-
May 26, 2010, 12:01 AM
#21
-
May 27, 2010, 11:07 AM
#22
Re: Pirates Über Alles (v_1.6)
HTBites
Yes, you're right, my work is ironic. But it is well conceived. This is its originality and uniqueness. Thank you appreciate my efforts to its creation. The work does not use its full potential, though self-sufficient. In it lies the possibility of another pirate state. Probably I will go back to this fall. However, without irony, I can not work, because it is an integral part of my outlook on life.
Regarding DMUC:
If you do not use my folder "main", it is likely, mod Pirates Über Alles (v_1.6) will work with DMUC. Combine this quite easily. However, the set will be lost some opportunities and innovations.
For example, a list of everything that I'm playing, is the following:
mod "Pirates_U_A_mod_v1.6.pack";
mod "Period Portraits.pack";
mod "Armada.pack";
mod "cetw_add_units_v1_1.pack";
mod "cetw_ai_tuning.pack";
mod "cetw_icons.pack";
mod "SI_GENERAL.pack";
mod "SI_GRAFIX_IV.pack";
mod "SI_SOUND_II.pack";
mod "britsinfantry.pack";
mod "brit_mod.pack";
mod "mod_sir_caesar_KTKG.pack";
mod "gaz_prussian_mod.pack";
mod "España_units.pack";
mod "aum_mod.pack";
mod "DMUC_UnitsPack.pack";
As is known, is a record of the document "user.empire_script".
Of course, I use the folder "main" own production. You can try to use the folder "main" DMUC. And yet to write it first in the list. Then DMUC will dominate.
However, for myself, I edited and DMUC, and aum_mod. There is unacceptable to me graphics solutions. For AI meets mod "cetw_ai_tuning.pack";
Another plan to put yourself Vendetta Papale.
-
June 21, 2010, 10:57 AM
#23
Re: Pirates Über Alles (v_1.6)
...(custom) tattooed F1 (Jeddah?) Galley-Slaves assault Martinique...
-
July 02, 2010, 02:13 PM
#24
Re: Pirates Über Alles (v_1.6)
He checked the signal on the game crashes. Error found! She came from behind the fortress of Azov on the territory of the Crimean Khanate, prescribed in your main. From the fortress had long abandoned. Here's a new folder with the main error is resolved:
obsolete
Folder main_v_1.7.1 eliminates game crashes when falling Bakhchisaray and Crimean Khanate.
Installation: put the replacement of the main archive "main_v_1.7.1" at
C: \ Program Files \ Steam \ steamapps \ common \ empire total war \ data \ campaigns \ ...
Thank komrad odinsaytw for alarm.
Last edited by Flaviuss; February 13, 2013 at 09:30 AM.
-
August 03, 2010, 08:39 AM
#25
Re: Pirates Über Alles (v_1.6)
-
August 15, 2010, 10:14 AM
#26
Re: Pirates Über Alles (v_1.6)
cagatayc78
Thank you very much for the links. Be sure to take advantage of a couple of months. The fact is that in the summer, I do not have the opportunity to actively work on Pirates Über Alles.S happy to try to use the proposed Vym historical persons and ships. However, I prefer not to go to extremes with regard to the history and fantasy, because the game developers, this is typical of historical fiction. So I have the right to fantasy. Blackbeard, for example, already exists in the new version. He alone will represent his own faction in the game. He also has its own island and the original units, as well as the original relationship with the British Empire. Thank you for your interest in my work and support.
obsolete
Last edited by Flaviuss; February 13, 2013 at 09:31 AM.
-
October 22, 2010, 11:19 AM
#27
Re: Pirates Über Alles (v_1.6)
Version Pirates Über Alles V2.0 is ready.
obsolete
Last edited by Flaviuss; February 13, 2013 at 09:28 AM.
-
October 22, 2010, 01:01 PM
#28
Re: Pirates Über Alles (v_2.0)
A new version Pirates Über Alles v2.0. Cap has been updated.
Last edited by Flaviuss; October 22, 2010 at 01:05 PM.
-
October 22, 2010, 01:06 PM
#29
Re: Pirates Über Alles (v_2.0)
-
October 22, 2010, 01:16 PM
#30
Re: Pirates Über Alles (v_1.6)
Woah a very impressive model !
-
October 22, 2010, 01:57 PM
#31
-
October 22, 2010, 02:30 PM
#32
Re: Pirates Über Alles
Last edited by Flaviuss; February 13, 2013 at 09:28 AM.
-
October 26, 2010, 04:27 PM
#33
Re: Pirates Über Alles (v_1.6)
Patch for marriage and "Pirates_U_A_mod_v2.0" "DMUC_v60_Full_Installer" and "DMUC_Grand_Campaign_Patch_62"
obsolete
Last edited by Flaviuss; February 13, 2013 at 09:29 AM.
-
October 31, 2010, 04:54 AM
#34
-
November 06, 2010, 04:00 PM
#35
Re: Pirates Über Alles
Thank you, friend!
-
November 25, 2010, 05:31 PM
#36
Re: Pirates Über Alles
Here, gathered together a small mus-pack, mostly - to the sea. Here, certainly not all the 18 century. However, the problem was not merely a historical collection of music - a rebellious atmosphere and a point above the "i", defining the position with regard to any administrative forms - that is, the main idea of the project Pirates Uber Alles, and hence the Moose puck. - In this war over the centuries nothing changes. Every pirate is born to die in battle with the monster, which privatized the right to a particular model of social order. The pirate can not defeat organized humanity, but he has a choice of one item - to sing a funny song to death. Or a sad song ... In any case, this song, after which not so scared to die. I guess I'm repelled by it.
Download.
obsolete
Last edited by Flaviuss; February 13, 2013 at 09:29 AM.
-
November 29, 2010, 07:15 PM
#37
Re: Pirates Über Alles
Final release Pirates Über Alles v2.2. First post updated.
-
November 30, 2010, 08:45 AM
#38
Civis
Re: Pirates Über Alles
Does this mean that the pirates are better in defending against the human player or is it only playable for the human player?
-
November 30, 2010, 10:23 AM
#39
Re: Pirates Über Alles
Jimmy-j
In the model two pirate factions. Fraction black beard and just a fraction of the pirates.
If you play without any additional mods, and against those and other pirates, then the player will be difficult for sea battles and pirate siege cities. To get the heavy landings, I recommend to add this mod mod cetw_ai_tuning.pack
It is located in the archive here: obsolete
Detachments of the pirates initially strong in battle, but few in number. Insularity prevents them from spending expansion on land. Blackbeard can generally sit through the entire game in Jamaica. In contrast to the large number of ships have simply reinforced the Pirates, a number of enhanced vessels of the Black Beard initially small. Only two historic sloop. All the same, Blackbeard made to play for him a human opponent. To be able to be a pirate and fight not only with the empire, but also with other pirates. Playing for the other pirates who have difficulties with how many troops. Especially in the development of their enemies. Must come to the aid of social technology, opening a set of new units. The problem is that the number of pirates is not the universities. Therefore it is difficult to say: it is easy to play for the Pirates, or just difficult. But behind the black beard to play harder. Because he put in the conditions close to historic. Fleet, it can build only on the Boston shipyards or in Europe. Recruit troops, he can only capture new regions. And, again, studying the technology. In Jamaica, only hired his gang and a detachment of colonial militias. Both are in the same instance. However, during the siege will meet one more thing a Number of strong advocates.
Greatly change the game company, complete with DMUC. And one and the other pirates will be much harder to fight. But playing against them will not be easy. Blackbeard will sit on the defensive, but simply become more aggressive Pirates, but, again, on the sea. However, their revolt on the Caribbean islands would fight very hard. Titbits in a game against the Pirates will be their ships. If you grab them. They will give Advantages to your armies. However, teams of pirate ships, the crews themselves, of course, be much simpler imperial commands solo sailors ... However, quantity Imperial fleet could be much higher than that of pirates.
I do not know if I answered your question ...
Last edited by Flaviuss; February 13, 2013 at 09:32 AM.
-
December 01, 2010, 05:16 PM
#40
Libertus
Re: Pirates Über Alles
why is the flag not working..for me the flag of teaches faction is not like in your pictures..its yellow/red/blue and the fation is called grand kolombia ... o.0 wtf the name is not really a problem for me but i want this cool pirate flag and not just a kolombia flag -.- pls help me
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules