Well, I've tried searching and haven't found anything about this, so I apologize if this is answered elsewhere.
I was looking through the edu and descr_projectile files trying to figure out the difference between Genoese Crossbowmen and Pavise Crossbowmen (this may be specific to the RR/RC compilation, but my general question should apply everywhere I think). I see that Genoese Crossbowmen use a quality_heavy_crossbow_bolt and Pavise Crossbowmen use a heavy_crossbow_bolt. So, I go to descr_projectile to see why I get pretty noticeable differences in casualties served between the two. The relevant stats:
quality_heavy_crossbow_bolt
anddamage 0
radius 0.075
mass 0.012
accuracy_vs_units 0.0575
affected_by_rain
min_angle -80
max_angle 60
velocity 50 55
heavy_crossbow_bolt
And, both have a stat_pri of 10 for damage.damage 0
radius 0.075
mass 0.12
accuracy_vs_units 0.0625
affected_by_rain
min_angle -80
max_angle 60
velocity 50 55
I thought that mass and velocity would contribute to the destructiveness of a projectile weapon at least with bows and crossbows (Force = mass X acceleration) and that accuracy_vs_units would also play a role.
Could anyone enlighten me about how these stats give the Genoese Crossbowmen more casualties, on average, than Pavise Crossbowmen? What stats contribute to a bow/crossbow's destructiveness?
Thanks in advance!





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