Hi everyone! As you may already know, the RM team is working on a new release of Rome Medieval. Patch 3.1 will aim to drastically improve playability and add medieval features to the mod. This is the list of things it will include:
- New custom battle maps.
- Night battles available in campaign.
- New city models for the campaign map.
- New ship models for campaign map. NEW!
- Alexander compatibility included.
- Culture-specific voices in their native language (Spanish, French, German, Italian, English, Russian)
- Prebattle speeches
- Around105 historical battles (the RM2 battles plussix/seventwo/three new HBs)
- Some unit models fixed.
- Major rebalance of units stats and costs
-Fewnew animations for archers, crossbowmen, gunners, cannons, cavalry units and some infantry units.
- New Crusades campaign (to be confirmed)no regional campaigns.
- Smoke and specific sounds for cannons
- Complete sprites remake.
- Some gunpowder units.
- Some hero units: William Wallace, Henry V (HB only), Jeanne d'Arc and Balian of Ibelin
- Units descriptions
- Multiplayer mode switcher included
- Medieval Traits & Ancillaries system.
- 4-turns-per-year script + other campaign scripts.
- New battlemap light settings.
- Medieval building textures. NEW!
- New Faction: Grand Duchy of Lithuania NEW!
- Spanish translation NEW!
- Minor general fixes and additions
The sounds pack will be featured as a separate download, because it will be a heavy thing and it will extend the loading time of the mod (just when starting, not when loading battles or campaign game).
I think the patch will be ready by end of the year/begining of 2011. Some things, like the costs and balance of stats, are already finished, but some others, like the voices stuff, are on their early stages of development.There's not much to show, as the major things are still being worked on, but I'll give out some preview screens on the future.




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