The thing I liked about Stainless Steel is the wide variety of mercenaries that you could employ in various regions of the world... Now, I'm not sure about the lore base for this (but I'm even less sure why anyone would care), but I would like to see a more diverse mercenary "market" in TATW as well...
We know there are humans roaming about all over the place without strict allegiances, and Hobbit might provide a similar argument for the Dwarves...
The way I see it, mercenary type abundance would provide for a bridge between the 2 clashing arguments "lore is the bible" - "this is still a total war game". You want High elves to have pikes (they really could use more unit diversity) but mean old Tolkien is turning in his grave? Pike mercenaries in elven-produced armor perhaps? This is only a crude example for discussion purposes, the principle is what's important - if the mod developers have lore-based reservations about expanding the unit base for factions - I don't think anyone would mind if the expanded the mercenary base in any way imaginable.
So how about it? Anyone for this idea? Any practical ideas?
I know there are a lot of threads where people are suggesting all sorts of new units, many of them based on some form of concept art - but get frequently gunned down by the "lore" argument ("Tolkien never mentioned elven cavalry archers"). I propose a compromise, and I consider it to be a worthy addition to the mod, eventually - may it take a decade as far as I'm concerned![]()




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