;-----Sicily--Romans-----
building roman_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { sicily, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { sicily, } and not building_present_min_level roman_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building roman_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { sicily, } and building_present_min_level roman_military_colonisation Provincial_Assimilation1 and not building_present_min_level roman_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----Moors--Carthage-----
building carthage_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { moors, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { moors, } and not building_present_min_level carthage_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building carthage_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { moors, } and building_present_min_level carthage_military_colonisation Provincial_Assimilation1 and not building_present_min_level carthage_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----Byzantium--Macedon-----
building macedon_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { byzantium, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { byzantium, } and not building_present_min_level macedon_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building macedon_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { byzantium, } and building_present_min_level macedon_military_colonisation Provincial_Assimilation1 and not building_present_min_level macedon_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----Portugal--Greek Cities-----
building greek_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { portugal, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { portugal, } and not building_present_min_level greek_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building greek_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { portugal, } and building_present_min_level greek_military_colonisation Provincial_Assimilation1 and not building_present_min_level greek_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----Turks--Seleucids-----
building seleucid_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { turks, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { turks, } and not building_present_min_level seleucid_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building seleucid_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { turks, } and building_present_min_level seleucid_military_colonisation Provincial_Assimilation1 and not building_present_min_level seleucid_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----Hungary--Getae-----
building getae_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { hungary, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { hungary, } and not building_present_min_level getae_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building getae_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { hungary, } and building_present_min_level getae_military_colonisation Provincial_Assimilation1 and not building_present_min_level getae_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----hre--sweboz-----
building sweboz_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { hre, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { hre, } and not building_present_min_level sweboz_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building sweboz_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { hre, } and building_present_min_level sweboz_military_colonisation Provincial_Assimilation1 and not building_present_min_level sweboz_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----france--aedui-----
building aedui_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { france, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { france, } and not building_present_min_level aedui_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building aedui_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { france, } and building_present_min_level aedui_military_colonisation Provincial_Assimilation1 and not building_present_min_level aedui_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----England--Averni-----
building averni_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { england, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { england, } and not building_present_min_level averni_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
building averni_Economic_Colonisation
{
levels Economic_Colonisation1
{
Economic_Colonisation1 city requires factions { england, } and building_present_min_level averni_military_colonisation Provincial_Assimilation1 and not building_present_min_level averni_military_colonisation Provincial_Assimilation2
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
;-----Spain--Lusitani-----
building lusitani_military_colonisation
{
levels Provincial_Assimilation1 Provincial_Assimilation2
{
Provincial_Assimilation1 city requires factions { spain, }
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 1
}
construction 3
cost 1200
settlement_min town
upgrades
{
Provincial_Assimilation2
}
}
Provincial_Assimilation2 city requires factions { spain, } and not building_present_min_level lusitani_Economic_Colonisation Economic_Colonisation1
{
capability
{
law_bonus bonus 2
happiness_bonus bonus 2
}
construction 5
cost 2800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}