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Thread: Creating a World – Working with the Demis online Mapper

  1. #81
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Working with the Demis online Mapper

    I had been working with their add on for worldwind and then someone pointed out that they had this far more detailed gadget.










  2. #82

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    hi, i have face a problem , as you see the map_heights.tga maybe have some issue because when i go into game i find the map is overturn ( you can see the taiwan island is on right top and the north Korea is on right bottom) , really dont know why ...

    the picture is in attchments

    Spoiler Alert, click show to read: 


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    the map_heights download link :
    http://www.gamefront.com/files/21417058/map_heights.rar

    please help to check it , thanks
    Last edited by Gigantus; March 15, 2012 at 11:13 AM. Reason: merging multiple posts

  3. #83
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    Default Re: Creating a World – Working with the Demis online Mapper

    First time I have seen something like this - your map_heights is OK. Make sure you don't have any other files in the base folder, delete the map.rwm file and try again.
    Check if you have any of the regular map files in the imperial_campaign folder and remove them - those will be used first!










  4. #84

    Default Re: Creating a World – Working with the Demis online Mapper

    i try again but the problem is still on , i dont know if the i use 3dem wrong

    so maybe you can help me to check the files (already remove the map_heights.hgt and map.rwm) , i have upload entire basic mod here:

    http://www.gamefront.com/files/21418...ina_map_mod.7z

    put into SEGA\Medieval II Total War\
    thanks!

  5. #85
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    Default Re: Creating a World – Working with the Demis online Mapper

    I had a look at your files and I think it is a matter of saving it wrongly when saving a TGA file with GIMP. See the following picture for the correct setting.
    Attachment 210294
    The TGAs in the attached mod folder are all corrected, you are now left with adding more regions as in the present state the map will crash with a massive graphic malfunction (no idea why it worked with your 'turned' files).
    I made a correct map_regions as well.










  6. #86

    Default Re: Creating a World – Working with the Demis online Mapper

    hi , gigantus, you are patient and kind always , really thank you very much !

    i have to say your "Creating a World - Height Map with 3Dem" is wonderful and it make that become possible to make perfect map_height .

  7. #87
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    Default Re: Creating a World – Working with the Demis online Mapper

    One is glad to be of service










  8. #88

    Default Re: Creating a World – Working with the Demis online Mapper

    hi , gigantus , i have face a problem , as you see , when the loading bar reach the last the game will crash directly .
    but the new map.rwm have been rebuild and can go into custom battle or quickly battle only can't get into the campaign !

    before i change the map_ground_type the everything is ok but wheni change it something is going wrong (campaign can't load...),
    so i add 28 regions in map_regions but the bug is still on






    maybe you can help me to solve it , already upload:

    http://www.gamefront.com/files/21462103/1644.zip

    thanks

  9. #89

    Default Re: Creating a World – Working with the Demis online Mapper

    sorry , the picture not show in here , so can see them in attchments:

  10. #90
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Working with the Demis online Mapper

    you missed an entry in descr_regions:

    Code:
    henan_Province
        henan
        spain
        German_Rebels
        237 133 148
        none
        5
        9
        religions { catholic 0 orthodox 0 islam 0 pagan 100 heretic 0 }
    Your slave faction was entered as a regular faction in descr_sm_factions (no special faction, regular family tree)

    Map_heights.hgt apparently causes a crash as well at this size of map - it is not necessary to include it anyhow, so remove it before map generation.

    Attached the working version, the two faction leaders need proper placement.
    Last edited by Gigantus; March 24, 2012 at 12:49 PM.










  11. #91

    Default Re: Creating a World – Working with the Demis online Mapper

    oh ! wondelful debug ! thank you very much.

    but i have some doubt if the map's effect will be different when reduce the quality of TAG ?

    i notice the map_ground_types.tga of your 1648 MOD is only 775 KB (but the effect is deep nice)with a 1021*1021 size although the vinalli MTW2 map is 656k with a 591*379 .

    if the map_height_tga can be reduce less than 1M ?

  12. #92
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    Default Re: Creating a World – Working with the Demis online Mapper

    It is an automatic effect when working with the GIMP - the TGA files get compressed when saving.










  13. #93

    Default Re: Creating a World – Working with the Demis online Mapper

    ok , thank you again .

    the gimp is more useful and easy than photoshop( i always use it ) in mapping

  14. #94

    Default Re: Creating a World – Working with the Demis online Mapper

    Could anybody help with my map?

    Would the number of islands or the land/water ratio be an issue?

  15. #95

    Default Re: Creating a World – Working with the Demis online Mapper

    Sorry forgot to add, I get the error message "Uh oh. This isn't good. No idea, why but Exiting Now. sorry pal."

  16. #96
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    Default Re: Creating a World – Working with the Demis online Mapper

    It could be a lot of things. The reason here could be not enough regions, depending on the size of the map you will need between 12 to 20 evenly sized regions to have a stable map.










  17. #97

    Default Re: Creating a World – Working with the Demis online Mapper

    Thanks, I fixed that, made 15 regions with 4 factions controlling 1 region each.
    Do i need to list all the vacant regions under rebels in descr_strat? and do i need more that 4 factions for it to work?
    Thanks

  18. #98
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    Default Re: Creating a World – Working with the Demis online Mapper

    3 factions including rebels is sufficient
    give one region each to the first two factions in descr_strat, all others will automatically be allocated to the slaves as minimum size, undeveloped settlements (without an entry in descr_strat).

    For a basic set up check my sample maps.










  19. #99

    Default Re: Creating a World – Working with the Demis online Mapper

    Tbh then all I need do is cut a map from this DEMIS world map and then load it into the bare kingdom Geomod? I have been reading various threads on this forum for 2 days now and wondering if I have to do some work in GIMP or load it into the mod.

  20. #100
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Working with the Demis online Mapper

    Once all the steps have been done as described in the manual it can be used in Bare Geomod (the usual text files need to be edited, obviously - see Creating a World - Basic Mapping from scratch). I have created a number of basic maps with Demis, they can be found here.










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