Here they are in campaign_ai_db:
The included explanations are so ambiguous that they're nonsense. A modifier is not simply a boost to something so it doesn't make sense that the setting 'makes factions more likely' any more than it would make them less likely.Code:<invade_priority_fs_modifier float="0.0"/> // modifies the final invade priority for new faction targets by += (faction_standing * modifier) {makes factions more likely to start war with disliked targets} <invade_priority_gs_modifier float="0.0"/> // modifies the final invade priority for new faction targets by += (global_standing * modifier) {makes factions more likely to start war with untrustworthy targets}
I have a strong hunch what they actually mean, but I haven't tested. So for example a higher number like 2.0 should double a faction's faction_standing rating. If they were -0.6 they would become -1.0, but if they were 0.6 they would become 1.0. I hypothesise that it emphasises the effect, in one direction and the other, so we cannot just make friends less likely to attack without making enemies more likely.
I actually posted this as a question in the first place, but as I thought about how to phrase it the answer seemed to appear. What still isn't clear to me though is what influence fs and gs have on invasion priorities in the first place.




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