Code:
;! unitstart
;! calculate sec_attack_min_delay pri_attack_min_delay training discipline rank_number close_spacing_side close_spacing_frontback stat_heat soldier_mass soldier_number pri_charge_bonus sec_charge_bonus pri_attack_factor sec_attack_factor pri_missile_amount base_moral pri_defensive_skill ground_scrub ground_sand ground_forest ground_snow training_cost upkeep weapon_upgrade_cost armour_upgrade_cost custom_battle_cost
;! variable CLASSE:1 FACTION:GREEK MOUNTED:NONE ARMOUR:NONE WEAPONTYPE:JAV
type ere jav
dictionary ere_jav ; Peltastoi Light Javelin
category infantry
class missile
voice_type Light
accent Mediterranean
banner faction main_missile
banner holy crusade
soldier ere_jav, 60, 0, 0.6
attributes sea_faring, hide_forest, can_withdraw
formation 2, 3, 2.4, 2.4, 2, square
stat_health 1, 0
stat_pri 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1
stat_pri_attr thrown, spear_bonus_4
stat_sec 4, 1, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
stat_sec_attr no
stat_pri_armour 1, 3, 1, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, -1, 2, 0
stat_mental 3, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 180, 73, 128, 45, 180
armour_ug_levels 0
armour_ug_models ere_jav
ownership byzantium, slave
;! unitend
The first Magenta coloured number, is how long it takes to throw it (or it could be how far they throw it,), change it to 100 or 90 too see, tell me if its the range or speed?, the second number, is how much ammo or is the reload time, not how fast the animation is... you know what, just check the tutorial in the mod workshop, but if you do change the 25 make 100...