Hi,
I have always added lots of new songs into the game and even though I've had some problems and CTD, I've finally managed to make it work, and now I do it all the time. but this time I can't find a solution.
Could anyone please take a look at my music.txt file and tell me what could be causing a CTD (before building the events.dat/.idx and music.dat/.idx?
I hear the music but no sounds are played when clicking something, unit's voice, etc.
Thanks![]()
ps. the file is here on 'quote' if you don't want to download it...
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;MUSIC
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DEFAULT: priority 9999 randomdelay 0 pan .5 volume 0
DEFAULT: dry_level 1.0 wet_level 0.0 fadeout 1
DEFAULT: pref MUSIC STREAMED
required_samples_cutoff 3
;; music events timeout in seconds
;; music state will change to the previous one if no events occured within the time out
music_timeout 60
music_retrigger 5
;; music events fade time in seconds
;; fading is used when the music changes from one state to another
music_fade_in 0
music_fade_out 3
music_fade_out_timeout 10
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Hastings Tutorial Custom Music
event Hastings_Tutorial_Tension
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
end
event Hastings_Tutorial_Mobilize
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
end
event Hastings_Tutorial_Battle
folder data/sounds/music
(Euro_Battle_1)_Duke_of_Death.mp3
end
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; Historical Battle Music
event Arabic_Tension
folder data/sounds/music
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
end
event Mediterranean_Tension
folder data/sounds/music
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
end
event Euro_Tension
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
end
event Aztec_Tension
folder data/sounds/music
(Aztec_Tension_1)_Octli.mp3
(Aztec_Tension_2)_Memories_of_Mictlan.mp3
end
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
DEFAULT: streamed
BANK: music_bank
;;;;;;;;;;;;;;;;;;;;; NORTHERN EUROPEAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
music_type northern_european
;;; FRONTEND
state MUSIC_FRONTEND
event
folder data/sounds/music
Morc_rasstanovka1.mp3
Brack_your_head_with_a_Tabla.mp3
(Euro_Tension_3)_Too_Quiet.mp3
;(Frontend_1)_Amen.mp3
;(Euro_Loading_1)_Time_and_Again.mp3
end
;;; BAttlE MAP
state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Brittania_Tension)_Ghosts_Of_Loch.mp3
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
T(Aztec_Tension_1)_Octli.mp3
T(Crusades_Frontend)_Dry_Well.mp3
T(Crusades_Tension)_Parched.mp3
T(Euro_Tension_1)_BladeGrass.mp3
T(Frontend_1)_Amen.mp3
Tchaos_tensor1.mp3
Tchaos_tensor2.mp3
Tchaos_tensor3.mp3
Through_The_Dark_Portal.mp3
Tt(Americas_Tension)_Lone_Wanderer.mp3
TY_11_death_approaches_TEN.mp3
TY_14_caesars_nightmare_TEN.mp3
TY_19_intro_barbarian_TEN.mp3
TY_27_drums_of_doom_TEN.mp3
TY_darktime_TEN.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Euro_Mobilize_3)_This_is_it.mp3
(Eastern_music_16)_New_Arc_Ascending.mp3
(Eastern_music_18)_Hymn_Of_War.mp3
M(Aztec_Mobilize_2)_Lakota_Lambada.mp3
M(Crusades_Campaign_Battle)_Sun_Eyes.mp3
M(Euro_Mobilize_1)_Sister_Davul.mp3
M(Euro_Mobilize_2)_Solenka.mp3
M(Euro_Mobilize_4)_New_Arc_Ascending.mp3
M(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
M(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
M(Teutonic_Campaign)MARCH.mp3
M(Teutonic_Mobilize)_Hymn_Of_War.mp3
M_Britannia_Camp_mov.mp3
MAdung300.mp3
Mbattle300.mp3
mbattle_04.mp3
Mbattle_09.mp3
MChaos_winawer_strat.mp3
MDungeon_07.mp3
Mimp_battle5.mp3
Mimp_maintheme1.mp3
Mimp_maintheme11.mp3
Morc_battle2.mp3
Morc_rasstanovka1.mp3
Morc_season_winter3.mp3
Morcs_mobilise1.mp3
MY_10_time_2_kill_MAR.mp3
MY_16_the_enemy_is_near_MAR.mp3
MY_17_warrior_march_MAR.mp3
MY_18_journey_to_rome_part_2_MAR.mp3
MY_23_barbarians_win_MAR.mp3
MY_24_ARABA_win_MAR.mp3
MY_30_soldiers_chant_MAR.mp3
MY_31_mobilize_MAR.mp3
MY_the_smith_MAR.mp3
end
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Euro_Battle_3)_Crusaders.mp3
B05_-_battle.mp3
B_25_romantic_battle.mp3
battle5.mp3
Battle300.mp3
battle_03.mp3
Battle_Melee.mp3
Battle_of_Tollan.mp3
BBrothers_Together.mp3
Bchaos_battle1.mp3
Bchaos_battle2.mp3
Bchaos_battle4.mp3
Bchaos_battle5.mp3
BClash_of_Nahual.mp3
BcodeRed.mp3
Bcritters.mp3
BCrusaders.mp3
BDarker_Skies_Ahead.mp3
BDestiny.mp3
BDuke_of_Death.mp3
BDwarf_battle3.mp3
Bimp_battle2.mp3
BLifted_To_The_Hotplate.mp3
BMetalGearSolid.mp3
BNothing_Left.mp3
Borcs_mobilise2.mp3
Brack_your_head_with_a_Tabla.mp3
BRip_Out_My_Beating_Heart.mp3
BThe_Breach_of_the_Deeping_Wall.mp3
BValley_Of_Death.mp3
BWar_of_Kings.mp3
BWind_Cuts.mp3
end
;;; BATTLE MAP RESULT
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Brittania_Win)_Harvest.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Brittania_Win)_Harvest.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Brittania_Win)_Harvest.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
;;; CAMPMAP
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
(Campaign_Map)_Cummin.mp3
(Campaign_Map)_Lavender_Rosemary.mp3
(Campaign_Map)_Parsley_Sage.mp3
(Campaign_Map)_Peppermint_Thyme.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
(Campaign_Map)_Cummin.mp3
(Campaign_Map)_Lavender_Rosemary.mp3
(Campaign_Map)_Parsley_Sage.mp3
(Campaign_Map)_Peppermint_Thyme.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Campaign_Loading)_Wandering_Hills.mp3
;(Frontend_1)_Amen.mp3
;(Euro_Loading_1)_Time_and_Again.mp3
;(Euro_Loading_2)_The_Widow.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Britannia_Camp_Battle)_Tally-ho.mp3
;(Euro_Camp_Battle_1)_Destiny.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Brittania_Win)_Harvest.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Brittania_Win)_Harvest.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Brittania_Win)_Harvest.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Brittania_Lose)_Black_Garden.mp3
;(Euro_Lose_1)_Duty.mp3
;(Euro_Lose_2)_Spirit_Fingers.mp3
;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
;;; CAMPAIGN RESULT
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music
end
;;; CREDITS
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/music
(Credits)_We_are_all_one.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/music
(Brittania_Win)_Harvest.mp3
end
;;;;;;;;;;;;;;;;;;;;; EASTERN EUROPEAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
music_type eastern_european
;;; BAttlE MAP
state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Eastern_music_12)_Forest_Haze.mp3
T(Aztec_Tension_1)_Octli.mp3
T(Crusades_Frontend)_Dry_Well.mp3
T(Crusades_Tension)_Parched.mp3
T(Euro_Tension_1)_BladeGrass.mp3
T(Frontend_1)_Amen.mp3
Tchaos_tensor1.mp3
Tchaos_tensor2.mp3
Tchaos_tensor3.mp3
Through_The_Dark_Portal.mp3
Tt(Americas_Tension)_Lone_Wanderer.mp3
TY_11_death_approaches_TEN.mp3
TY_14_caesars_nightmare_TEN.mp3
TY_19_intro_barbarian_TEN.mp3
TY_27_drums_of_doom_TEN.mp3
TY_darktime_TEN.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Eastern_music_16)_New_Arc_Ascending.mp3
(Eastern_music_18)_Hymn_Of_War.mp3
M(Aztec_Mobilize_2)_Lakota_Lambada.mp3
M(Crusades_Campaign_Battle)_Sun_Eyes.mp3
M(Euro_Mobilize_1)_Sister_Davul.mp3
M(Euro_Mobilize_2)_Solenka.mp3
M(Euro_Mobilize_4)_New_Arc_Ascending.mp3
M(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
M(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
M(Teutonic_Campaign)MARCH.mp3
M(Teutonic_Mobilize)_Hymn_Of_War.mp3
M_Britannia_Camp_mov.mp3
MAdung300.mp3
Mbattle300.mp3
mbattle_04.mp3
Mbattle_09.mp3
MChaos_winawer_strat.mp3
MDungeon_07.mp3
Mimp_battle5.mp3
Mimp_maintheme1.mp3
Mimp_maintheme11.mp3
Morc_battle2.mp3
Morc_rasstanovka1.mp3
Morc_season_winter3.mp3
Morcs_mobilise1.mp3
MY_10_time_2_kill_MAR.mp3
MY_16_the_enemy_is_near_MAR.mp3
MY_17_warrior_march_MAR.mp3
MY_18_journey_to_rome_part_2_MAR.mp3
MY_23_barbarians_win_MAR.mp3
MY_24_ARABA_win_MAR.mp3
MY_30_soldiers_chant_MAR.mp3
MY_31_mobilize_MAR.mp3
MY_the_smith_MAR.mp3
end
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Euro_Battle_3)_Crusaders.mp3
B05_-_battle.mp3
B_25_romantic_battle.mp3
battle5.mp3
Battle300.mp3
battle_03.mp3
Battle_Melee.mp3
Battle_of_Tollan.mp3
BBrothers_Together.mp3
Bchaos_battle1.mp3
Bchaos_battle2.mp3
Bchaos_battle4.mp3
Bchaos_battle5.mp3
BClash_of_Nahual.mp3
BcodeRed.mp3
Bcritters.mp3
BCrusaders.mp3
BDarker_Skies_Ahead.mp3
BDestiny.mp3
BDuke_of_Death.mp3
BDwarf_battle3.mp3
Bimp_battle2.mp3
BLifted_To_The_Hotplate.mp3
BMetalGearSolid.mp3
BNothing_Left.mp3
Borcs_mobilise2.mp3
Brack_your_head_with_a_Tabla.mp3
BRip_Out_My_Beating_Heart.mp3
BThe_Breach_of_the_Deeping_Wall.mp3
BValley_Of_Death.mp3
BWar_of_Kings.mp3
BWind_Cuts.mp3
end
;;; BATTLE MAP RESULT
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Eastern_music_14)_Chaos_Victorious.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Eastern_music_14)_Chaos_Victorious.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Eastern_music_14)_Chaos_Victorious.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
;;; CAMPMAP
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
(Eastern_music_1)_Besieged.mp3
(Eastern_music_2)_Hearty_Horn.mp3
(Eastern_music_3)_Hope_Needed.mp3
(Eastern_music_4)_Iron_Wolf_01.mp3
(Eastern_music_5)_Iron_Wolf_02.mp3
(Eastern_music_6)_Iron_Wolf_03.mp3
(Eastern_music_7)_Iron_Wolf_04.mp3
(Eastern_music_8)_Man_Camp.mp3
(Eastern_music_9)_Signal_Ahead.mp3
C(Campaign_Map)_Arwen's_FateTEN.mp3
C(Euro_Lose_1)_Duty.mp3
C(Teutonic_Campaign)CAMP.mp3
Campaign_Map_May_It_Be.mp3
Candsowepart.mp3
CAngels_Redemption.mp3
CAngels_Tear.mp3
CaorCAMP3.mp3
CaowCAMP1.mp3
CaowCAMP2.mp3
Catmos3.mp3
Catmos4.mp3
Catmos7.mp3
Catmos13.mp3
Catmosphere_03300.mp3
Cc(Euro_Loading_2)_The_Widow.mp3
Ccamp111.mp3
Cdeepbluemetropolis.mp3
CempoweredbytheLight.mp3
CEye.mp3
CForgotten_Rangers.mp3
Cfreedom_to_decide.mp3
CFronted_1.mp3
Cgg_wait8.mp3
CHecaton.mp3
Cminstrelosity.mp3
CMinter.mp3
CmorrowindTitle.mp3
Csadtimesfull.mp3
CSoundthewind.mp3
Cthe_lamb_lp.mp3
Cthemaiden.mp3
Cunderanoldtree.mp3
CY_the_maiden_vocal_CAM.mp3
CZ_AOE_camp1.mp3
CZ_AOE_camp2.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Eastern_music_19)_Mountains_Of_Home.mp3
(Eastern_music_11)_Brothers_Together.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Eastern_music_10)_Hungry_Sword.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Eastern_music_14)_Chaos_Victorious.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Eastern_music_14)_Chaos_Victorious.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Eastern_music_14)_Chaos_Victorious.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Eastern_music_13)_Warrior's_Tomb.mp3
end
;;; CAMPAIGN RESULT
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music
end
;;;;;;;;;;;;;;;;;;;;; SOUTHERN EUROPEAN MUSIC (MEDITERREANEAN) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
music_type southern_european
;;; BAttlE MAP
state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
(Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
end
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
end
;;; BATTLE MAP RESULT
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
;;; CAMPMAP
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
(Mediterranean_Strat_Map_1)_Olivia_01.mp3
(Mediterranean_Strat_Map_1)_Olivia_02.mp3
(Mediterranean_Strat_Map_2)_Vineyard_01.mp3
(Mediterranean_Strat_Map_2)_Vineyard_02.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
;;; CAMPAIGN RESULT
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music
end
;;;;;;;;;;;;;;;;;;;;; ARABIC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
music_type middle_eastern
;;; BATTLE MAP
state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
(Arabic_music_16)_Parched.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Arabic_Mobilize_1)_High_Winds.mp3
(Arabic_music_17)_Honour_Moment.mp3
end
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Arabic_Battle_2)_Wind_Cuts.mp3
(Arabic_music_15)_Valley_Of_Death.mp3
end
;;;; BATTLE MAP RESULT
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
;;; CAMPMAP
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
(Arabic_music_1)_Dunes_01.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Arabic_music_19)_Against_The_Rock.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Arabic_music_18)_Sun_Eyes.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Arabic_music_20)_Hands_High.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Arabic_music_20)_Hands_High.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Arabic_music_20)_Hands_High.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Arabic_music_21)_Blood_Blisters.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Arabic_music_21)_Blood_Blisters.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Arabic_music_21)_Blood_Blisters.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Arabic_music_21)_Blood_Blisters.mp3
end
;;; CAMPAIGN RESULT
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music
end
;;;;;;;;;;;;;;;;;;;;; AZTEC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
music_type mesoamerican
;;; BATTLE MAP
state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Aztec_Tension_1)_Octli.mp3
(Aztec_Tension_2)_Memories_of_Mictlan.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Aztec_Mobilize_1)_Inca.mp3
(Aztec_Mobilize_2)_Lakota_Lambada.mp3
(Aztec_Mobilize_3)_Jaguar_Jig.mp3
end
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Aztec_Battle_1)_Battle_of_Tollan.mp3
(Aztec_Battle_2)_Clash_of_Nahual.mp3
end
;;;; BATTLE MAP RESULT
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Aztec_Win_1)_Mextli_Mambo.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Aztec_Win_1)_Mextli_Mambo.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Aztec_Win_1)_Mextli_Mambo.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Aztec_Lose_1)_Muahyan.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Aztec_Lose_1)_Muahyan.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Aztec_Lose_1)_Muahyan.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Aztec_Lose_1)_Muahyan.mp3
end
;;; CAMPMAP
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
(Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Aztec_Win_1)_Mextli_Mambo.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Aztec_Win_1)_Mextli_Mambo.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Aztec_Win_1)_Mextli_Mambo.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
end
;;; CAMPAIGN RESULT
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music
end




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