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  1. #1

    Default Help concerning the music

    Hi,

    I have always added lots of new songs into the game and even though I've had some problems and CTD, I've finally managed to make it work, and now I do it all the time. but this time I can't find a solution.

    Could anyone please take a look at my music.txt file and tell me what could be causing a CTD (before building the events.dat/.idx and music.dat/.idx?
    I hear the music but no sounds are played when clicking something, unit's voice, etc.


    Thanks


    ps. the file is here on 'quote' if you don't want to download it...

    Spoiler Alert, click show to read: 
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    ;MUSIC
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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    DEFAULT: priority 9999 randomdelay 0 pan .5 volume 0
    DEFAULT: dry_level 1.0 wet_level 0.0 fadeout 1
    DEFAULT: pref MUSIC STREAMED

    required_samples_cutoff 3

    ;; music events timeout in seconds
    ;; music state will change to the previous one if no events occured within the time out
    music_timeout 60
    music_retrigger 5

    ;; music events fade time in seconds
    ;; fading is used when the music changes from one state to another
    music_fade_in 0
    music_fade_out 3
    music_fade_out_timeout 10


    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; Hastings Tutorial Custom Music


    event Hastings_Tutorial_Tension
    folder data/sounds/music
    (Euro_Tension_1)_BladeGrass.mp3
    end

    event Hastings_Tutorial_Mobilize
    folder data/sounds/music
    (Euro_Mobilize_1)_Sister_Davul.mp3
    end

    event Hastings_Tutorial_Battle
    folder data/sounds/music
    (Euro_Battle_1)_Duke_of_Death.mp3

    end

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;; Historical Battle Music


    event Arabic_Tension
    folder data/sounds/music
    (Arabic_Tension_1)_Kebabka.mp3
    (Arabic_Tension_2)_Starsand.mp3
    end



    event Mediterranean_Tension
    folder data/sounds/music
    (Mediterranean_Tension_1)_By_The_Marmara.mp3
    (Mediterranean_Tension_2)_Secret_Sandals.mp3

    end


    event Euro_Tension
    folder data/sounds/music
    (Euro_Tension_1)_BladeGrass.mp3
    (Euro_Tension_2)_Call_Of_The_Sheep.mp3
    (Euro_Tension_3)_Fear_Frozen.mp3
    end


    event Aztec_Tension
    folder data/sounds/music
    (Aztec_Tension_1)_Octli.mp3
    (Aztec_Tension_2)_Memories_of_Mictlan.mp3
    end



    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    DEFAULT: streamed


    BANK: music_bank



    ;;;;;;;;;;;;;;;;;;;;; NORTHERN EUROPEAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


    music_type northern_european


    ;;; FRONTEND


    state MUSIC_FRONTEND
    event
    folder data/sounds/music
    Morc_rasstanovka1.mp3
    Brack_your_head_with_a_Tabla.mp3
    (Euro_Tension_3)_Too_Quiet.mp3
    ;(Frontend_1)_Amen.mp3
    ;(Euro_Loading_1)_Time_and_Again.mp3
    end


    ;;; BAttlE MAP


    state MUSIC_BATTLE_TENSION
    event
    folder data/sounds/music
    (Brittania_Tension)_Ghosts_Of_Loch.mp3
    (Euro_Tension_1)_BladeGrass.mp3
    (Euro_Tension_2)_Call_Of_The_Sheep.mp3
    (Euro_Tension_3)_Fear_Frozen.mp3
    T(Aztec_Tension_1)_Octli.mp3
    T(Crusades_Frontend)_Dry_Well.mp3
    T(Crusades_Tension)_Parched.mp3
    T(Euro_Tension_1)_BladeGrass.mp3
    T(Frontend_1)_Amen.mp3
    Tchaos_tensor1.mp3
    Tchaos_tensor2.mp3
    Tchaos_tensor3.mp3
    Through_The_Dark_Portal.mp3
    Tt(Americas_Tension)_Lone_Wanderer.mp3
    TY_11_death_approaches_TEN.mp3
    TY_14_caesars_nightmare_TEN.mp3
    TY_19_intro_barbarian_TEN.mp3
    TY_27_drums_of_doom_TEN.mp3
    TY_darktime_TEN.mp3
    end

    state MUSIC_BATTLE_MOBILIZE
    event
    folder data/sounds/music
    (Euro_Mobilize_3)_This_is_it.mp3
    (Eastern_music_16)_New_Arc_Ascending.mp3
    (Eastern_music_18)_Hymn_Of_War.mp3
    M(Aztec_Mobilize_2)_Lakota_Lambada.mp3
    M(Crusades_Campaign_Battle)_Sun_Eyes.mp3
    M(Euro_Mobilize_1)_Sister_Davul.mp3
    M(Euro_Mobilize_2)_Solenka.mp3
    M(Euro_Mobilize_4)_New_Arc_Ascending.mp3
    M(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
    M(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
    M(Teutonic_Campaign)MARCH.mp3
    M(Teutonic_Mobilize)_Hymn_Of_War.mp3
    M_Britannia_Camp_mov.mp3
    MAdung300.mp3
    Mbattle300.mp3
    mbattle_04.mp3
    Mbattle_09.mp3
    MChaos_winawer_strat.mp3
    MDungeon_07.mp3
    Mimp_battle5.mp3
    Mimp_maintheme1.mp3
    Mimp_maintheme11.mp3
    Morc_battle2.mp3
    Morc_rasstanovka1.mp3
    Morc_season_winter3.mp3
    Morcs_mobilise1.mp3
    MY_10_time_2_kill_MAR.mp3
    MY_16_the_enemy_is_near_MAR.mp3
    MY_17_warrior_march_MAR.mp3
    MY_18_journey_to_rome_part_2_MAR.mp3
    MY_23_barbarians_win_MAR.mp3
    MY_24_ARABA_win_MAR.mp3
    MY_30_soldiers_chant_MAR.mp3
    MY_31_mobilize_MAR.mp3
    MY_the_smith_MAR.mp3
    end

    state MUSIC_BATTLE_BATTLE
    event
    folder data/sounds/music
    (Euro_Battle_3)_Crusaders.mp3
    B05_-_battle.mp3
    B_25_romantic_battle.mp3
    battle5.mp3
    Battle300.mp3
    battle_03.mp3
    Battle_Melee.mp3
    Battle_of_Tollan.mp3
    BBrothers_Together.mp3
    Bchaos_battle1.mp3
    Bchaos_battle2.mp3
    Bchaos_battle4.mp3
    Bchaos_battle5.mp3
    BClash_of_Nahual.mp3
    BcodeRed.mp3
    Bcritters.mp3
    BCrusaders.mp3
    BDarker_Skies_Ahead.mp3
    BDestiny.mp3
    BDuke_of_Death.mp3
    BDwarf_battle3.mp3
    Bimp_battle2.mp3
    BLifted_To_The_Hotplate.mp3
    BMetalGearSolid.mp3
    BNothing_Left.mp3
    Borcs_mobilise2.mp3
    Brack_your_head_with_a_Tabla.mp3
    BRip_Out_My_Beating_Heart.mp3
    BThe_Breach_of_the_Deeping_Wall.mp3
    BValley_Of_Death.mp3
    BWar_of_Kings.mp3
    BWind_Cuts.mp3
    end


    ;;; BATTLE MAP RESULT


    state MUSIC_RESULT_WIN_CLOSE
    event
    folder data/sounds/music
    (Brittania_Win)_Harvest.mp3
    end
    state MUSIC_RESULT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Brittania_Win)_Harvest.mp3
    end
    state MUSIC_RESULT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Brittania_Win)_Harvest.mp3
    end
    state MUSIC_RESULT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end
    state MUSIC_RESULT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end
    state MUSIC_RESULT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end
    state MUSIC_RESULT_DRAW
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end


    ;;; CAMPMAP



    state MUSIC_STRATMAP_SUMMER
    event delay 5
    folder data/sounds/music
    (Campaign_Map)_Cummin.mp3
    (Campaign_Map)_Lavender_Rosemary.mp3
    (Campaign_Map)_Parsley_Sage.mp3
    (Campaign_Map)_Peppermint_Thyme.mp3
    end

    state MUSIC_STRATMAP_WINTER
    event delay 5
    folder data/sounds/music
    (Campaign_Map)_Cummin.mp3
    (Campaign_Map)_Lavender_Rosemary.mp3
    (Campaign_Map)_Parsley_Sage.mp3
    (Campaign_Map)_Peppermint_Thyme.mp3

    end

    state MUSIC_CAMPAIGN_LOADING
    event
    folder data/sounds/music
    (Campaign_Loading)_Wandering_Hills.mp3
    ;(Frontend_1)_Amen.mp3
    ;(Euro_Loading_1)_Time_and_Again.mp3
    ;(Euro_Loading_2)_The_Widow.mp3
    end


    state MUSIC_PREBATTLE_SCROLL
    event
    folder data/sounds/music
    (Britannia_Camp_Battle)_Tally-ho.mp3
    ;(Euro_Camp_Battle_1)_Destiny.mp3

    end




    state MUSIC_RESULT_STRAT_WIN_CLOSE
    event
    folder data/sounds/music
    (Brittania_Win)_Harvest.mp3
    end
    state MUSIC_RESULT_STRAT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Brittania_Win)_Harvest.mp3
    end
    state MUSIC_RESULT_STRAT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Brittania_Win)_Harvest.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end
    state MUSIC_RESULT_STRAT_DRAW
    event
    folder data/sounds/music
    (Brittania_Lose)_Black_Garden.mp3
    ;(Euro_Lose_1)_Duty.mp3
    ;(Euro_Lose_2)_Spirit_Fingers.mp3
    ;(Euro_Lose_3)_Did_they_have_to_die_today.mp3
    end


    ;;; CAMPAIGN RESULT


    state MUSIC_CAMPAIGN_VICTORY
    event looped
    folder data/sounds/music

    end

    state MUSIC_CAMPAIGN_DEFEAT
    event looped
    folder data/sounds/music

    end


    ;;; CREDITS

    state MUSIC_CREDITS1 delay 3
    event
    folder data/sounds/music
    (Credits)_We_are_all_one.mp3
    end

    state MUSIC_CREDITS2
    event
    folder data/sounds/music
    (Brittania_Win)_Harvest.mp3

    end



    ;;;;;;;;;;;;;;;;;;;;; EASTERN EUROPEAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




    music_type eastern_european


    ;;; BAttlE MAP


    state MUSIC_BATTLE_TENSION
    event
    folder data/sounds/music
    (Eastern_music_12)_Forest_Haze.mp3
    T(Aztec_Tension_1)_Octli.mp3
    T(Crusades_Frontend)_Dry_Well.mp3
    T(Crusades_Tension)_Parched.mp3
    T(Euro_Tension_1)_BladeGrass.mp3
    T(Frontend_1)_Amen.mp3
    Tchaos_tensor1.mp3
    Tchaos_tensor2.mp3
    Tchaos_tensor3.mp3
    Through_The_Dark_Portal.mp3
    Tt(Americas_Tension)_Lone_Wanderer.mp3
    TY_11_death_approaches_TEN.mp3
    TY_14_caesars_nightmare_TEN.mp3
    TY_19_intro_barbarian_TEN.mp3
    TY_27_drums_of_doom_TEN.mp3
    TY_darktime_TEN.mp3
    end

    state MUSIC_BATTLE_MOBILIZE
    event
    folder data/sounds/music
    (Eastern_music_16)_New_Arc_Ascending.mp3
    (Eastern_music_18)_Hymn_Of_War.mp3
    M(Aztec_Mobilize_2)_Lakota_Lambada.mp3
    M(Crusades_Campaign_Battle)_Sun_Eyes.mp3
    M(Euro_Mobilize_1)_Sister_Davul.mp3
    M(Euro_Mobilize_2)_Solenka.mp3
    M(Euro_Mobilize_4)_New_Arc_Ascending.mp3
    M(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
    M(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
    M(Teutonic_Campaign)MARCH.mp3
    M(Teutonic_Mobilize)_Hymn_Of_War.mp3
    M_Britannia_Camp_mov.mp3
    MAdung300.mp3
    Mbattle300.mp3
    mbattle_04.mp3
    Mbattle_09.mp3
    MChaos_winawer_strat.mp3
    MDungeon_07.mp3
    Mimp_battle5.mp3
    Mimp_maintheme1.mp3
    Mimp_maintheme11.mp3
    Morc_battle2.mp3
    Morc_rasstanovka1.mp3
    Morc_season_winter3.mp3
    Morcs_mobilise1.mp3
    MY_10_time_2_kill_MAR.mp3
    MY_16_the_enemy_is_near_MAR.mp3
    MY_17_warrior_march_MAR.mp3
    MY_18_journey_to_rome_part_2_MAR.mp3
    MY_23_barbarians_win_MAR.mp3
    MY_24_ARABA_win_MAR.mp3
    MY_30_soldiers_chant_MAR.mp3
    MY_31_mobilize_MAR.mp3
    MY_the_smith_MAR.mp3
    end

    state MUSIC_BATTLE_BATTLE
    event
    folder data/sounds/music
    (Euro_Battle_3)_Crusaders.mp3
    B05_-_battle.mp3
    B_25_romantic_battle.mp3
    battle5.mp3
    Battle300.mp3
    battle_03.mp3
    Battle_Melee.mp3
    Battle_of_Tollan.mp3
    BBrothers_Together.mp3
    Bchaos_battle1.mp3
    Bchaos_battle2.mp3
    Bchaos_battle4.mp3
    Bchaos_battle5.mp3
    BClash_of_Nahual.mp3
    BcodeRed.mp3
    Bcritters.mp3
    BCrusaders.mp3
    BDarker_Skies_Ahead.mp3
    BDestiny.mp3
    BDuke_of_Death.mp3
    BDwarf_battle3.mp3
    Bimp_battle2.mp3
    BLifted_To_The_Hotplate.mp3
    BMetalGearSolid.mp3
    BNothing_Left.mp3
    Borcs_mobilise2.mp3
    Brack_your_head_with_a_Tabla.mp3
    BRip_Out_My_Beating_Heart.mp3
    BThe_Breach_of_the_Deeping_Wall.mp3
    BValley_Of_Death.mp3
    BWar_of_Kings.mp3
    BWind_Cuts.mp3
    end


    ;;; BATTLE MAP RESULT


    state MUSIC_RESULT_WIN_CLOSE
    event
    folder data/sounds/music
    (Eastern_music_14)_Chaos_Victorious.mp3
    end
    state MUSIC_RESULT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Eastern_music_14)_Chaos_Victorious.mp3
    end
    state MUSIC_RESULT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Eastern_music_14)_Chaos_Victorious.mp3
    end
    state MUSIC_RESULT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end
    state MUSIC_RESULT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end
    state MUSIC_RESULT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end
    state MUSIC_RESULT_DRAW
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end


    ;;; CAMPMAP



    state MUSIC_STRATMAP_SUMMER
    event delay 5
    folder data/sounds/music
    (Eastern_music_1)_Besieged.mp3
    (Eastern_music_2)_Hearty_Horn.mp3
    (Eastern_music_3)_Hope_Needed.mp3
    (Eastern_music_4)_Iron_Wolf_01.mp3
    (Eastern_music_5)_Iron_Wolf_02.mp3
    (Eastern_music_6)_Iron_Wolf_03.mp3
    (Eastern_music_7)_Iron_Wolf_04.mp3
    (Eastern_music_8)_Man_Camp.mp3
    (Eastern_music_9)_Signal_Ahead.mp3
    C(Campaign_Map)_Arwen's_FateTEN.mp3
    C(Euro_Lose_1)_Duty.mp3
    C(Teutonic_Campaign)CAMP.mp3
    Campaign_Map_May_It_Be.mp3
    Candsowepart.mp3
    CAngels_Redemption.mp3
    CAngels_Tear.mp3
    CaorCAMP3.mp3
    CaowCAMP1.mp3
    CaowCAMP2.mp3
    Catmos3.mp3
    Catmos4.mp3
    Catmos7.mp3
    Catmos13.mp3
    Catmosphere_03300.mp3
    Cc(Euro_Loading_2)_The_Widow.mp3
    Ccamp111.mp3
    Cdeepbluemetropolis.mp3
    CempoweredbytheLight.mp3
    CEye.mp3
    CForgotten_Rangers.mp3
    Cfreedom_to_decide.mp3
    CFronted_1.mp3
    Cgg_wait8.mp3
    CHecaton.mp3
    Cminstrelosity.mp3
    CMinter.mp3
    CmorrowindTitle.mp3
    Csadtimesfull.mp3
    CSoundthewind.mp3
    Cthe_lamb_lp.mp3
    Cthemaiden.mp3
    Cunderanoldtree.mp3
    CY_the_maiden_vocal_CAM.mp3
    CZ_AOE_camp1.mp3
    CZ_AOE_camp2.mp3
    end

    state MUSIC_CAMPAIGN_LOADING
    event
    folder data/sounds/music
    (Frontend_1)_Amen.mp3
    (Eastern_music_19)_Mountains_Of_Home.mp3
    (Eastern_music_11)_Brothers_Together.mp3
    end


    state MUSIC_PREBATTLE_SCROLL
    event
    folder data/sounds/music
    (Eastern_music_10)_Hungry_Sword.mp3
    end




    state MUSIC_RESULT_STRAT_WIN_CLOSE
    event
    folder data/sounds/music
    (Eastern_music_14)_Chaos_Victorious.mp3
    end
    state MUSIC_RESULT_STRAT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Eastern_music_14)_Chaos_Victorious.mp3
    end
    state MUSIC_RESULT_STRAT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Eastern_music_14)_Chaos_Victorious.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end
    state MUSIC_RESULT_STRAT_DRAW
    event
    folder data/sounds/music
    (Eastern_music_13)_Warrior's_Tomb.mp3
    end


    ;;; CAMPAIGN RESULT


    state MUSIC_CAMPAIGN_VICTORY
    event looped
    folder data/sounds/music


    end
    state MUSIC_CAMPAIGN_DEFEAT
    event looped
    folder data/sounds/music

    end



    ;;;;;;;;;;;;;;;;;;;;; SOUTHERN EUROPEAN MUSIC (MEDITERREANEAN) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




    music_type southern_european


    ;;; BAttlE MAP


    state MUSIC_BATTLE_TENSION
    event
    folder data/sounds/music
    (Mediterranean_Tension_1)_By_The_Marmara.mp3
    (Mediterranean_Tension_2)_Secret_Sandals.mp3

    end

    state MUSIC_BATTLE_MOBILIZE
    event
    folder data/sounds/music
    (Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
    (Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
    (Mediterranean_Mobilize_2)_Death_Lullaby.mp3
    end

    state MUSIC_BATTLE_BATTLE
    event
    folder data/sounds/music
    (Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
    (Euro_Battle_1)_Duke_of_Death.mp3
    (Euro_Battle_2)_Nothing_Left.mp3
    (Euro_Battle_3)_Crusaders.mp3
    end


    ;;; BATTLE MAP RESULT


    state MUSIC_RESULT_WIN_CLOSE
    event
    folder data/sounds/music
    (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
    end
    state MUSIC_RESULT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
    end
    state MUSIC_RESULT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
    end
    state MUSIC_RESULT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end
    state MUSIC_RESULT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end
    state MUSIC_RESULT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end
    state MUSIC_RESULT_DRAW
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end


    ;;; CAMPMAP



    state MUSIC_STRATMAP_SUMMER
    event delay 5
    folder data/sounds/music
    (Mediterranean_Strat_Map_1)_Olivia_01.mp3
    (Mediterranean_Strat_Map_1)_Olivia_02.mp3
    (Mediterranean_Strat_Map_2)_Vineyard_01.mp3
    (Mediterranean_Strat_Map_2)_Vineyard_02.mp3
    (Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
    (Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
    end

    state MUSIC_CAMPAIGN_LOADING
    event
    folder data/sounds/music
    (Frontend_1)_Amen.mp3
    (Euro_Loading_1)_Time_and_Again.mp3
    (Euro_Loading_2)_The_Widow.mp3
    end


    state MUSIC_PREBATTLE_SCROLL
    event
    folder data/sounds/music
    (Euro_Camp_Battle_1)_Destiny.mp3
    end




    state MUSIC_RESULT_STRAT_WIN_CLOSE
    event
    folder data/sounds/music
    (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
    end
    state MUSIC_RESULT_STRAT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
    end
    state MUSIC_RESULT_STRAT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end
    state MUSIC_RESULT_STRAT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end
    state MUSIC_RESULT_STRAT_DRAW
    event
    folder data/sounds/music
    (Mediterranean_Lose_1)_Cordone.mp3
    end


    ;;; CAMPAIGN RESULT


    state MUSIC_CAMPAIGN_VICTORY
    event looped
    folder data/sounds/music


    end
    state MUSIC_CAMPAIGN_DEFEAT
    event looped
    folder data/sounds/music

    end








    ;;;;;;;;;;;;;;;;;;;;; ARABIC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


    music_type middle_eastern


    ;;; BATTLE MAP


    state MUSIC_BATTLE_TENSION
    event
    folder data/sounds/music
    (Arabic_Tension_1)_Kebabka.mp3
    (Arabic_Tension_2)_Starsand.mp3
    (Arabic_music_16)_Parched.mp3
    end

    state MUSIC_BATTLE_MOBILIZE
    event
    folder data/sounds/music
    (Arabic_Mobilize_1)_High_Winds.mp3
    (Arabic_music_17)_Honour_Moment.mp3
    end

    state MUSIC_BATTLE_BATTLE
    event
    folder data/sounds/music
    (Arabic_Battle_2)_Wind_Cuts.mp3
    (Arabic_music_15)_Valley_Of_Death.mp3
    end


    ;;;; BATTLE MAP RESULT


    state MUSIC_RESULT_WIN_CLOSE
    event
    folder data/sounds/music
    (Arabic_Win_1)_Balalip.mp3

    end
    state MUSIC_RESULT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Arabic_Win_1)_Balalip.mp3

    end
    state MUSIC_RESULT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Arabic_Win_1)_Balalip.mp3

    end
    state MUSIC_RESULT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Arabic_Lose_1)_Fly_Away.mp3

    end
    state MUSIC_RESULT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Arabic_Lose_1)_Fly_Away.mp3
    end
    state MUSIC_RESULT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Arabic_Lose_1)_Fly_Away.mp3
    end
    state MUSIC_RESULT_DRAW
    event
    folder data/sounds/music
    (Arabic_Lose_1)_Fly_Away.mp3
    end



    ;;; CAMPMAP



    state MUSIC_STRATMAP_SUMMER
    event delay 5
    folder data/sounds/music
    (Arabic_music_1)_Dunes_01.mp3

    end


    state MUSIC_CAMPAIGN_LOADING
    event
    folder data/sounds/music
    (Frontend_1)_Amen.mp3
    (Arabic_music_19)_Against_The_Rock.mp3
    end


    state MUSIC_PREBATTLE_SCROLL
    event
    folder data/sounds/music
    (Arabic_music_18)_Sun_Eyes.mp3
    end




    state MUSIC_RESULT_STRAT_WIN_CLOSE
    event
    folder data/sounds/music
    (Arabic_music_20)_Hands_High.mp3

    end
    state MUSIC_RESULT_STRAT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Arabic_music_20)_Hands_High.mp3

    end
    state MUSIC_RESULT_STRAT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Arabic_music_20)_Hands_High.mp3

    end
    state MUSIC_RESULT_STRAT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Arabic_music_21)_Blood_Blisters.mp3

    end
    state MUSIC_RESULT_STRAT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Arabic_music_21)_Blood_Blisters.mp3

    end
    state MUSIC_RESULT_STRAT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Arabic_music_21)_Blood_Blisters.mp3

    end
    state MUSIC_RESULT_STRAT_DRAW
    event
    folder data/sounds/music
    (Arabic_music_21)_Blood_Blisters.mp3

    end


    ;;; CAMPAIGN RESULT



    state MUSIC_CAMPAIGN_VICTORY
    event looped
    folder data/sounds/music

    end
    state MUSIC_CAMPAIGN_DEFEAT
    event looped
    folder data/sounds/music

    end



    ;;;;;;;;;;;;;;;;;;;;; AZTEC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


    music_type mesoamerican


    ;;; BATTLE MAP


    state MUSIC_BATTLE_TENSION
    event
    folder data/sounds/music
    (Aztec_Tension_1)_Octli.mp3
    (Aztec_Tension_2)_Memories_of_Mictlan.mp3
    end

    state MUSIC_BATTLE_MOBILIZE
    event
    folder data/sounds/music
    (Aztec_Mobilize_1)_Inca.mp3
    (Aztec_Mobilize_2)_Lakota_Lambada.mp3
    (Aztec_Mobilize_3)_Jaguar_Jig.mp3

    end

    state MUSIC_BATTLE_BATTLE
    event
    folder data/sounds/music
    (Aztec_Battle_1)_Battle_of_Tollan.mp3
    (Aztec_Battle_2)_Clash_of_Nahual.mp3

    end


    ;;;; BATTLE MAP RESULT


    state MUSIC_RESULT_WIN_CLOSE
    event
    folder data/sounds/music
    (Aztec_Win_1)_Mextli_Mambo.mp3

    end
    state MUSIC_RESULT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Aztec_Win_1)_Mextli_Mambo.mp3

    end
    state MUSIC_RESULT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Aztec_Win_1)_Mextli_Mambo.mp3

    end
    state MUSIC_RESULT_LOSE_CLOSE
    event
    folder data/sounds/music
    (Aztec_Lose_1)_Muahyan.mp3

    end
    state MUSIC_RESULT_LOSE_AVERAGE
    event
    folder data/sounds/music
    (Aztec_Lose_1)_Muahyan.mp3
    end
    state MUSIC_RESULT_LOSE_CRUSHING
    event
    folder data/sounds/music
    (Aztec_Lose_1)_Muahyan.mp3
    end
    state MUSIC_RESULT_DRAW
    event
    folder data/sounds/music
    (Aztec_Lose_1)_Muahyan.mp3
    end



    ;;; CAMPMAP



    state MUSIC_STRATMAP_SUMMER
    event delay 5
    folder data/sounds/music
    (Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
    (Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
    end


    state MUSIC_CAMPAIGN_LOADING
    event
    folder data/sounds/music
    (Frontend_1)_Amen.mp3
    (Euro_Loading_1)_Time_and_Again.mp3
    (Euro_Loading_2)_The_Widow.mp3
    end


    state MUSIC_PREBATTLE_SCROLL
    event
    folder data/sounds/music
    (Euro_Camp_Battle_1)_Destiny.mp3

    end




    state MUSIC_RESULT_STRAT_WIN_CLOSE
    event
    folder data/sounds/music
    (Aztec_Win_1)_Mextli_Mambo.mp3

    end
    state MUSIC_RESULT_STRAT_WIN_AVERAGE
    event
    folder data/sounds/music
    (Aztec_Win_1)_Mextli_Mambo.mp3

    end
    state MUSIC_RESULT_STRAT_WIN_CRUSHING
    event
    folder data/sounds/music
    (Aztec_Win_1)_Mextli_Mambo.mp3

    end
    state MUSIC_RESULT_STRAT_LOSE_CLOSE
    event
    folder data/sounds/music

    end
    state MUSIC_RESULT_STRAT_LOSE_AVERAGE
    event
    folder data/sounds/music

    end
    state MUSIC_RESULT_STRAT_LOSE_CRUSHING
    event
    folder data/sounds/music

    end
    state MUSIC_RESULT_STRAT_DRAW
    event
    folder data/sounds/music

    end


    ;;; CAMPAIGN RESULT



    state MUSIC_CAMPAIGN_VICTORY
    event looped
    folder data/sounds/music

    end
    state MUSIC_CAMPAIGN_DEFEAT
    event looped
    folder data/sounds/music

    end



  2. #2

    Default Re: Help concerning the music

    I dont see any problems really...
    Are all of your added music mp3's and does the text contain a melody which isn't in the folder?
    Maybe you could try adding the Culture in the name of you mp3's, Eastern, European ie.

    Harry Gregson-Williams - Road to Jerusalem

    added Culture

    (Eastern_music_"Number")_Road_to_Jerusalem

    Havent really tempered much with sounds before...

  3. #3

    Default Re: Help concerning the music

    You know, the music.dat/.idx is created with no problem, I get the CTD with the EVENTS.dat/.idx. kind of weird...

    I've just found out that the descr_sounds_events file mention audio files on the SFX folder that AREN'T there... while in other mods I have, all unit's voice, effects, and all audio files are present.

    I can't figure out how to make it work... very disappointing!

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