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  1. #1
    axnsan's Avatar Protector Domesticus
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    Default Nazguls?

    Any tips on how to efficiently kill them? I usually try to kill the enemy general in order to gain the upper hand.

    However, for nazguls, that's usually not the case. They often tend to be the last enemy soldier remaining on the field, and just don't wanna die. It's especially annoying for the witch king, his HP bonuses from traits usually total up to around 30 ing hitpoints. Even better, he can easilly kill most units in 1-2 hits. And BONUS!, after killing him he'll happily respawn in Barad Dur for another demolition derby

    I mean seriously, the 4 minute city center countdown ran out and the bugger was still fighting my 3 bodyguards and 2 gondor spearmen
    Last edited by axnsan; April 05, 2010 at 11:46 AM.

  2. #2

    Default Re: Nazguls?

    Dunno if this works with other factions too, but with Silvan Elves I used archers.
    Concentrated fire from several units quickly kill the Nazguls Bodyguards, in most cases only 2-3 of them reach my lines. Spearmen do the rest - this may take a while but works. And killing Nazgul is way easier than killing trolls!

  3. #3

    Default Re: Nazguls?

    Depends on your faction.

    I usually just surround them with some low tier units and then i attack them with some stronger units.




  4. #4

    Default Re: Nazguls?

    Troll-Men of Harad do a pretty good job.

  5. #5
    axnsan's Avatar Protector Domesticus
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    Default Re: Nazguls?

    The bodyguard isn't a problem, they easily get massacred by archers. However the nazgul himself is a pain in the ass. I'm mainly looking for a way to kill him faster,to benefit from the morale penalty rather than get a victory screen just after he dies

  6. #6
    old_dude's Avatar Tiro
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    Default Re: Nazguls?

    Quote Originally Posted by axnsan View Post
    The bodyguard isn't a problem, they easily get massacred by archers. However the nazgul himself is a pain in the ass. I'm mainly looking for a way to kill him faster,to benefit from the morale penalty rather than get a victory screen just after he dies
    I just keep at him with my archers to the end; defense mode on, skirmish and auto fire off. When he loses his guard he'll still pull away, reform, and charge. I can normally get in one or two volleys each time. This seems to kill him a little quicker than an avalanche of spears or fodder.

  7. #7
    axnsan's Avatar Protector Domesticus
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    Default Re: Nazguls?

    Quote Originally Posted by old_dude View Post
    I just keep at him with my archers to the end; defense mode on, skirmish and auto fire off. When he loses his guard he'll still pull away, reform, and charge. I can normally get in one or two volleys each time. This seems to kill him a little quicker than an avalanche of spears or fodder.
    My archers are desperately needed to kill their maulers and halberds, otherwise they reach my lines and the numbers on my spearmen go flashing red. I still get to kill most of his bodyguard with arrows after that though, but there's just not enough left to kill him too

  8. #8
    OfficerJohn's Avatar Domesticus
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    Default Re: Nazguls?

    Sorry, man, but that's not how it works.
    Not in this world Middle-earth
    Spoiler Alert, click show to read: 
    Trying to sound cool and lore-ish

  9. #9

    Default Re: Nazguls?

    Well the Nazgul did fear water and fire....

    But killing them was a much different story, so really the only quick method is to have them run into some stakes.

  10. #10
    Knox213's Avatar Semisalis
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    Default Re: Nazguls?

    use gondor fountian gaurds and ithillian rangers. Fire at the nazguls. Then when they get too close use fountian guards. Then use the body guards to stamped em.
    Last edited by Knox213; April 06, 2010 at 04:54 AM. Reason: Drunk Talk

  11. #11

    Default Re: Nazguls?

    While we are on the topic about Nazguls may I ask questions about them.

    I 'm playing as Isengard currently so have no idea about them yet, but I m planning to play as mordor next.

    1. Are all of them (the 9) present? Just curios as to what names they are using.

    2. Do Nazgul die of old age/natural causes in the game YES or NO ? (if yes, then that would be weird since they should be immortal according to lore). Gullum quote "Kill them? No you can't kill them." From the 2 towers movie.

    3. Did I read it right? The witchking can be respawned from Barad dur? Can all of the 9 Nazgul can be respawned after they are killed?

  12. #12
    krasni's Avatar Libertus
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    Default Re: Nazguls?

    As far as I know they don't automatically respawn upon death - there is a script that does spawn a new nazgul every 50 turns though.

  13. #13
    MVB1837's Avatar Foederatus
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    Default Re: Nazguls?

    Quote Originally Posted by axnsan View Post
    And BONUS!, after killing him he'll happily respawn in Barad Dur for another demolition derby
    Quote Originally Posted by dfool06 View Post
    Did I read it right? The witchking can be respawned from Barad dur? Can all of the 9 Nazgul can be respawned after they are killed?
    I too am curious about this. Will all (or any) Nazgûl respawn if they are killed? If so - that's awesome. Many is the time that I have had to re-play a battle that I had won because a Nazgûl died, since they're sorta essential.

    If this is not the case, someone should implement this.
    Gondor has no king... Gondor needs no king.

  14. #14
    Wolfsblut's Avatar Semisalis
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    Default Re: Nazguls?

    After the post of krasni it seems to work in 1.4 like it did before.
    After 50 rounds one nazgul respawns, it think its randomly, at least i never get back the witch king in my past mordor-campaigns.

    In the RC/RR-Submod (with the immortal nazgul script i guess) you start with all 9 nazgul.
    When one nazgul is killed he respawns in the next turn at barad dur with his starting-traits.

    Btw, i didnt finished a campaign with a good faction with the immortal nazgul script but...
    i think in the end you got many nazgul around when you try to destroy mordor.
    A Stack with 5+ nazgul, some olog-hai... outsch.

    last edit: corrected the nazgul grammar ^^
    Last edited by Wolfsblut; April 06, 2010 at 04:57 AM.
    May the earth be light upon you, lest the dogs can dig you out more easy.

  15. #15
    krasni's Avatar Libertus
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    Default Re: Nazguls?

    Quote Originally Posted by Wolfsblut View Post
    After the post of krasni it seems to work in 1.4 like it did before.
    After 50 rounds one nazgul respawns, it think its randomly, at least i never get back the witch king in my past mordor-campaigns.

    In the RC/RR-Submod (with the immortal nazgul script i guess) you start with all 9 nazguls.
    When one nazgul is killed he respawns in the next turn at barad dur with his starting-traits.

    Btw, i didnt finished a campaign with a good faction with the immortal nazgul script but...
    i think in the end you got many nazguls around when you try to destroy mordor.
    A Stack with 5+ nazguls, some olog-hai... outsch.
    For an immortal script, I think there should be a delay of a certain amount of turns between their death and their respawning, simulating the time it takes for them to return to mordor and 'take form' once again. (as they had to do following their drowning in the first book) Not only is that lore friendly, it stops you from having to fight stacks of nazgul every turn as you get close to eliminating the faction.

  16. #16

    Default Re: Nazguls?

    Quote Originally Posted by dfool06 View Post
    1. Are all of them (the 9) present? Just curios as to what names they are using.

    2. Do Nazgul die of old age/natural causes in the game YES or NO ? (if yes, then that would be weird since they should be immortal according to lore). Gullum quote "Kill them? No you can't kill them." From the 2 towers movie.

    3. Did I read it right? The witchking can be respawned from Barad dur? Can all of the 9 Nazgul can be respawned after they are killed?
    1. It's late in the game and I only have five of them: Ji Indûr Dawndeath, Akhôrahil the Blind Sorcerer, Dwar of Waw, Adûnaphel the Quiet, and Ren the Unclean. I have no idea what will make more of them appear.

    2. Someone told me they can live from 90 to 120 years before death. I think you would need a submod to make them immortal.

    3. No he can't, or at least in my game he hasn't respawned. I'm not sure but I think he was murdered by a Dwarf assassin. I was so infuriated but did not reload because of the amount of battles I had fought after his death.

  17. #17
    axnsan's Avatar Protector Domesticus
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    Default Re: Nazguls?

    Well if you take Morgul and then go straight for Barad-dur you'll only have to fight some of them twice
    The respawn wouldn't be a problem if they wouldn't be so stubborn and die already!
    I mean yeah, immortal, spirits, servants of the dark lord, and all that crap, but it's kinda getting on my nerves


    BTW- yeah there's an immortal nazgul submod, or you can download RC/RR which also includes it.

  18. #18
    MVB1837's Avatar Foederatus
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    Default Re: Nazguls?

    I tried downloading and installing

    - RC/RR Submod
    - The Lord of the Ring Submod

    in that order. I must have done so incorrectly, because it wrecked my game to the point where I could never start a campaign (trying to do so would just loop me back to the main menu).

    How frustrating. Maybe I'll just wait until 1.5 is released and hope this is implemented.
    Gondor has no king... Gondor needs no king.

  19. #19

    Default Re: Nazguls?

    Quote Originally Posted by MVB1837 View Post
    - RC/RR Submod
    - The Lord of the Ring Submod
    These two are not compatible.
    But the Ring submod will be implemented in 1.5 and when RR/RC is made compatible you can play both.

  20. #20

    Default Re: Nazguls?

    Quote Originally Posted by Seleukos_I. View Post
    But the Ring submod will be implemented in 1.5 and when RR/RC is made compatible you can play both.
    Woha- Please tell me you are joking. Or will we be able to deactivate it?




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