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Thread: 1.6 Deteriorating Performance After Fort Walls Breached

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  1. #1

    Default 1.6 Deteriorating Performance After Fort Walls Breached

    Since 1.6, I have experienced progressively worse performance as a siege battle goes on. There appears to be a possible pathfinding bug or something non-graphics related that is causing the game to stutter at first, and then eventually slow to a crawl. I have heard others mention this, and actually heard about it in the gameplay and strategy section.

    The performance degradation gets worse over time after a wall section is destroyed, even though I did not destroy any additional wall sections (only one was destroyed). It went from a small stutter in framerates about 5 mintues into the battle. As there was a standoff of the two armies at long cannon range, I let the clock run for a while with no further fire or movement on either side (apart from some chicken dancing by the AI defenders atop the wall).

    By the time about 30 minutes had gone by, there was visible stuttering not only at accelerated game speeds, but also at normal speeds. By 60 minutes in, even on the slow motion game speed, the game was yielding approximately 1 frame per second, where in 1.5 I was getting 40-60 fps.

    There was no additional video processing load, as nothing graphical had changed in that time period. A little smoke and flame from breaches never caused problems for my rig in past builds. There is most definitely something else going on apart from graphics, and now I'm strongly leaning towards some sort of pathfinding logic loop associated with the new BAI, when you take into account the AI chicken dancing too.

    Grabbing threads? Hogging memory? Something else?

    Is anyone else experiencing this?

  2. #2

    Icon1 Re: 1.6 Deteriorating Performance After Fort Walls Breached

    Saw a good workaround for this from another post. Identify which AI unit is stuck in the pathfinding loop (usually it's status when you mouse hover will alternate between idle/running/idle/running/idle/running....). Often this will be a unit that appears to be defending a breach. In some cases, I've seen them as a unit trapped on a segment of wall that has breaches on either side.

    Once you know what the offending units are, engage them to make them change their movement order. You can always withdraw immediately afterwards, rather than risk a full engagement/battle. You will see the devastating CPU lag disappear instantly.

  3. #3

    Default Re: 1.6 Deteriorating Performance After Fort Walls Breached

    Oh my GOD, this has been plaguing me for days! Thanks for posting this, it's been driving me nuts and it's nice to know that it's not something worse like a memory leak as I originally thought.

    Still, this is a game-killing bug, it's really difficult to get to the units behind the walls, even momentarily, without incurring significant losses and risking your units getting caught in a battle that they refuse to withdrawal from. If there are any other workarounds anyone else knows of please share them! This is killing the game for me, and I only have one week off before I start work!

    They'll probably patch it the day I start.

  4. #4
    ManKinD's Avatar Decanus
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    Default Re: 1.6 Deteriorating Performance After Fort Walls Breached

    Quote Originally Posted by P|A|ntZ View Post
    Since 1.6, I have experienced progressively worse performance as a siege battle goes on. There appears to be a possible pathfinding bug or something non-graphics related that is causing the game to stutter at first, and then eventually slow to a crawl.

    Grabbing threads? Hogging memory? Something else?

    Is anyone else experiencing this?
    Yes I agree with the above - My fix is to wait for release of DMUC 5.6 mod and use the no forts mod - which would make the game more realistic or you can use the no forts mod on its own I guess. I like fort battles but the lag during big army sieges is killing my emerssion?. I cant see there be any more patches

  5. #5

    Default Re: 1.6 Deteriorating Performance After Fort Walls Breached

    Quote Originally Posted by ManKinD View Post
    Yes I agree with the above - My fix is to wait for release of DMUC 5.6 mod and use the no forts mod - which would make the game more realistic or you can use the no forts mod on its own I guess. I like fort battles but the lag during big army sieges is killing my emerssion?. I cant see there be any more patches
    No forts seems like the best solution, sadly. Reminds me of:

    "Hey Doctor, my neck hurts whenever I move like this. What can I do?"
    "Don't move like that."

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