I have a friend in from out of town, so I may be light in posting for the next few days. I'll be back by Thursday or Friday, though.
I have a friend in from out of town, so I may be light in posting for the next few days. I'll be back by Thursday or Friday, though.
RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian
The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.
My writing-related Twitter feed.
unacceptable!(while you're away think about how to bring back wonders without imba
)
aadd strikes again
http://www.urbandictionary.com/define.php?term=imba
Well some of us have enough truncated words, acronyms and technical jargon to contend with already before the addition of some silly internet words that we haven't heard of like "imba". Seriously, why not just write the whole word?! Imba sounds like some... I dunno. It sounds horrifically wrong!! Imbalanced is straight to the point and there is absolutely no chance of confusion or anything.
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I'm pretty surprised by that, actually. I mean, several Wonders still exist in BI, but do nothing. So why do the Wonders do something in a game run off the BI engine? I've tried removing just one (CoR), but nothing changes.
RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian
The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.
My writing-related Twitter feed.
I'm confused mate, my diplomat was heading to anatolia and I saw no temple of athene. This made me think "wtf" and toggled fow and there were no pyramids, colossus of rhodes etc on the campaign map.
I did a search on forums and it seemed they had been removed, but as I liked the other changes I decided against the older download (which I think was 3.4.1).
Anyhow, if you have played Third Age Total War (the LOTR mod) you realise how important immersion is to a campaign (like when you reach helms deep, minas tirith, minas morgul) the wonders do the same for the immersion in the rome world imo (as do latin voices on the battlfiend but that's another issue, although music mods nearly always fail except for Third Age and Broken Crescent that have awesome music - the former for obvious reasons).
Last edited by St Naffatun; April 09, 2010 at 08:59 AM.
Wonders would add to the sense of immersion, but at the same time I would far rather have balanced gameplay. I take it then that there's nothing in the files which dictates the effects of wonders?
What's Third Age TW like btw? I'm a huge LOTR fan but I've yet to see a TW mod which captures my imagination. Is it playable on RTW & BI?
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Sorry it's a med II mod. The campaign map is the best part, really good middle earth and the music and general immersion. Nice units particularly dwarves, goblins, uruks, wargs, minas tirith citadel guards etc and a even a balron at moria.
Unfortunately the battlemap settlements are more-or-less the usual settlements in vanilla with some reskinning which is a shame as there's something about Med II that makes only field battles become boring unlike R:TW and the Med II siege ai is pretty annoyingly stupid regardless of the ai mods used.
Sounds ok, alas my PC won't run Med2
I think I heard that the RTR VII guys were thinking of moving on to the Med2 engine but were reluctant to do so due to the difficulty in changing the appearance of the settlements. I think Tony83 said it in one of the RTR VII previews anyway.
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I keep coming back to RTW time and again anyway, it's just epic and the time period is incomparable.
I was looking for the wonders the other day...lol
I think its a nice addition, not only does it give the controlling faction a bonus, but also adds incentive to capture it and the region its in.
Thats just my 2 cents on the subject.
I dunno. Wonders are nice but they cater for the vanilla game so much better than anything with an aim for realism. Why would the Colossus of Rhodes boost navel trade by 40% for the faction holding the island? Does the Colossus come to life and carry trade ships through the water?!? The bonuses for them are completely over the top and unbalance the game, ESPECIALLY since six of the seven are all concentrated on the East side of the Medditerranean. I would support wonders only if the bonuses were a lot more modest.
Having said that, we can always give these wonders other additions and call them something else? I've also heard you can add in more than seven wonders too.
I agree that the Wonders, as implemented, hurt the verisimilitude of the game. I have not figured out how to change wonder bonuses. It's theoretically possible to nerf some of them, but to do so would require a number of hidden resources and be frustratingly imperfect.
You can add 1-2 more, like Stonehenge. Even in BI, though, there's still a Wonder morale bonus that I'm not sure is appropriate.
RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian
The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.
My writing-related Twitter feed.
wonders= wonderfully ridiculous bonuses
they should only be present if they were as stated before more modest, and if they gave or in hanced culture penalties... that way the exrm culture shcok add-on would really make it interesting to have wonders
example if i'm a roman and i own the great pyramid i deserve a culture penalty.. hehe as the pyramid would serve as a window to a long ago Egypt,powerful,wealthy and above all else, sovereign.. it be interesting don't you think?
note: yes the pyramid doesn't really represent that i'm just using it as an example of Egyptian splendor k
You could make an region that is impossible to capture and have a tile for that region where every wonder is and and no one would get the bonus, as the rebels wouldn't use it appropriately anyway. And you could call the region something like "A wonder" so on the mini-map when you put your mouse over it it says "A wonder"
Yea I didn't consider how strong the wonders were. If you could change the effects then I would be all for them. As the vanilla bonuses' its just too much for this mod.version of the game,
hannibalcaesar's idea is not impossible, but we don't have enough regions to make it work. We need every one we have for the game itself. Unfortunately, we can't edit their effects.
RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian
The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.
My writing-related Twitter feed.
Ah right, well if there's no way to maintain balanced gameplay with the wonders intact then I'd rather they weren't in at all. I was just thinking it would be a good way to add character to the campaign map.
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Couldn't Wonders be put in, like in vanilla, and give a small happiness/money increase (tourism maybe)? Opposed to the major effects in vanilla, or can you not change their effects?