hey
Dominion of the Sword mod team i want to ask you will the historic hijaz city's
like the taif
http://en.wikipedia.org/wiki/Ta%E2%80%99if
tayma
http://en.wikipedia.org/wiki/Tayma
mekkaa
madina
will be in the mod
and thank you![]()
hey
Dominion of the Sword mod team i want to ask you will the historic hijaz city's
like the taif
http://en.wikipedia.org/wiki/Ta%E2%80%99if
tayma
http://en.wikipedia.org/wiki/Tayma
mekkaa
madina
will be in the mod
and thank you![]()
Apart from the settlements in the Yemen which you can see here
http://dots.axesgame.com/map/
any other settlement would be represented as a PSF. Which exact PSFs are going to be in the mod are as yet undecided since we are still working on the actual regions themselves. Since geography is very importnat to the choice behind PSFs- however since the Yemen is very open I would have thought we can definitely assume that these PSFs will be there. In fact, you can almost guarantee that every major site outside of Europe that is not one of our 199 settlements will be a PSF. We will be using several strat models for each culture too, so that we can represent cities, villages, castles, monasteries etc...
Okay, I'll look into it. Maybe al-Yamamh is a better choice then.ya your right but alhajar was the capital of the hasa not najed
They will all be PSFs at least. The problem is that we are running up against the hard-coded limit for settlements. We have argued endlessly about which regions need more settlements. If a particular team member knows more about the history of a particular region, they will usually argue that the region that is their particular area of expertise should have more regions. This could go on endlessly so we've decided not to make any changes to the list until we at least have a working version of the mod to evaluate.ya it would be an good idea to let hajar an other city in the mod
and maskat of oman and some citys in yaman
it would great in the mod if a euro faction to conquer the citys of arabia
However there will be mod features that will make it extremely difficult for a European faction to take Arabia. Our government and recruitment systems will make it very hard for factions to recruit large armies away from their homeland and in regions of different cultures. Historically, the crusader states were very short on man power. Religious conversion will be very slow and sites holy to the various religions will actually attract followers of that religion. So for example a European power in Arabia will face serious religious unrest. Unlike Vanilla they won’t be able to just send a bunch of priests and make Islam disappear which would be totally unrealistic. The same would be true if an Islamic faction conquered Rome for example.
That explains why I've seen those two names used almost interchangeablyall the sources i found pointing (oh how little they r ) that hajar was destroyed by The Qarmatians in 899 and build Al Hasa on its ruins
Thanksmaybe Yamamah will be the capital settlement and Hasa will be PSF
if u need anything else i will be glad to help this great mod![]()
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Has anyone asked CA if they would allow modders to increase the limit, or if they could release a patch that will increase the amount of settlements possible? I dont know anything about coding, but I keep imagining that it would only require some variables to be altered.
lol
Unfortunately that's a hard-coded feature of M2TW. Konny from Das Heilige Römische Reich discovered a way for modders to control it so that succession is more historical, but that's not the same as the player controlling it. The engine basically picks whoever has the highest authority.