
Originally Posted by
General_Zavier
The best advice I can give you is that the early game is all about mercenaries. Since there are so many of them everywhere, and since they have relatively cheap upkeep, you can just recruit them instead of wasting population on your own units. Additionally, since there are so many mercs everywhere if you're really short on population in a city, just take the expensive route of recruiting several units of mercs and disbanding them for the population boom.
Also, I usually recruit 3 or 4 units of peasants in all my settlements and disband all my front line men (FLM are damn near useless and peasants have cheaper upkeep). Since just about every civ has at least one minor city, you want to get that minor city ready to pump out feudal knights asap. They are by far the most useful early game unit because they dominate mailed cavalry and most early infantry, have less of a population drain than infantry, and you can get them in at least 4 turns (dismounted feudal knights, a comperable infantry take at least 7 or 8 turns because you have to build the smith building and barracks building first.)
Those are just my two cents. I might write an opening moves guide for a couple civs (a guide to some good moves to make during the first 5 or 10 turns) because it seems like some people are struggling lol.