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Thread: [EU3] Rising Nations Mod 1.4

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  1. #1
    Jaketh's Avatar Praeses
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    Default [EU3] Rising Nations Mod 1.4

    by far my favorite mod, uses the whole world map, adds dozens of new nations with the ability to form nations like Rome, Latin Empire,European Union and European Empire, just endless amounts of new content

    http://forum.paradoxplaza.com/forum/...play.php?f=449

  2. #2
    Yoda Twin's Avatar Vicarius
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    Default Re: Rising Nations Mod 1.4

    I have had fun with it however what i don't like about the mod is that it tends to degrade the earlier periods of the game as nations like the USSR and other more modern nations have a tendancy to appear way too early. Another factor is that it updates all the nations flag to those of their modern counterparts such as Lithluania, Poland, the Ukraine and others.
    Minister for Home Affairs of the Commonwealth v Zentai [2012] HCA 28 per Heydon J at [75]

    Analysis should not be diverted by reflections upon the zeal with which the victors at the end of the Second World War punished the defeated for war crimes. The victors were animated by the ideals of the Atlantic Charter and of the United Nations. The Universal Declaration of Human Rights was about to peep over the eastern horizon. But first, they wanted a little hanging.

  3. #3
    Maximus_96's Avatar Senator
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    Default Re: Rising Nations Mod 1.4

    Quote Originally Posted by Yoda Twin View Post
    I have had fun with it however what i don't like about the mod is that it tends to degrade the earlier periods of the game as nations like the USSR and other more modern nations have a tendancy to appear way too early. Another factor is that it updates all the nations flag to those of their modern counterparts such as Lithluania, Poland, the Ukraine and others.
    i got to about 1700 without any of the modern nations forming, exempt GB and Italy, who was me.

  4. #4
    Yoda Twin's Avatar Vicarius
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    Default Re: Rising Nations Mod 1.4

    Quote Originally Posted by Maximus_96 View Post
    i got to about 1700 without any of the modern nations forming, exempt GB and Italy, who was me.
    Good for you, in the one game I played for this I had the USSR appear in 1406
    Minister for Home Affairs of the Commonwealth v Zentai [2012] HCA 28 per Heydon J at [75]

    Analysis should not be diverted by reflections upon the zeal with which the victors at the end of the Second World War punished the defeated for war crimes. The victors were animated by the ideals of the Atlantic Charter and of the United Nations. The Universal Declaration of Human Rights was about to peep over the eastern horizon. But first, they wanted a little hanging.

  5. #5
    Acco's Avatar Дијана
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    Default Re: Rising Nations Mod 1.4

    The modern scenarios in Rising Nations are fun. It's also neat that they added San Marino and those other European mini-states.

    Quote Originally Posted by Yoda Twins
    Good for you, in the one game I played for this I had the USSR appear in 1406
    I've only played the modern scenarios for this mod, but from what I've seen in other mods, funky nations can appear whenever. In one of my WWM campaigns, Spain collapsed, leading to the formulation of tons of new countries (such as the American states of Utah, Arizona and Illinois (which formed in Texas)), all before the American Revolution even happened. It sure makes the campaign interesting, at least.
    На Запад масивно сиви облаци
    Од Исток сонце и вистина излези
    Macedonia

  6. #6

    Default Re: Rising Nations Mod 1.4

    by far my favorite mod, uses the whole world map, adds dozens of new nations with the ability to form nations like Rome, Latin Empire,European Union and European Empire, just endless amounts of new content
    These nations exist in WWM already.
    Swear filters are for sites run by immature children.

  7. #7
    Jaketh's Avatar Praeses
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    Default Re: Rising Nations Mod 1.4

    Quote Originally Posted by Kanaric View Post
    These nations exist in WWM already.
    so? does the timeline in WWM expand from 1399-9999? unlimited playing time

  8. #8
    Their Law's Avatar Protector Domesticus
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    Default Re: Rising Nations Mod 1.4

    Quote Originally Posted by Jaketh View Post
    so? does the timeline in WWM expand from 1399-9999? unlimited playing time
    It goes to the end of the first world war i think so late 1918 to early 1919.

    Anyone tried playing from the modern scenario (2010) it's quite interesting to play as a European nation as the EU forms a huge block of alliances in the continent. It's surprisingly detailed for a whole world mod, they've included small countries such as Lichtenstein and Kosovo.
    Last edited by Their Law; April 04, 2010 at 07:26 PM.
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    Jaketh's Avatar Praeses
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    Default Re: Rising Nations Mod 1.4

    i had the papal states own all of england, i was like O.o

  10. #10
    Their Law's Avatar Protector Domesticus
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    Default Re: Rising Nations Mod 1.4

    Quote Originally Posted by Jaketh View Post
    i had the papal states own all of england, i was like O.o
    That's happened in my current game (As Sweden/Scandinavia) odd thing was is that the vast majority of the provinces they hold in northern England are Calvinist.
    "You have a decent ear for notes
    but you can't yet appreciate harmony."

  11. #11
    Logik's Avatar Campidoctor
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    Default Re: Rising Nations Mod 1.4

    Yeah to bad i don't own the game because i would download this mod a..s.a.p
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  12. #12

    Default Re: Rising Nations Mod 1.4

    so? does the timeline in WWM expand from 1399-9999? unlimited playing time
    The game engine really doesn't represent 20th century warfare or economy and politics at all, what would be the point of unlimited time? WWM games are REALLY weird by end game in terms of bugs since its still an incomplete mod. Lots of bugs and save game corruption and crashes by that point.

    Grand campaign would be fairly pointless by end game, though later date starts I suspect can be fun even though the weapons and technology that modern nations would use would be impossible to represent in this game.
    Swear filters are for sites run by immature children.

  13. #13
    Yoda Twin's Avatar Vicarius
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    Default Re: Rising Nations Mod 1.4

    Quote Originally Posted by Kanaric View Post
    The game engine really doesn't represent 20th century warfare or economy and politics at all, what would be the point of unlimited time? WWM games are REALLY weird by end game in terms of bugs since its still an incomplete mod. Lots of bugs and save game corruption and crashes by that point.

    Grand campaign would be fairly pointless by end game, though later date starts I suspect can be fun even though the weapons and technology that modern nations would use would be impossible to represent in this game.
    Yea WWM is great, but the world is just retarded by the end.
    Minister for Home Affairs of the Commonwealth v Zentai [2012] HCA 28 per Heydon J at [75]

    Analysis should not be diverted by reflections upon the zeal with which the victors at the end of the Second World War punished the defeated for war crimes. The victors were animated by the ideals of the Atlantic Charter and of the United Nations. The Universal Declaration of Human Rights was about to peep over the eastern horizon. But first, they wanted a little hanging.

  14. #14
    Jaketh's Avatar Praeses
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    Default Re: Rising Nations Mod 1.4

    RN doesnt crash, cause (i think) they added tech levels all the way up to 9999, that prevents the game from crashing when you go beyond 1815, hasnt crashed on me at all yet

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