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Thread: Tsardoms Total War - FACTION PREVIEW: Principality of Wallachia

  1. #81
    Visarion's Avatar Alexandros
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Quote Originally Posted by phoenix[illusion] View Post
    ...Also, if i could get to code that, in alliance with Bulgaria or Hungary, their mercenaries will be available as upgraded, with higher morale...
    very interesting! also try making factions controlled by AI keep their alliances...

  2. #82
    Matthæus's Avatar Knez Bribirski
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Quote Originally Posted by ShockBlast View Post
    As long as the upkeep is not exagerated like the one the mercenaries from other mods.You could give them a bigger recruting price but please make the upkeep cost effective.
    So the recrutable mercenaries are troops recruted from ''barracks'' with negative effects.So i can build one of those near Hungary to counter their heavy cavalry and near Bulgarian border i could build economical buildings considering their cavalry is not as heavy as the Hungarian one.


    Still keep in mind that Wallachia compared to Bulgaria is weaker in melee,more vulnerable to missiles,more vulnerable at charges and only better in ranged combat.
    This is still speculation,maybe you will balance wallachian shock troops to have high defence so they can stand up in a long melee and not bet all on the initial charge and hope the enemy morale breacks because that will not work with knights and boyors fighting on foot.
    There is always time for balancing after the first release.Just speaking my mind.

    Two words about you and the rest of the team : awesome work
    mercenaries- idea is that they are a common sight in any army. they will be used more often that in vanilla mtw2.

    bulgaria vs wallachia
    boyeri and other plate armor cavalry units give advantage to wallachia in terms of stronger cavalry charge, but they cost more.
    we will know more after we properly test those factions in game. until then it is just a speculation.
    Last edited by Matthæus; April 14, 2010 at 04:31 PM.

  3. #83
    ShockBlast's Avatar Protector Domesticus
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Quote Originally Posted by matko View Post
    mercenaries- idea is that they are a common sight in any army. they will be used more often that in vanilla mtw2.
    Nice but keep the upkeep at normal levels,the recruting price and the negative effects of the buildings should be enough.
    bulgaria vs wallachia
    boyeri and other plate armor cavalry units give advantage to wallachia in terms of stronger cavalry charge, but they cost more.
    I was speaking about units that can absorb the charge and while Wallachia might be a bit better at cavalry charges it's inferior at absorbing them due to lack of spearmen.
    we will know more after we properly test those factions in game. until then it is just a speculation.
    You are right.
    Cheers.
    Last edited by Matthæus; April 14, 2010 at 04:31 PM.

  4. #84
    Matthæus's Avatar Knez Bribirski
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Quote Originally Posted by ShockBlast View Post
    Nice but keep the upkeep at normal levels,the recruting price and the negative effects of the buildings should be enough.
    I was speaking about units that can absorb the charge and while Wallachia might be a bit better at cavalry charges it's inferior at absorbing them due to lack of spearmen.
    You are right.
    Cheers.
    so you counter a charge with a -charge. attack is best defense

  5. #85

    Default Re: FACTION PREVIEW: Principality of Wallachia

    I don't think that works against cavalry.

  6. #86
    slavic_crusader's Avatar Biarchus
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    ohhh it does
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  7. #87
    Wallachian's Avatar Citizen
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Also, it's good for a faction to have certain weaknesses and strengths. For Wallachia a strength would be the many types of ranged units and possibly as a weakness a lack of heavy spearman.

  8. #88
    SerbianInfantry's Avatar Tiro
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Agree, if you make everybody strong in everything, you would get same boring battles with every faction. It is more interesting to do a little better against some factions and work a little harder against some other faction.

    Kosovo is Serbia! If you don't believe me, read a book.

  9. #89

    Default Re: FACTION PREVIEW: Principality of Wallachia

    Nice preview.




  10. #90

    Default Re: FACTION PREVIEW: Principality of Wallachia

    Quote Originally Posted by SerbianInfantry View Post
    Agree, if you make everybody strong in everything, you would get same boring battles with every faction. It is more interesting to do a little better against some factions and work a little harder against some other faction.
    True. Balance is the key.

  11. #91
    Visarion's Avatar Alexandros
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    well Wallachian units with great attack and not that great defence is a good plan because Wallachian Vojvods used surprise attacks and ambushed the enemy troops in forrests and hills. They used the terrain in their advantage and destroyed much more numerous armies because of the tactics they applied and because of the loyalty of their soldiers. So shock troops for Wallachia is a good decision!

  12. #92

    Default Re: FACTION PREVIEW: Principality of Wallachia

    Phoenix didnt upload the new horses that we made.

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    Last edited by il_duce_!; April 27, 2010 at 06:55 AM.

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  13. #93
    slavic_crusader's Avatar Biarchus
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    why do they look serbian with eagle and colurs?
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  14. #94
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    @il_duce
    i didn't have them on my lap top. but i'll add them now
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
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  15. #95
    il padrino's Avatar Protector Domesticus
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Quote Originally Posted by il_duce_! View Post
    Phoenix didnt upload the new horses that we made.

    Awesome !!!

  16. #96
    Wallachian's Avatar Citizen
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Awesome looking horses, so much better than the vanilla ones!

    Quote Originally Posted by slavic_crusader View Post
    why do they look serbian with eagle and colurs?
    Not sure about the colours (blue and yellow were the traditional colours of Wallachia, red is usually associated with Moldiavia), but the eagle is definetly a traditional Wallachian eagle.

    A few variations of the eagle exist:
    Spoiler Alert, click show to read: 


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  17. #97
    slavic_crusader's Avatar Biarchus
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    No not that eagle. I meant the one the shield. ANd now i just relaized its single headed eagle. Me and my eyes dohhh!!
    Слава Слога и вјеру у Бога!!!
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  18. #98
    Wallachian's Avatar Citizen
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Ah, hadn't even noticed the one on the shield. Not sure bout that one, it does seem to be one headed though (I agree it woudn't be a Wallachian eagle if it had 2 heads), might just be a different version of the one on the flag

  19. #99
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Boiar Crests



    there's the eagle. romano told me which colors to use, and let me combine it
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
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  20. #100
    Wallachian's Avatar Citizen
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    Default Re: FACTION PREVIEW: Principality of Wallachia

    Great crests pheonix, never seen them before but I had assumed they were some sort of boyar heraldry Do you have the information as to what family the crests belonged to? (Just for my curiosity)

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