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  1. #1

    Default the hijaz

    hey
    Dominion of the Sword mod team i want to ask you will the historic hijaz city's
    like the taif
    http://en.wikipedia.org/wiki/Ta%E2%80%99if
    tayma
    http://en.wikipedia.org/wiki/Tayma
    mekkaa
    madina

    will be in the mod

    and thank you

  2. #2
    Hengest's Avatar It's a joke
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    Default Re: the hijaz

    Apart from the settlements in the Yemen which you can see here
    http://dots.axesgame.com/map/
    any other settlement would be represented as a PSF. Which exact PSFs are going to be in the mod are as yet undecided since we are still working on the actual regions themselves. Since geography is very importnat to the choice behind PSFs- however since the Yemen is very open I would have thought we can definitely assume that these PSFs will be there. In fact, you can almost guarantee that every major site outside of Europe that is not one of our 199 settlements will be a PSF. We will be using several strat models for each culture too, so that we can represent cities, villages, castles, monasteries etc...

  3. #3

    Default Re: the hijaz

    Quote Originally Posted by Hross View Post
    Apart from the settlements in the Yemen which you can see here
    http://dots.axesgame.com/map/
    any other settlement would be represented as a PSF. Which exact PSFs are going to be in the mod are as yet undecided since we are still working on the actual regions themselves. Since geography is very importnat to the choice behind PSFs- however since the Yemen is very open I would have thought we can definitely assume that these PSFs will be there. In fact, you can almost guarantee that every major site outside of Europe that is not one of our 199 settlements will be a PSF. We will be using several strat models for each culture too, so that we can represent cities, villages, castles, monasteries etc...

    riyadh thats a wrong cityin in that time
    call it alyamamh
    and i wish that you but more regions in arabia

  4. #4

    Default Re: the hijaz

    Quote Originally Posted by ALFAJI View Post
    riyadh thats a wrong cityin in that time
    call it alyamamh
    Yeah, I already caught that mistake, but I think the main settlement in the Yamama region should be Hajar. Though available sources I can find in English are limited.
    Last edited by sumskilz; April 04, 2010 at 04:41 PM.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  5. #5

    Default Re: the hijaz

    Quote Originally Posted by sumskilz View Post
    Yeah, I already caught that mistake, but I think the main settlement in the Yamama region should be Hajar. Though available sources I can find in English are limited.
    hajar first time to her that

  6. #6

    Default Re: the hijaz

    Quote Originally Posted by ALFAJI View Post
    hajar first time to her that
    It was the Abbasid regional capital of Najd (and Hasa?). It was near modern al-Hofuf. The Qarmatians also made it their capital when the rebelled against the Caliphate.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  7. #7

    Default Re: the hijaz

    ya your right but alhajar was the capital of the hasa not najed
    Okay, I'll look into it. Maybe al-Yamamh is a better choice then.

    ya it would be an good idea to let hajar an other city in the mod
    and maskat of oman and some citys in yaman
    it would great in the mod if a euro faction to conquer the citys of arabia
    They will all be PSFs at least. The problem is that we are running up against the hard-coded limit for settlements. We have argued endlessly about which regions need more settlements. If a particular team member knows more about the history of a particular region, they will usually argue that the region that is their particular area of expertise should have more regions. This could go on endlessly so we've decided not to make any changes to the list until we at least have a working version of the mod to evaluate.

    However there will be mod features that will make it extremely difficult for a European faction to take Arabia. Our government and recruitment systems will make it very hard for factions to recruit large armies away from their homeland and in regions of different cultures. Historically, the crusader states were very short on man power. Religious conversion will be very slow and sites holy to the various religions will actually attract followers of that religion. So for example a European power in Arabia will face serious religious unrest. Unlike Vanilla they won’t be able to just send a bunch of priests and make Islam disappear which would be totally unrealistic. The same would be true if an Islamic faction conquered Rome for example.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  8. #8

    Default Re: the hijaz

    Quote Originally Posted by sumskilz View Post
    Okay, I'll look into it. Maybe al-Yamamh is a better choice then.

    They will all be PSFs at least. The problem is that we are running up against the hard-coded limit for settlements. We have argued endlessly about which regions need more settlements. If a particular team member knows more about the history of a particular region, they will usually argue that the region that is their particular area of expertise should have more regions. This could go on endlessly so we've decided not to make any changes to the list until we at least have a working version of the mod to evaluate.

    However there will be mod features that will make it extremely difficult for a European faction to take Arabia. Our government and recruitment systems will make it very hard for factions to recruit large armies away from their homeland and in regions of different cultures. Historically, the crusader states were very short on man power. Religious conversion will be very slow and sites holy to the various religions will actually attract followers of that religion. So for example a European power in Arabia will face serious religious unrest. Unlike Vanilla they won’t be able to just send a bunch of priests and make Islam disappear which would be totally unrealistic. The same would be true if an Islamic faction conquered Rome for example.

    cool idea of the unrest of reigns
    Last edited by ALFAJI; April 10, 2010 at 10:29 AM.

  9. #9

    Default Re: the hijaz

    Quote Originally Posted by sumskilz View Post

    They will all be PSFs at least. The problem is that we are running up against the hard-coded limit for settlements.

    Out of curiosity, is it technically possible to increase this limit, or would that violate the EULA?
    lol

  10. #10

    Default Re: the hijaz

    Quote Originally Posted by Haakon View Post
    Out of curiosity, is it technically possible to increase this limit, or would that violate the EULA?
    It is probably technically possible, but yeah it would be a EULA violation. Although some hard-coded limits may be there for a reason. It is possible that increasing the limit would make the game engine unstable anyway.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  11. #11

    Default Re: the hijaz

    all the sources i found pointing (oh how little they r ) that hajar was destroyed by The Qarmatians in 899 and build Al Hasa on its ruins
    That explains why I've seen those two names used almost interchangeably

    maybe Yamamah will be the capital settlement and Hasa will be PSF

    if u need anything else i will be glad to help this great mod
    Thanks
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  12. #12

    Default Re: the hijaz

    Has anyone asked CA if they would allow modders to increase the limit, or if they could release a patch that will increase the amount of settlements possible? I dont know anything about coding, but I keep imagining that it would only require some variables to be altered.
    lol

  13. #13

    Default Re: the hijaz

    i want to ask will be there an chose hire option in your mod it will be the best mod for me if it has it

  14. #14

    Default Re: the hijaz

    Quote Originally Posted by ALFAJI View Post
    i want to ask will be there an chose hire option in your mod it will be the best mod for me if it has it
    I don't think I understand what you mean by "chose hire option".
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  15. #15

    Default Re: the hijaz

    Quote Originally Posted by sumskilz View Post
    I don't think I understand what you mean by "chose hire option".
    i mean crown prince that you can chose him not AI

  16. #16

    Default Re: the hijaz

    Quote Originally Posted by ALFAJI View Post
    i mean crown prince that you can chose him not AI
    Unfortunately that's a hard-coded feature of M2TW. Konny from Das Heilige Römische Reich discovered a way for modders to control it so that succession is more historical, but that's not the same as the player controlling it. The engine basically picks whoever has the highest authority.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


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