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Thread: Traits and Ancillaries

  1. #81

    Default Re: Traits and Ancillaries

    Name: Wisdom of Solomon
    Description: This man Inherited the wisdom of king Solomon, the smartest person ever.
    Factions: Judah
    Effect: +5 popularity, +3 management, +3 command
    Trigger: Random. Get by born.
    Comments: Only one character can have this item at the same time.

    Name: Son of Zeus.
    Description: This man is son of Zeus, king of the gods.
    Factions: Greeks cities.
    Effect: +4 command, +4 moral, +4 hit points, +2 piety, +1 Popularity
    Trigger: Random. Get by born.
    Comments: Only one character can have this item at the same time.

    Name: Blood of Zeus.
    Description: This man was born to seed of Zeus, kings of the gods.
    Factions: Greeks cities.
    Effect: +2 hit points, +1 piety
    Trigger: Born to son of Zeus .
    Comments: Always transfer from father to son.
    Last edited by Venia; February 27, 2011 at 09:24 AM. Reason: corrected grammar

  2. #82

    Default Re: Traits and Ancillaries

    Quote Originally Posted by sirvinniei View Post
    Name: Golden Calf
    Description: The Golden calf that was made after Moses saved the people out of Israel and got the ten comandments
    Factions: Israel, Judah
    Effect/Bonus: -9 Piety
    Trigger: starts with oine holding it (only 1) whenever the one who holds it gets killed or dies another one can get it with a random change
    Type: Ancillary (only priests?)
    You do realize that the calf was melted down after they were told to stop worshiping it, and that it was approximately 400 years before this timeframe, right?

  3. #83
    Automatix's Avatar Semisalis
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    Default Re: Traits and Ancillaries

    but maybe it could be used such as Pagan religion.
    Great orders make from soldiers heroes, wrong orders make from them cowards.
    - Niccolo Machiavelli


  4. #84

    Default Re: Traits and Ancillaries

    True, and Jeraboam I of Israel made 2 more after he was crowned king of the 10 northern tribes. Maybe just tweak the description slightly and restrict it to Israel rather than Judah?

  5. #85

    Default Re: Traits and Ancillaries

    but maybe it could be used such as Pagan religion.
    Could be, but there still hasn't been any discussion regarding what religions we should have in the mod, so we'll have to discuss that as well.

  6. #86

    Default Re: Traits and Ancillaries

    Quote Originally Posted by YuilenZ01 View Post
    You do realize that the calf was melted down after they were told to stop worshiping it, and that it was approximately 400 years before this timeframe, right?
    Sirvinniei can be kind of accurate actually. Jeroboam I, first king of Israel, revived calf worship centered on Bethel and Dan in order to stop the Israelites from going annually to the Temple of Jerusalem in Judah. Probably modeled after Aaron's calf which is supposed to be his interpretation of God.

    So here goes my suggestions for the traits and ancillaries:
    Name:Signet Ring
    Description: The symbol of authority bestowed upon the king and government officials acting on his behalf.
    Factions: All
    Effect/Bonus: +1 Authority, 5% bonus to tax income
    Trigger: Faction leader/stay in a settlement for more than 5 turns, genereal reached n points in Management
    Comments: Transferable, can also be acquired by reaching certain Management points. The faction heir automatically gets one upon becoming faction leader, even if the leader dies without transferring the ring to his heir.

    Name:Phoenician Seafarer
    Description: Having someone who knows the ways of the sea ensures a short and safe voyage. (please modify)
    Factions: All
    Effect/Bonus: +20% move speed when in the water
    Trigger: stay in a coastal settlement, can be acquired by admirals when docked
    Comments: Non-transferable. Alliance with Phoenicia can increase chances of acquisition.

    Name:Worships Aten/Trait
    Description: This man devoted himself to the worship of the sun god Aten.
    Factions: Egypt
    Effect/Bonus: +3 Piety, -5 Popularity
    Trigger: Exposure to heretic

    Name:Bara
    Description: A master in the art of hepatoscopy, he discerns future events through the liver of sacrifical animals.
    Factions: Babylon
    Effect/Bonus: +1 command in battle
    Trigger: high level temple/zigurat
    Comments: Non-transferrable

    Name:King of Kings
    Description: This man has the authority over kings whose land he had conquered.
    Factions: Persia
    Effect/Bonus: +3 Authority
    Trigger: Faction leader only, after holding a certain number of provinces

    Name:Sword of Joshua
    Description: An old blade that once belonged to the man who led the Israelite conquest of Canaan.
    Factions: Israel/Judah
    Effect/Bonus: +1 Authority, +2 Command
    Trigger: Stay in Jerusalem
    Comments: Transferrable

    Name:Book of Law
    Description: A scroll containing the Law of Moses.
    Factions: Judah
    Effect/Bonus: +2 Authority, +2 Law, +3 Popularity
    Trigger: Finished last upgrade of the Temple of Jerusalem
    Comments: Transferable. Successor will get -2 Law and -3 Popularity if not transferred before character death.
    Last edited by Dahumpalay; March 14, 2011 at 03:43 AM.

  7. #87

    Default Re: Traits and Ancillaries

    It wasn't modeled after the calf made by Aaron, it was based on a pagan belief of the times. His accuracy in his description of the calf was and still is wrong.

    As for religions, you could use "Mesopotamian", "Hittite", "Egyptian", "Median", "Israeli", "Canaanite", or in place of Canaanite, "Phonecian". And probably "Greek" if there is a Greek insurgent faction.

  8. #88

    Default Re: Traits and Ancillaries

    Quote Originally Posted by YuilenZ01 View Post
    As for religions, you could use "Mesopotamian", "Hittite", "Egyptian", "Median", "Israeli", "Canaanite", or in place of Canaanite, "Phonecian". And probably "Greek" if there is a Greek insurgent faction.
    Not a bad list but I'd say Hebrew or Israelite rather than Israeli as that's a relatively modern term.

  9. #89

    Default Re: Traits and Ancillaries

    Name: Wisdom of Danel
    Description: This man has the wisdom of king Danel, the wisest man on the Earth.
    Factions: Phoenicia, Israel, Judah
    Effect: +5 popularity, +3 management, +3 command
    Trigger: Random. Get by born.
    Comments: Only one character can have this item at the same time.

    Just had to give a pagan version of it as well
    Last edited by Gurkhal; April 05, 2011 at 07:39 AM. Reason: Changed the Description a bit. :)

  10. #90

    Default Re: Traits and Ancillaries

    I would change the name of the one for Israel and Judah to Wisdom of Solomon personally. Danel is great for the Phoenicians though and I agree that only one person should have it.

  11. #91

    Default Re: Traits and Ancillaries

    Name: Phoenician Merchant
    Description: The Phoenicians was excellent merchants. They had been trading all over the world, from Britain in the wast to China in the east, when other traders and sailors barley reached to Greece.
    Factions: Phoenicia
    Effect: +1 Finance
    Trigger: Be a Phoenician merchant.
    Comments: Every Phoenician merchant get it automatically.
    Last edited by TheBest; April 04, 2011 at 07:56 AM.

  12. #92
    shikaka's Avatar Domesticus
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    Default Re: Traits and Ancillaries

    Quote Originally Posted by Dahumpalay View Post
    Name:Phoenician Seafarer
    Description: Having someone who knows the ways of the sea ensures a short and safe voyage. (please modify)
    Factions: All
    Effect/Bonus: +20% move speed when in the water
    Trigger: stay in a coastal settlement, can be acquired by admirals when docked
    Comments: Non-transferable. Alliance with Phoenicia can increase chances of acquisition.

    I think only for Phoenicia.
    They were really taking care of their knowledge of seas (maps, skilled navigators, etc), they never allowed their navigators to work for other countries and sell their secrets.

  13. #93

    Default Re: Traits and Ancillaries

    Name: Cursed
    Description: It is said that some power has put a curse upon this man too turn all he does against him. True or not it makes both him and his closest wary.
    Factions: All
    Effect/Bonus: -1 Command, -1 Piety
    Trigger: don’t know, but perhaps being close to a witch?
    Type: Trait
    Comment: This is of course not a supernatural trait but reflect the fact that through placebo people might give the ideas of a curse strength.

    ] Name: Priest of Astarte
    Description: A man in sacred service to the Queen of Heaven is a man representing an important power that people do well to listen into.
    Factions: Phoenicia, Judah, Israel
    Effect/Bonus: +5 happiness, +1 population growth, +1 Piety
    Trigger: spending time in a settlement with a temple dedicated to Astarte
    Type: Ancillary
    Comment: I may have made the effect a bit weak, as I’m afraid that I’m a bit used to doing.

    Name: Considered sacred
    Description: This man is considered to be holy and blessed by the mighty gods
    Factions: All
    Effect/Bonus: +10 public order, +1 personal security, +1 morale
    Trigger: No idea so far, but probably being a very pious person should be required
    Type: Trait
    Comment: This is naturally not a supernatural trait, but a trait which is about what he and most importantly his surrounding THINKS regarding him

    Name: Prophet
    Description: A man blessed with divine insight has a great weight to his words and men and women of all classes stop to listen to his words
    Factions: Phoenicia – possibly Judah and Israel
    Effect/Bonus: +3 agent skill
    Trigger: Don’t have a clue
    Type: Trait
    Comment: Only open for priest characters

    Name: Yahawist
    Description: This man denounces the worship of any god but the Lord of Heaven and the God of Abraham, who ceaselessly watches his chosen people.
    Factions: Israel and Judah
    Effect/Bonus: Certain traits and triggers are possible or impossible to get
    Trigger: Don’t know, but is probably decided at birth and is also likely to be at least influenced by a hereditary manner
    Type: Trait
    Comment:

    Name: Baalist
    Description: This man embraces the worship of the Host of Heaven and their almighty rule over the world
    Factions: Israel and Judah
    Effect/Bonus: Certain traits and triggers are possible or impossible to get
    Trigger: Don’t know, but is probably decided at birth and is also likely to be at least influenced by a hereditary manner
    Type: Trait
    Comment:

    Name: Pilgrim
    Description: A man travelling to holy places is a man that can be useful both for experience with the world and for spiritual companionship on the road
    Factions: Phoenicia (and possible others as well)
    Effect/Bonus: +agent skill
    Trigger: Don’t know
    Type: Ancillary
    Comment: Only possible for priest characters

    Name: Apostate
    Description: This man has abandoned his fathers’ gods and rites and so embraced a new way
    Factions: All
    Effect/Bonus: Changes the religion of the character and possibly carries some negative parts with it
    Trigger: Maybe spending a long time in a settlement with a different temples and religious majority and not possessing any zealous or pious traits
    Type: Trait
    Comments: This is mostly to make sure that characters can change their religions

    Name: Image-maker
    Description: All people need and image of their gods to see and focus their devotion towards, and if it is a prosperous business, well that’s only another gift from heaven!
    Factions: All
    Effect/Bonus: +2 conversion to polytheism (or the religion of the character)
    Trigger: Don’t know
    Type:Ancillary
    Comments: Is only accessible to characters following a religion that makes use of depictions of the gods.

    Name: Priest of Eshmun
    Description: A man in service to the Lord of Sidon is a man who knows a great deal of the god’s will and the arts associated with him
    Factions: Phoenicia
    Effect/Bonus: +1 law, +10 public health
    Trigger: Spending time in a settlement with a temple to Eshmun
    Type: Ancillary
    Comment: I may have made the effect a bit weak, as I’m afraid that I’m a bit used to doing.

    Name: Priestess of Astarte
    Description: A women in the service of the goddess is a women who speaks with the backing of a force above the phobias of mortal men
    Factions: Phoenicia, Judah and Israel
    Effect/Bonus: +1 farm growth, +5 happiness
    Trigger: Spending time in a settlement with a temple to Astarte
    Type: Ancillary
    Comment: I may have made the effect a bit weak, as I’m afraid that I’m a bit used to doing.

    Name: Fertility priest of Baal
    Description: A man serving the god who brings the spring rains can be relied to ensure the prosperity of society
    Factions: Phoenicia, Judah and Israel
    Effect/Bonus: +1 fertility, +2 farming production, +5 happiness
    Trigger: Spending time in a settlement with a temple to Baal
    Type: Ancillary
    Comment: None

    Name: Prophet of Baal
    Description: Any wise man will be silent and listen when this man speaks on behalf of a mighty god
    Factions: Phoenicia, Judah and Israel
    Effect/Bonus: +10% conversion, +2 morale, +3 law
    Trigger: Having traits making this figure likely to be held as devoted to the worship of Baal
    Type: Ancillary
    Comment: It should probably be a pretty rare ancillary and perhaps even more powerful

    Name: Prophet of Astarte
    Description: When a man speaks at behalf of a goddess, it’s is advised to be silent and listen
    Factions: Phoenicia, Judah and Israel
    Effect/Bonus: +10% conversion, +2 morale, +15 farm production
    Trigger: Having traits that makes this figure likely to be held as devoted to the worship of Astarte
    Type: Ancillary
    Comment: It should probably be a pretty rare ancillary and perhaps even more powerful

    Name: High Priest of Melqart
    Description: This man is the highest priest sworn to the worship and cult of Melqart, the divine lord of Tyre
    Factions: Phoenicia
    Effect/Bonus: +2 piety, +3 law, +2 loyalty/authority
    Trigger: Being governor in the city of Tyre
    Type: Trait
    Comment: This is a one of a kind trait and only one person should ever be able to hold it, and it should probably be required to stay inside Tyre to keep it

    Name: High Priest of Eshmun
    Description: This man holds the office of the high priest in the cult of Eshmun, the divine lord of Sidon
    Factions: Phoenicia
    Effect/Bonus: +2 piety, +15 health, +1 loyalty/authority
    Trigger: Being governor in the city of Sidon
    Type: Trait
    Comment: This is a one of a kind trait and only one person should ever be able to hold it, and it should probably be required to stay inside Sidon to keep it

    Name: Favored/Protected/Beloved by Baal
    Description: This man is considered favored by Baal/Baal holds his hand over this man and shields him from harm/People say that the Rider of Clouds loves this man and aids him in every way
    Factions: Phoenicia, Israel and Judah
    Effect/Bonus: +1 law, +1 morale, +1 authority (but not loyalty)/+2 law, +2 morale, +1 hitpoints, +2 authority (but not loyalty)/+3 law, +3 morale, +2 hitpoints, +3 authority (but not loyalty)
    Trigger: Having a high piety, maybe 6 or more, and a few traits and ancillaries that pushes this characters towards the grace of Baal
    Type: Trait
    Comment: It would be great if only those characters who were polytheists did gain a higher loyalty from faction leaders with this trait while those who were monotheists didn’t give a damn

    Name: Favored/Protected/Beloved by Astarte
    Description: This man is considered favored by Astarte/Astarte holds her hand over this man and shields him from harm/People say that the Queen of Heaven loves this man and aids him in every way
    Factions: Israel, Judah, Phoenicia
    Effect/Bonus: +5% happiness, +1 morale/10% happiness, +2 morale, +1 fertility/ +20% happiness, +3 morale, +3 fertility
    Trigger: Having a high piety, maybe 6 or more, and a few traits and ancillaries that pushes this characters towards the grace of Astarte
    Type: Trait
    Comment: It would be great if only those characters who were polytheists did gain a higher loyalty from faction leaders with this trait while those who were monotheists didn’t give a damn

    Name: Favored/Protected/Beloved by Melqart
    Description: This man is considered favored by Melqart/Melqart holds his hand over this man and shields him from harm/People say that the Lord of Tyre loves this man and aids him in every way
    Factions: Phoenicia
    Effect/Bonus: +1 loyalty/authority, +1 morale/+2 loyalty/authority, +2 morale, +1 management/+3 loyalty/authority, +3 morale, +2 management
    Trigger: Having a high piety, maybe 6 or more, and a few traits and ancillaries that pushes this characters towards the grace of Melqart
    Type: Trait
    Comment: It would be great if only those characters who were polytheists did gain a higher loyalty from faction leaders with this trait while those who were monotheists didn’t give a damn

    Name: Favored/Protected/Beloved by Eshmun
    Description: This man is considered favored by Eshmun/Eshmun holds his hand over this man and shields him from harm/People say that the Lord of Sidon loves this man and aids him in every way
    Factions: Phoenicia
    Effect/Bonus: +1 morale, +1 hitpoints/ +2 morale, +2 hitpoints, +1 health/ +3 morale, +2 hitpoints, +3 health
    Trigger: Having a high piety, maybe 6 or more, and a few traits and ancillaries that pushes this characters towards the grace of Eshmun
    Type: Trait
    Comment: It would be great if only those characters who were polytheists did gain a higher loyalty from faction leaders with this trait while those who were monotheists didn’t give a damn

    Name: Disliked/Scorned/Hated by Baal
    Description: This man is said to have drawn upon himself the ire of Baal/The Rider of Clouds looks angrily at this man and people say Baal will refuses his gifts because of this man/The god Baal has taken offence on this man, they say, and is taking out his divine displeasure on the guilty party
    Factions: Phoenicia, Israel and Judah
    Effect/Bonus: -1 morale, -5% happiness, -1 authority (but not loyalty)/-2 morale, -10% happiness, -2 authority/ -3 morale, -15 happiness, -3 authority (but not loyalty)
    Trigger: Doing something bad like being a heretic, demolishing a temple or shrine to Baal etc. Something that would seem appropriate to make people think that Baal would be seriously pissed off at this person
    Type: Trait
    Comment:In regards to the loss of authority it would be sweet if only those characters who were polytheists did lose loyalty, while the monotheists pretty much didn’t give a damn about it

    Name: Disliked/Scorned/Hated by Astarte
    Description: This man is said to have drawn upon himself the ire of Astarte/The Queen of Heaven looks angrily at this man and people say Astarte will refuses her gifts because of this man/The goddess Astarte has taken offence on this man, they say, and is taking out her divine displeasure on the guilty party
    Factions: Phoenicia, Israel, Judah
    Effect/Bonus: -1 morale, -5% happiness, -1 fertility, -1 authority (but not loyalty)/-2 morale, -10% happiness, -2 fertility, -2 authority/ -3 morale, -15 happiness, -3 fertility, -3 authority (but not loyalty)
    Trigger: Doing something bad like being a heretic, demolishing a temple or shrine to Astarte etc. Something that would seem appropriate to make people think that Astarte would be seriously pissed
    Type: Trait
    Comment: In regards to the loss of authority it would be sweet if only those characters who were polytheists did lose loyalty, while the monotheists pretty much didn’t give a damn about it

    Name: Disliked/Scorned/Hated by Melqart
    Description: This man is said to have drawn upon himself the ire of Melqart/The Fire of Heaven looks angrily at this man and people say Melqart will refuses his gifts because of this man/The god Melqart has taken offence on this man, they say, and is taking out his divine displeasure on the guilty party
    Factions: Phoenicia
    Effect/Bonus: -1 authority, -1 morale/-2 authority, -2 morale, - decreased trade income/ -3 authority, -3 morale, - decreased trade income
    Trigger: Doing something bad like being a heretic, demolishing a temple or shrine to Melqart etc. Something that would seem appropriate to make people think that Melqart would be seriously pissed
    Type:Trait
    Comment: Se above, this would probably mostly be a pain for the faction leader, but oh well.

    Name: Disliked/Scorned/Hated by Eshmun
    Description: This man is said to have drawn upon himself the ire of Melqart/The Fire of Heaven looks angrily at this man and people say Melqart will refuses his gifts because of this man/The god Melqart has taken offence on this man, they say, and is taking out his divine displeasure on the guilty party
    Factions: Phoenicia
    Effect/Bonus: -1 morale, -1 hitpoints, - 5% happiness/ -2 morale, -2 hitpoints, -10 happiness/ -3 morale, -3 hitpoints, -15% happiness
    Trigger: Doing something bad like being a heretic, demolishing a temple or shrine to Melqart etc. Something that would seem appropriate to make people think that Melqart would be seriously
    Type: Trait
    Comment: It’s very bad to piss of a major god

    Name: “Secretly”/”Known as” Godless
    Description: This man is secretly thinks that the gods are just trunks and pieces of dead metal, but has so far managed to keep the façade of honoring the gods of his fathers and his people/This man is a pariah among the multitudes of the Earth as a man who has renounced the gods
    Factions: All
    Effect/Bonus: -2 Piety, +1 Command/-5 Piety, -3 morale, -3 Chivalry
    Trigger: Don’t know yet
    Type: Trait
    Comment: This should obviously be very rare but a devastating thing for the character as he breaks on of the most fundamental norms of ancient Near Eastern society

    Name: Doubtful/Sacrilegious
    Description: This man is somewhat doubting to what degree the gods actually bother with the doings of mortals/This man has little respect for gods who cannot be bothered to aid their ever faithful servants and isn’t afraid to say so, to the chock of society
    Factions: All
    Effect/Bonus: -1 Piety/ -4 Piety
    Trigger: Not sure but it would probably be relatively rare, but not unheard of
    Type: Trait

    Comment: A bit similar to being godless, but not as horrific to the surrounding

    Name: Pious/Zealous
    Description: This man takes the rites of the gods and his father very seriously/This man plans most of his activities according to the will of the gods and is hard pressed to tolerate deviation
    Factions: All
    Effect/Bonus: +2 Piety, +5% conversion/ +3 Piety, +10 conversion, +5% religious unrest
    Trigger: Not sure but spending time in a town with a larger or more important temple might do it
    Type: Trait
    Comment:

    Name: Yahawist
    Description: This man serves only Yahawe, the Living God and Patron of the Twelve Tribes. He scourns all other gods and refuses to have anything to do with them.
    Factions: Israel and Judah
    Effect/Bonus: Conversion works for Yahawism and certain trains and ancillaries are accessible or unaccessible for him
    Trigger: Inherit it from father at birth
    Type: Trait
    Comment:

    Name: Baalist
    Description: This man worships the multitude of the Host of Heaven who rules the Earth and all things upon it.
    Factions: Israel and Judah
    Effect/Bonus: Conversion works for Polytheism and certain trains and ancillaries are accessible or unaccessible for him
    Trigger: Inherit at birth
    Type: Trait
    Comment:

    Name: Pilgrim
    Description: A man travelling to sacred places is a man with whom you can saftly share the road
    Factions: All
    Effect/Bonus: +1 Piety
    Trigger: Spending time at some famous religious place
    Type: Ancillary
    Comment: Only priests

    Name: Servant of Baal
    Description: This man serves Baal, the Rider of Clouds, with all his heart and both his hands.
    Factions: Israel, Judah and Phoenicia
    Effect/Bonus: Certain traits and ancillaries connected with Baal are more likly, +1 Piety
    Trigger: Having a Piety of 5, and something else I would assume
    Type: Trait
    Comment: Not Hebrew Yahawists

    Name: Servant of Astarte
    Description: This man serves Astarte, the Queen of Heaven, with all his heart and both his hands.
    Factions: Israel, Judah and Phoenicia
    Effect/Bonus: Certain traits and ancillaries connected with Baal are more likly, +1 Piety
    Trigger: Having a Piety of 5, and something else I would assume
    Type: Trait
    Comment: Not Hebrew Yahawists

    Name: Servant of Melqart
    Description: This man serves Melqart, the Lord of Tyre, with all his heart and both his hands.
    Factions: Israel, Judah and Phoenicia
    Effect/Bonus: Certain traits and ancillaries connected with Baal are more likly, +1 Piety
    Trigger: Having a Piety of 5, and something else I would assume
    Type: Trait
    Comment: Not Hebrew Yahawists

    Name: Servant of Eshmun
    Description: This man serves Eshmun, the Lord of Sidon, with all his heart and both his hands.
    Factions: Israel, Judah and Phoenicia
    Effect/Bonus: Certain traits and ancillaries connected with Baal are more likly, +1 Piety
    Trigger: Having a Piety of 5, and something else I would assume
    Type: Trait
    Comment: Not Hebrew Yahawists, but also that all the “Servant of X” could probably be replaced with a “Servant of the Gods” or “Servant of the Host of Heaven” trait

    Name: Blessed
    Description: This man is considered blessed and infused with mystical power
    Factions: All
    Effect/Bonus: +1 morale, +1 Piety
    Trigger: Probably from very high chivalry and piety combined
    Type: Trait
    Comment:

    Name: Ruled by the stars
    Description: This man does not do anything with consulting the celestial paths and the movements of the planets and stars across the heavens
    Factions: All
    Effect/Bonus: -1 income, -1 law, -1 command, -1 assassination attempt
    Trigger: Don’t know, but having ancillaries connected with astrology will probably aid in getting it, but perhaps it should be possible to get without as well
    Type: Trait
    Comment:

    Name: Subject of prophecy
    Description: This man is the popularly accepted candidate for a role within a prophecy, something that blocks many of his options
    Factions: All
    Effect/Bonus: -2 command, -1 piety
    Trigger: Don’t have a clue but it could well be completely random
    Type: Trait
    Comment:
    Last edited by Gurkhal; April 14, 2011 at 01:52 PM. Reason: I've fixed some stuff with it. And added descriptions :P

  14. #94

    Default Re: Traits and Ancillaries

    Name: Urim and the Thummim
    Description: The mystical Urim and Thummim was used any time an important decision was to be made. The stones lit up when passed over the party-members in question, as it was said to be a direct link from the Most High.
    Factions: Judah, Israel
    Effect: Piety +5
    Trigger: Only usable by a priest. (Can be transferable).
    Comments: Ancillary

    Name: Left Handed
    Description: Originally looked upon as diseased or unclean, those with a natural tendency to use their left hand first in combat have learned to catch their foes off-guard with ease.
    Factions: All (more prominently in Judah [A common characteristic of Benyamites])
    Effect: +1 command, + 1 flanking with infantry (I don't know if that is possible. If not, just put +1 when commanding infantry)
    Trigger: Trait
    Comments: This might also be a useful trait for a spy/assassin.

    Name: Spare No Woman or Child
    Description: Whether you were instructed by a higher power or decided to make a name for yourself, the extermination of a local populace have caused rumors in the surrounding regions to fear your name.
    Factions: All
    Effect: +2 Fear, +2 Piety
    Trigger: Exterminate a Town
    Comments: Trait

    Name: Spare No Livestock
    Description: The extermination of multiple populations have caused people in surrounding regions to tremble in fear at the sound of your name.
    Factions: All
    Effect: +6 Fear, +4 Piety
    Trigger: Exterminate at least 5 Towns
    Comments: Trait (net effect from previous trait is +4 and +2)

  15. #95

    Default Re: Traits and Ancillaries

    Name: Honorable
    Description: This man acts with honor and decency
    Factions: All
    Effect/Bonus: +2 Chivalry
    Trigger: Something that is inherited
    Type: Trait

    Comment:

    Name: Second/Third/Fourth etc. Wife
    Description: A wife is good, several are better
    Factions: All
    Effect/Bonus: +1 fertility per new wife
    Trigger: Probably random
    Type: Ancillary

    Comment:

    Name: Self-serving/Corrupt/Highly Corrupted
    Description: This man put his own interests first/this man neglects duty for gratification and himself/This man has lost all sense of fairness and duty
    Factions: All
    Effect/Bonus: -5%/-10%/-15% income from settlement and also makes other corruption-related traits and ancillaries more likely
    Trigger: Having low chivalry or dread and staying in a city with much wealth
    Type: Trait
    Comment:

    Name: Willing/Brave/Fearless
    Description: Eager for the enemy/This man has a brave heart/Nothing of this Earth can frighten this man and he inspires his men
    Factions: All
    Effect/Bonus: +1 morale/+2 morale/+3 morale
    Trigger: Gained from killing enemies in combat
    Type: Trait
    Comment:

    Name: Hesitant/Coward/Craven
    Description: This man is hesitant of violence/This man prefers to keep away from potential harm/This man is a craven who keeps as far away from the fighting as he can
    Factions: All
    Effect/Bonus: -1 morale/-2 morale/-3 morale
    Trigger: Gained from fleeing from battles
    Type: Trait
    Comment:

    Name: Cruel/Sadistic/Monster
    Description: This man shows disturbing tendencies/This man arbitrary commits cruel acts/This man is a monster in human form and horror for anyone in his power
    Factions: All
    Effect/Bonus: + 2 dread/+3 dread/+4 dread and makes other similar traits and cruel ancillaries more likely
    Trigger: Maybe inherited and then it can be expanded by dreadful deeds
    Type: Trait
    Comment:

    Name: Kind/Fair minded/Good natured
    Description: This man is an upstanding individual/He has a good grasp on what is decent and good/This man is considered an example of noble spirit by friend and foe
    Factions: All
    Effect/Bonus: +2 chivalry/+3 chivalry/ +4 chivalry and makes other similar traits and “good” ancillaries more likely
    Trigger: Maybe inherited and then it can be expanded by honorable deeds
    Type: Trait
    Comment:

    Name: Alcoholic
    Description: This man is a slave to the evil of spirits
    Factions: All
    Effect/Bonus: - 2 command, -2 managing settlement
    Trigger: Is probably something that can be inherited
    Type: Trait
    Comment:
    Name: Perverted/Unnatural urgings/Degenerated
    Description: This man has certain desires better left unspoken/This man is plagued by unnatural urgings and whims/This man rebels against nature with vile acts that should not have a place beneath the sky
    Factions: All
    Effect/Bonus: -1 chivalry, -1 piety/-2 chivalry, -2 piety, -1 fertility/-3 chivalry, -3 piety, -2 fertility
    Trigger: Don’t know but certain ancillary might promote it or it comes from an otherwise decadent lifestyle
    Type: Trait
    Comment:

    Name: Sees himself as “fated for glory”/”above lesser men”/”divine”
    Description: This man thinks that greater powers haven chosen him for a purpose/this man thinks that he has been elevated above his former peers/this man sees himself as divine and beyond the worldly concerns of mortals
    Factions: All
    Effect/Bonus: -1 command, -1 hitpoints/-2 command, -2 hitpoints/-2 command, -2 hitpoints, -2 fertility, -4 loyalty but +3 authority
    Trigger: Either something that is random or something that a character prone to madness can gain
    Type: Trait
    Comment:

    Name: Considered divine
    Description: This man/woman is considered divine by his surrounding and respected and awed
    Factions: All
    Effect/Bonus: +3 authority, +3 morale, +20 happiness, +3 law
    Trigger: Having extremely high values, maybe like 7 or 8 in all traits
    Type: Trait
    Comment:

    Name: Divine parentage
    Description: This man is said to have had a divine parent and that he is above lesser men in both spirit and body
    Factions: All
    Effect/Bonus: +1 piety, +1 morale
    Trigger: Being born from a person that has the traits of being considered divine or could be a VERY rare random trait
    Type: Trait
    Comment:

    Name: Oracular Dreamer
    Description: This man is haunted by oracular dreams that tells him of what is to come, but distracts him from daily management
    Factions: All
    Effect/Bonus: +1 morale, -1 piety
    Trigger: Maybe born or something that is gained from staying at some sacred site?
    Type: Trait
    Comment:

    Name: Nightmares
    Description: This man is haunted by terrible nightmares which robs him off much of his sleep
    Factions: All
    Effect/Bonus: -1 command, -1 piety
    Trigger: Don’t know
    Type: Trait
    Comment:

    Name: Local hero/regional hero/well known legend/known to the four corners of the earth
    Description: This man is a local hero his people/this man is a hero to his people of the region/this man is a well known legend among many lands/this man is known to the four corners of the earth and even the gods knows his name
    Factions: All
    Effect/Bonus: +1 morale/+1 morale, +1 chivalry or dread/+2 morale, +2 chivalry or dread/+3 morale, +3 chivalry or dread
    Trigger: Winning battles, and winning large battles big – perhaps a dozen legendary victories or something to gain the final level, or possibly even more!
    Type: Trait
    Comment:

    Name: Haunted
    Description: A ghost is said to follow this man with a wish to cause him harm, people say it is because of some terrible act in his past
    Factions: All
    Effect/Bonus: -1 piety
    Trigger: Don’t know, but perhaps being close to a witch or something
    Type: Trait
    Comment:

  16. #96
    Stephan's Avatar Campidoctor
    Join Date
    Jun 2008
    Location
    Wien
    Posts
    1,575

    Default Re: Traits and Ancillaries

    awesome work here, now we just need someone to put them into game

    Yes, I know that Ishtar is spelled wrong

  17. #97

    Default Re: Traits and Ancillaries

    Yeah. I thought I'd keep brainstorming however and once we find someone, we'll have a great pool of ideas to draw from when finalizing the mod.

  18. #98

    Default Re: Traits and Ancillaries

    Name: Temple Dancer
    Description: Dances for the pleasure of a god can catch mortal eyes as easily
    Factions: All
    Effect/Bonus: +1 agent skill
    Trigger: Spending time in a settlement with a temple
    Type: Ancillary
    Comment: Not for generals

    Name: Eunuch servant
    Description: A man without a manhood can be very useful
    Factions: All
    Effect/Bonus: +1 agent skill
    Trigger: Random
    Type: Ancillary
    Comment: Not for generals

    Name: Harpist
    Description: The pleasure of the harp eases mortal hearts
    Factions: All
    Effect/Bonus: +2 agent skill
    Trigger: Random
    Type: Ancillary
    Comment: Not for generals

    Name: Flute player
    Description: Smoothing tones can make any man soften his grip
    Factions: All
    Effect/Bonus: +1 agent skill
    Trigger: Random
    Type: Ancillary
    Comment: Not for generals

    Name: Father’s Son/Daughter
    Description: Similar to the father and taking after his ways
    Factions: All
    Effect/Bonus: More inclined to gain traits possessed by the father
    Trigger: Born
    Type: Trait
    Comment:

    Name: Mother’s Son/Daughter
    Description: Similar to the mother and taking after her ways
    Factions: All
    Effect/Bonus: More inclined to gain traits possessed by the mother
    Trigger: Born
    Type: Trait
    Comment:

    Name: Architect
    Description: With experience in building and construction, this man is a man that can be counted on to perform very well
    Factions: All
    Effect/Bonus: -10% production costs
    Trigger: Having built many buildings in a settlement
    Type: Trait
    Comment:

    Name: Desert Warrior
    Description: With experience the dangers of the desert is no longer his obstacle but his weapon
    Factions: All
    Effect/Bonus: +1 when fighting in desert
    Trigger: Having fought several battles in desert terrain
    Type: Trait
    Comment:

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