Hi,
Im a great LOTR fan so I'd love to play this mod and Im about to download it. However before I do I'd like to know if this MOD is balanced or not? With balanced I mean is there one faction that rules them all?
Thanks for reading,
Hupsel
Hi,
Im a great LOTR fan so I'd love to play this mod and Im about to download it. However before I do I'd like to know if this MOD is balanced or not? With balanced I mean is there one faction that rules them all?
Thanks for reading,
Hupsel
I really can't follow you here sirvinniei, with patch 1.5 it should be a lot more lore-accurate because:
1. You get an own fellowship campaign where you can actually replay the LOTR story.
2. The one ring will finally get real importance.
3. You don't get an Arnor faction from the beginning but the option to rebuild Arnor and that's exactly what Aragorn did in "history". All in all renewed Arnor is more lore-accurate than an Eriador faction that never existed...
And to come back to the OP's question: Yes, this mod is a bit more balanced than it would be lore-accurate to make every faction playable, but Mordor has still got a certain advantage.
Mordor is, compared to the books, underpowered in this mod.
A sacrifize made for balance.
Yes, it's balanced (balanced enough - especially if you've been playing vanilla... I mean... Denmark... WTF?)
Yes, with the scripts the AI always has the advantage. When you start as Gondor you think it should be an easy win as Mordor, but with Mordor you suddenty face masses of Gondorian troops that you never could have recruited when you were Gondor...
I play Mordor ( first game ) on VH/VH. I wouldn't say that TATW 1.4.1 is exactly balanced, but that would be boring. But Mordor is a bit weak. You have the Black Gate and Minas Morgul and even Cirith Ungol for later, but you need them to hold off psycho Gondor and their endless servings of Denethor Denespam ( don't forget they have Minas Tirith and W / E Osgiliath and will always beat you to that island fortress ). In the North you have Dol Guldur, a piddly little town that can't defend itself if not for the Nazgul up there. You need to send help soon or it will be picked off by the Silvan Elves or even the Dwarves. Also, Mordor has no cavalry other than the Black Numenorians in the general's unit. Expect your Nazgul to do most of the work and pray he / it doesn't get splattered by catapults. Without Nazgul, Mordor units don't stand up against an equal force of Elves or Dwarves, with those Khazad Dum warriors. In the North, your lofty goal should be to take Khazad Dum ASAFP.
Thanks for all the (quick) answers.
I dont really care about the lore accuracy, aslong as the game is well playable.
A friend of mine mentioned that Rohan's cavalary is inferior to Gondor's, is that true?
Maybe I did. I just despise the little tankwads almost as much as I hate any elven archer unit. You must understand, when I faced a stack that included four units of them it threw me off my mighty ego. So when I found a place called Khazad Dum and put two and two together I felt I was so clever for taking it.
On Topic:
I forgot to mention, the AI will have a bottomless spending bonus. This is why AI Gondor and Mordor can send an endless stream of stacks at you ( because Gondor is rich and Mordor is cheap ). But if you play as them you will find that money is entirely your responsibility, meaning you will likely have only enough for one full stack per bordor with an enemy until you own several rich cities.
I think Isengard has it the worst because of their position. They have to single-handedly hold off Rohan, Gondor, High Elves, and Eriador. So when they send their armies to defend one place they have to turn their back and leave other areas vulnerable to their foes on the other side.
Depends, Gondor (elite) cavalry is stronger, but much more expensive and takes longer to recruit.
"Nothing is true, everything is permitted."
Well, Swan Knights are stronger than rohan cavalry, yes.
But they are a) Only available late in the game, b) more expensive, and c) far more limited in recruitment.
Let`s put it that way: Rohan get`s more (and varied types of) cavalry than any other faction- And their cavalry is usually very good. But they don`t have access to super-elite-cavalry (Swan Knights, Cataphracts, Elven cavalry.)
If you want even more balance, go to the submods section and search for "Real combat and recruitment."
And Rohan has better cavalry in early game and more variety (like missile cavalry).
Indeed. Isenguard's difficulty also depends on how well Orcs of the Misty Mountains do.
Last edited by Concrete; April 04, 2010 at 03:57 AM.
For Isengard is my favorite faction, i can absolutly agree...
If the oomm got a bad day you will get raped from all sides... well you will get anyway, but then it will
really hurts.
It is everytime a nice situation to finally got rohan crushed... hold eriador with masses of snaga-crap at bay... get the high elves slowly invades from north-west... got gondor case for revenge of the rohans...
AND when you see THAN the first dwarf-army waves and shaking axes from the north its time to jump around and be happy....
PS: so balance its relative, but you have no choice, you HAVE to download and play it
Last edited by Wolfsblut; April 04, 2010 at 04:08 AM.
May the earth be light upon you, lest the dogs can dig you out more easy.
To be honest the scripts don't affect balance, they make the campaign more difficult. To decide if the mod is balanced the question is - is it more or less equally difficult with all factions?
I haven't played with any evil factions yet so I can't really fully answer but so far I have not found any easy faction. Compare this to vanilla M2TW where there was a huge difference between faction difficulty and I'd say it seems quite balanced (and even if not it's well worth playing!!!!!).
Luckily it's more difficult with some factions than with others.
Easy good factions are for example High Elves, while a hard one would be Rohan.
If you want to play with an evil faction and you want a little bit more challenge you should try out OotMM or Isengard.