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April 02, 2010, 05:17 PM
#1
Libertus
scripts: monster spawn & ent spawn
As I understand the monster spawn script, after a certain turn number mordor starts spawning a general and two armored troll units per turn, and harad spawns a general and a unit of mumakil per turn. Isn't that a little outrageous, or am I wrong in understanding that it happens every turn? I don't have a problem with the rest of the scripts (garrison, money, etc) as I think they are necessary, but this seems a little over the top. (Yes, I know I can simply remove it, I just don't like messing with the mod team's 'vision')
As for the ent spawn script, it seems that Treebeard only appears if a human controlled evil faction takes over Fangorn - why is that? In the interest of seeing Treebard run amok, I think I will be altering this one.
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April 02, 2010, 05:36 PM
#2
Re: scripts: monster spawn & ent spawn
Probably so that Treebeard doesn't get "wasted" so that you never even get to see him since he is killed by the AI?
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April 02, 2010, 08:13 PM
#3
Re: scripts: monster spawn & ent spawn
As I understand, THAT PENGUIN IS WEARING MY USHANKA.
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April 02, 2010, 09:00 PM
#4
Libertus
Re: scripts: monster spawn & ent spawn
It's my ушaнка! I found it!
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April 03, 2010, 04:10 AM
#5
Re: scripts: monster spawn & ent spawn
I haven't looked at the script now but I always thought it only happens once.
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