To change the values:
Campaign_variables_table
Code:
autoresolve_advantage_over_enemy_wipeout_threshold 0,8
autoresolve_base_best_ship_kills_to_capture 0,3
autoresolve_base_chance_a_unit_takes_captives 0,5
autoresolve_base_ratio_of_captives 0,3
autoresolve_base_ratio_of_captives_modifier 0,5
autoresolve_chance_of_not_capturing_ship 0,4
autoresolve_chance_of_taking_captives 0,05
autoresolve_commander_star_rating_impact 0,15
autoresolve_easy_campaign_AI_percent_reduction 0,05
autoresolve_easy_difficulty_human_advantage 0,1
autoresolve_gaussian_boundary 3
autoresolve_gaussian_standard_deviation 1
autoresolve_hard_campaign_AI_percent_increase 0,2
autoresolve_hard_difficulty_AI_advantage 0,08
autoresolve_major_land_victory_percent 0,1
autoresolve_major_naval_victory_lose_percent 0,4
autoresolve_major_naval_victory_win_percent 0,18
autoresolve_min_combat_potential_only_win_chance 0,5
autoresolve_minimum_casualties_on_lose 0,55
autoresolve_minimum_casualties_on_win 0,15
autoresolve_minimum_win_chance_to_win 0,225
autoresolve_minor_land_victory_percent 0,1
autoresolve_minor_naval_victory_lose_percent 0
autoresolve_minor_naval_victory_win_percent 0,14
autoresolve_normal_naval_victory_lose_percent 0,2
autoresolve_normal_naval_victory_win_percent 0,16
autoresolve_relative_captives_fuzziness 0,1
autoresolve_ship_damage_capture_multiplier 0,35
autoresolve_ship_damage_fuzziness 0,3
autoresolve_ship_damage_required_for_sink 0,875
autoresolve_stat_massacre_chance 0,2
autoresolve_unit_losses_fuzziness 0,1
autoresolve_unlikely_naval_result_scaling_factor 0,3
autoresolve_very_hard_campaign_AI_percent_increase 0,35
autoresolve_very_hard_difficulty_AI_advantage 0,2