I make more generals?

  15. #15

    Default Re: Recruiting Generals

    Quote Originally Posted by Hoi Polloi View Post
    I was playing as the Papal States in Medieval II and the faction doesn't really adopt many generals, I only got like 2 generals. So how do I make more generals?
    Only way is to mod the game to make them recuitable.

  16. #16

    Default Re: Recruiting Generals

    Could generals be recruitable without changing the file? In which campaing or expasion pack (Americas, Teutonic, Britania, Crusade)?

  17. #17
    Adamat's Avatar Invertebrate
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    Default

    This is a resurrected post i guess, the last post dating from feb. 2011.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  18. #18
    Teutonic Warlord's Avatar Semisalis
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    Default Re: Recruiting Generals

    Quote Originally Posted by Nereis View Post
    Could generals be recruitable without changing the file? In which campaing or expasion pack (Americas, Teutonic, Britania, Crusade)?
    Only if someone can give you the modded file and you replace the one you have with it. Other than that, no. The Teutonic Order has a special system in its mod, but if you pay careful attention, it is little more than a family tree built entirely upon adoptions (a general you have can offer up new generals for 'adoption,' but they stop once they have 4 accepted as if those essentially became their sons). You could try doing some modding to give your faction that style of "family tree," but that is not what you want. Also, some mods, like (I believe) Kingdoms Grand Campaign Mod, have recruitable generals.
    Quote Originally Posted by Trixie View Post
    This is a resurrected post i guess, the last post dating from feb. 2011.
    Indeed. The first post was from April 25, 2010 and has been revived 3 times. Still, it is better than having 4 threads on the same subject.

  19. #19
    Adamat's Avatar Invertebrate
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    Default

    oh, i fully agree
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  20. #20

    Default Re: Recruiting Generals

    Hi, i have little problem, if someone can help me. I did changes in export_descr_buildings.txt, everything seems ok but when I build platner, generals can't be retrained so they can't have plate / half-plate armours. Can I fix this ?

    And what mean each nuber here ?
    "recruit_pool "NE Bodyguard" 0.5 0.1 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, normans, saxons, }"

    Thanks for help

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