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July 16, 2010, 02:04 PM
#21
Re: Renaissance 2.75 modded - OwnRen42010
Yes, by "proper pike squares" I mean pikemen and gunners intermixed in the same space. Also, another problem with "fire by rank" is that they automatically wheel around towards the target instead of staying in a line you want them to.
I think I found another bug, by the way. It seems certain factions, particularly the eastern ones have the wrong accents. In my Portugal campaign Hungary and Poland were both using the British accents, which really threw me off the first time I clicked on them.
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July 17, 2010, 01:10 AM
#22
Re: Renaissance 2.75 modded - OwnRen42010
Hm, just noticed something else, not sure if it's a bug. Did you disable conquistadores for some reason? I was excited about using them with Portugal, but after taking Fortaleza I can't recruit them even with all the wall and barracks upgrades...
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July 17, 2010, 05:56 AM
#23
Libertus
Re: Renaissance 2.75 modded - OwnRen42010
Hi,
yes youre right, sometimes they move strange. I position them on their place in the battle line and let them shoot everyone which comes to close. So this is a good point.
Britin accents - maybe, i never played with those factions or paid attention to their accents.
As i saw you are familiar with modding --> Take a look into the export_descr_buildings.
Dism. C./Conquistadores are strong units and the modders decided to let recruit them in the explorer guild, but the settlements cant start with a guild building. So you can move them into another building for recruitment or build a ship and discover parts of the atlantic ocean. Then a explorer guild will be offered to you.
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July 17, 2010, 04:46 PM
#24
Re: Renaissance 2.75 modded - OwnRen42010
So what you're saying is you need an explorer's guild for conquistadores? Figures, all I've been getting are swordsmith and thieves guilds.
Also, are all the earlier units unavailable in this mod? I noticed I started off with a unit of Jinetes but I seem unable to recruit them or javelinmen no matter what buildings I construct. Hope I am not bothering you with all the questions but I really enjoy playing a proper renaissance mod. :-)
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July 18, 2010, 06:34 AM
#25
Libertus
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December 18, 2010, 03:59 PM
#26
Civis
Re: Renaissance 2.75 modded - OwnRen42010
Teutonics cannot recruit troops from cities and they have not Arqebushers
[size=13pt]
Faction Stärke: Starke All-Raound[/size]
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July 10, 2012, 05:01 PM
#27
Libertus
Re: Renaissance 2.75 modded - OwnRen42010
I am a Portuguese guy and what i like to know is why did you take the Portuguese Knights out?
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July 10, 2012, 05:59 PM
#28
Libertus
Re: Renaissance 2.75 modded - OwnRen42010
could someone tellme how to download this?
i can make the bach open but it is the normal medieval total war II
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July 11, 2012, 10:41 PM
#29
Libertus
Re: Renaissance 2.75 modded - OwnRen42010
COULD YOU TELL ME HOW TO INSTALL IT
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September 26, 2012, 05:56 PM
#30
Re: Renaissance 2.75 modded - OwnRen42010
Hello, I really want this mod but I use the steam version so am I ed? If you could offer any help, that'd be great. Btw, I've extracted all files in the folder to MTW2 and the mod folder (I've tried both) and I've also tried the Kingdoms Mod Manager, but no dice.
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October 03, 2012, 09:12 AM
#31
Laetus
Re: Renaissance 2.75 modded - OwnRen42010
Me too, I dont understand how installer this mod (Steam).
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October 12, 2012, 08:44 AM
#32
Civis
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October 15, 2012, 02:09 PM
#33
Civis
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December 05, 2012, 07:12 AM
#34
Laetus
Re: Renaissance 2.75 modded - OwnRen42010
Hello there.
Can anyone tell me is there an option for language of this mod? I have it in german and I would prefer english.
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January 19, 2013, 06:16 AM
#35
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January 20, 2013, 02:31 AM
#36
Laetus
Re: Renaissance 2.75 modded - OwnRen42010
also to mention the ctd happens only with the papal states..
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January 09, 2014, 05:23 PM
#37
Re: Renaissance 2.75 modded - OwnRen42010
Could anyone tell us where to unpack the zip file for steam users? Surely there is one person who knows. Also what do you click on to launch this mod? I just downloaded this and there is no Renaissance exe.
I try launching with Steam, which works with other mods and it doesn't work, i try launching with the OwnRen42010 batch file (there are no instructions to do this, there are no instructions regarding launching at all) and a little black window appears, as others have stated, and then disappears.
As soon as someone tells me and I get it to work I will post a new thread explaining step by step in simple language exactly what to do for everyone.
I will never understand why people put the hours of tedious work into making a mod and then release it with incomplete instructions and completely disregard Steam users (who now outnumber non-steam users 3 to 1).
Last edited by Wolves In The Throne Room; January 09, 2014 at 05:31 PM.
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January 17, 2014, 02:08 PM
#38
Re: Renaissance 2.75 modded - OwnRen42010
I'll never understand why somebody makes a mod where you have to edit text files.
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January 20, 2014, 06:32 AM
#39
Re: Renaissance 2.75 modded - OwnRen42010
Is there north america in this mod?
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February 17, 2014, 02:37 PM
#40
Libertus
Re: Renaissance 2.75 modded - OwnRen42010
This mod is shaping up nicely, so it's a pity this is probably about as far as further development is going to get...However, there is one little thing that I was hoping would be solved in this version and isn't. It seems a simple thing to solve if you have the historical information, so I tried solving it myself simply by altering names and ages in the startup scripts, but this only crashed the game, so maybe somebody can tell me a better way to do it...
How can I recreate the authentic royal families of the time at the start of the game? I really find it somewhat unrealistic playing as William the Conqueror in 1492 rather than Henry VII...I thought it would be easy to change this, but obviously not...If somebody can help me do this, I'll sort out the details for all the factions and post the fix when I can get it working...
Last edited by zaroff1; February 17, 2014 at 02:39 PM.
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