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  1. #1
    TiagoJRToledo's Avatar Miles
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    Default Academies and Bardic Circles

    Hi. I would like to know if I can give th effects of the academy to the bardic circle. You know, make my barbarians learn from drinking... But jokes aside, can anyone tell me if this is possible? Thanks in advance.
    Cheers



    "My advice to you is: get married. If you find a good wife you'll be happy; if not, you'll become a philosopher."

  2. #2
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: Academies and Bardic Circles

    Yes, the file you want is export_descr_buildings.txt.
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  3. #3
    TiagoJRToledo's Avatar Miles
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    Default Re: Academies and Bardic Circles

    Yes. I know it is, but I how to make the bardic circle pass traits? That's what I don't know...
    By the way, can anyone explain me what are the numbers in the descr_regions? I know they are related to fertility, but what does each one mean?



    "My advice to you is: get married. If you find a good wife you'll be happy; if not, you'll become a philosopher."

  4. #4

    Default Re: Academies and Bardic Circles

    Quote Originally Posted by TiagoJRToledo View Post
    can anyone explain me what are the numbers in the descr_regions? I know they are related to fertility, but what does each one mean?
    First number is region fertility (I think each one is equivalent to +1 farming output)

    Second Number is 'triumph point value' and is 5 for most regions, no idea what it does.

  5. #5

    Default Re: Academies and Bardic Circles

    That's a trigger from export_descr_character_traits.txt. What it does is check if a character is in a settlement and has not moved at all this turn, and if there's a tavern, there's a chance he'll get Gambling and/or Drink traits. The lines in red (not there originally) are an example of what you should add to make taverns educational.
    Code:
    Trigger drink2_vnv_trigger
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= tavern
    
        Affects Drink  1  Chance  5 
        Affects Gambling  1  Chance  5 
        Affects PhilosophySkill  1  Chance  1 
        Affects NaturalPhilosophySkill  1  Chance  1 
        Affects RhetoricSkill  1  Chance  1 
        Affects GoodEngineer  1  Chance  1 
    
    ;------------------------------------------
    You can either modify existing triggers like the above, or add new ones of your own. In the tutorials section there's a Complete EDA/EDCT guide by Squid, do check it out.

  6. #6
    TiagoJRToledo's Avatar Miles
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    Default Re: Academies and Bardic Circles

    Thank you sir!



    "My advice to you is: get married. If you find a good wife you'll be happy; if not, you'll become a philosopher."

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