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Thread: Effects of weather

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  1. #1

    Default Effects of weather

    Hey
    I've been wondering if the weather in battles actually has any effect on the units in the battle. I recently had a battle where archers managed to accurately shoot fire arrows beyond my field of vision in some heavy fog.
    Thanks, Cheese7.

  2. #2

    Default Re: Effects of weather

    I think there is no efect, they shoot that same like in clear weather.

  3. #3

    Default Re: Effects of weather

    That's dumb and made me mad when my battering ram caught fire in a siege when it was RAINING.

  4. #4

    Default Re: Effects of weather

    Quote Originally Posted by alwt1991 View Post
    That's dumb and made me mad when my battering ram caught fire in a siege when it was RAINING.

    greek fire?


  5. #5

    Default Re: Effects of weather

    Quote Originally Posted by HolyDevil View Post
    greek fire?

    Stupid badass Peasent archers LOL

  6. #6
    Liandro's Avatar Miles
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    Default Re: Effects of weather

    Quote Originally Posted by HolyDevil View Post
    greek fire?

    I've never once had Greek Fire catch anything but units on fire. I've had them aim at all manner of siege equipment and notta once, I don't think it's even possible.

  7. #7

    Default Re: Effects of weather

    I had 3 units of Trebizond archers firing at mine and it was fine

  8. #8
    pattonrommel's Avatar Centenarius
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    Default Re: Effects of weather

    I believe inclement weather should make your units tire out sooner, but not sure if there is anything else
    "We're in a war, dammit! We're going to have to offend somebody!" -John Adams

  9. #9

    Default Re: Effects of weather

    All siege engines have a certain random percentage reaction to missile fire triggering them beeing "destroyed by fire" unrelated to any weather effects.
    I think siege works catching fire has more to do with their damage model then anything else and I've never seen them getting destroyed any other way then with fire animations so I suspect those are the only "destruction animations" the game has. I wouldn't be surprised if a battering ram would catch fire after a full hit by a monster bombard instead of bursting into a splintershower of wood.

  10. #10

    Default Re: Effects of weather

    Actually, the ram will just fall apart.. I've seen it happen before. If you want proof, i suggest you set up a custom battle with a settlement that has cannon towers to speed up the process

    on topic: I've also never seen firearm infantry (musketeers for example) misfiring in the rain. Is that feature even implemented though?
    Last edited by Fomalhaut; April 06, 2010 at 09:37 PM.

  11. #11
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Effects of weather

    Quote Originally Posted by Fomalhaut View Post
    I've also never seen firearm infantry (musketeers for example) misfiring in the rain. Is that feature even implemented though?
    No. CA didn't include it.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  12. #12

    Default Re: Effects of weather

    Quote Originally Posted by Fomalhaut View Post
    Actually, the ram will just fall apart.. I've seen it happen before. If you want proof, i suggest you set up a custom battle with a settlement that has cannon towers to speed up the process
    If it falls apart like the last destruction (last animation) stage of the "destroyed by fire/missile barrage" damage model then it fits my premise. As you suggest I'll have a look at it myself as soon as I can.

    As for the weather...
    Quote Originally Posted by Santiago de Pola View Post
    I did a thorough test with fog and archery units.

    In light and heavy fog archer units should have decreased range, due to low visibility and dampness of the air(affects the bowstring)..but that is not the case!

    Archery units fire at same rate and range in clear weather, as well as in heavy fog!

    Conclusion: Fog only affects the human player, because of lower visibility.
    Is there an established test case we could use? Like "One levy archer unit beeing attack by a full stack of peasants and lets just look at the kill number in different weather conditions"?

  13. #13

    Default Re: Effects of weather

    So we've established construct-on-site siege weaponry has a damage model. SS should make weather do something in battles

  14. #14

    Default Re: Effects of weather

    After much experience, it really only seems to affect unit fatigue.

    I know damned sure that my RAGE goes up when I'm forced to fight pea soup battles and can't see a THING X-x; those are the worst, especially in high-stakes battles that have a -lot- going on, between skirmishing, cavalry flanking, and discovering that the enemy general just charged yours out of bloody nowhere..

    It's exciting, at least!
    "If you pick the lesser of two evils, there's still evil"
    -Michael Savage

    Producer of Total War Tracker

  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Effects of weather

    Quote Originally Posted by TheDougem View Post
    ...especially in high-stakes battles...
    Am I the only one who read that and thought "must be lots of archers in the battle"...?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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