i made a new underlay and a new overlay model which both are working properly,
used the barbarian town underlay to make a higher rock in the middle to put an acropolis
from that underlay i removed vertices so to have only the sides of the rock and the entraces to the plaza so to use it as overlay and texture it properly to a rock.
everything is okay until now,the ubderlay ,the overlay and the pathfinding.
now to my problem
i made a new item,e very low wall to attach it to the edge of the rock on the top so to look like a protective small wall(height almost half of a unit,not for units to walk upon it)
in the cas model that i used to make the item i had the collision_1,collision_2,collision_3 2d graphics
a collision_3d and the model itself named rock.
put it in building_battle folder(and the texture to textures)created an info folder in the same folder for the bpi to be created and added the need entry in descr_bhuilding_battle.txt.
it generates the item and the BPI just fine
then i use signifers one settlement exporter to get its coordinates and add in the barbarian_town.txt .
i start the game and the item is there where i need it,the collision seem to work just fine(no units traspassing on the rock/hill except the pathfinding roads i ramped to the top.
tghe problem is that the item has a stupid shadow that on the top of the hill is like it is shadowed from a higher level,although the item is on the height where it should be,the shadow is like it belongs to an item that it is more higher
currently i dont have a screenshot(due to only have internet connection only at work)but i will post one asap.
does anyone knows anything about this??







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