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Thread: scripts: monster spawn & ent spawn

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  1. #1
    krasni's Avatar Libertus
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    Mar 2009
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    Michigan, US
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    92

    Default scripts: monster spawn & ent spawn

    As I understand the monster spawn script, after a certain turn number mordor starts spawning a general and two armored troll units per turn, and harad spawns a general and a unit of mumakil per turn. Isn't that a little outrageous, or am I wrong in understanding that it happens every turn? I don't have a problem with the rest of the scripts (garrison, money, etc) as I think they are necessary, but this seems a little over the top. (Yes, I know I can simply remove it, I just don't like messing with the mod team's 'vision')

    As for the ent spawn script, it seems that Treebeard only appears if a human controlled evil faction takes over Fangorn - why is that? In the interest of seeing Treebard run amok, I think I will be altering this one.

  2. #2

    Default Re: scripts: monster spawn & ent spawn

    Probably so that Treebeard doesn't get "wasted" so that you never even get to see him since he is killed by the AI?

  3. #3
    Concrete's Avatar Semisalis
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    Jan 2010
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    Australia.
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    Default Re: scripts: monster spawn & ent spawn

    As I understand, THAT PENGUIN IS WEARING MY USHANKA.


  4. #4
    krasni's Avatar Libertus
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    Mar 2009
    Location
    Michigan, US
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    92

    Default Re: scripts: monster spawn & ent spawn

    It's my ушaнка! I found it!

  5. #5

    Default Re: scripts: monster spawn & ent spawn

    I haven't looked at the script now but I always thought it only happens once.

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