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Thread: Limit number of ancillaries to 7?

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  1. #1

    Default Limit number of ancillaries to 7?

    Hi,

    i'm looking for a command i can insert to every ancillary so that a character can never have more than 7 ancillaries.
    I thought of a command in form of a condition, that the ancillary is given, if the number of ancillaries this character already has is < 7.

    I wanna do this, because a have some kind of "mobile" ancillary that can be given to a character during game and again switched to another char. But as the maximal allowed number of ancillaries is hardcoded 8, the "mobile" ancillary can just be given to a char, if he already has less than 8 ancillaries.

    I do now how to make this in theorie, but what i need is the command.
    So i would be really glad if anybody could help me.

    Danny

  2. #2

    Default Re: Limit number of ancillaries to 7?

    Make every ancillary in the game give +1 to NavalCommand (not used for land generals anyway) and then add a condition to all anc triggers that will require NavalCommand < 7. This won't stop the player from giving an 8th anc manually, but there's no way to stop that anyway.
    Last edited by Aradan; April 09, 2010 at 11:07 AM.

  3. #3
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    Default Re: Limit number of ancillaries to 7?

    You probably won't want to add a naval bonus to those ancillaries that don't apply to family members (i.e. spy, assassin, diplomat, admiral ones).
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  4. #4

    Default Re: Limit number of ancillaries to 7?

    alright, that's really a very good idea! :-)

  5. #5

    Default Re: Limit number of ancillaries to 7?

    hm, the first command is this:

    Effect NavalCommand 1


    and the second (for the trigger):

    and condition NavalCommand < 7




    are these right?

  6. #6

    Default Re: Limit number of ancillaries to 7?

    and Attribute NavalCommand < 7

  7. #7

    Default Re: Limit number of ancillaries to 7?

    oh, alright, thank you very much!
    all of you!

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