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Thread: How to add an existing unit to another faction

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  1. #1
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add an existing unit to another faction

    The entry for the ug1 model is incomplete - it has to go until the closing line:
    -0.090000004 0 0 -0.34999999 0.80000001 0.60000002










  2. #2

    Default Re: How to add an existing unit to another faction

    Omg omg mg, thanks so much!,!
    and I got the shops working tooooooooooo
    ahhhhhh
    thanks you so much

  3. #3

    Default Re: How to add an existing unit to another faction

    I mean ships

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add an existing unit to another faction

    One is glad to be of service










  5. #5

    Default Re: How to add an existing unit to another faction

    Could anyone be so kind to post the lines for adding Highland Nobles (scottish 2-h swordsmen) to England? I need it for SS 6.4 if that makes any difference.
    I did try to do it myself but failed terribly and acctualy killed the game

  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: How to add an existing unit to another faction

    If the Highland Nobles exist in the EDU, you would need to add England to the ownership line(s) for starters.

  7. #7

    Default Re: How to add an existing unit to another faction

    Quote Originally Posted by irishron View Post
    If the Highland Nobles exist in the EDU, you would need to add England to the ownership line(s) for starters.
    Right, sorry I wasn't very specific, i needed only the code lines for battle_models file.

    But I've done it myself now, this thread was a bit more clear than the one I looked into before. So thanks.

  8. #8
    irishron's Avatar Cura Palatii
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    Default Re: How to add an existing unit to another faction

    Clone the scotland lines or learn to make your own textures. There are no Highland textures for England any other way.

  9. #9
    gaunty14's Avatar Vicarius
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    Default Re: How to add an existing unit to another faction

    Hello

    I'm trying to alter a unit from Third Age Total War, essentially I'm trying to swap a units clothing/armour texture and mesh with another units clothing/armour. I've been 50% successful in this endeavour in that I can swap an entire unit model with another and it even uses the new animations i.e. spear instead of a sword despite the entry still saying
    Spoiler Alert, click show to read: 
    14 MTW2_Swordsman 0
    2
    18 MTW2_Sword_Primary
    14 fs_test_shield 0


    but I want to preserve the units equipment/animations while replacing their armour not both. Is there a way to go about this?
    This is the first time I've really edited the this file so I'm a little confused.

    "will help build battle station for food" - or rep

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add an existing unit to another faction

    The animation is controlled via the model in the 'soldier' line in the EDU. Change the model in that line and you change the animation for the model(s) in the armour_ug_models line.










  11. #11

    Default Re: How to add an existing unit to another faction

    Can someone assist with the below? I have followed the tutorial and thought I have done everything right but game crashes on start-up. I looked over what I did but I can't find where I made a mistake. Do y'all see something I dont?

    19 MTW2_2H_Axe_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    22 english_kings_huscarls
    1 1
    63 unit_models/_Units/anglo-saxon/english_kings_huscarls_lod0.mesh 6400
    3
    5 slave
    70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
    77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
    47 unit_sprites/slave_english_huscarls2_sprite.spr
    8 scotland
    70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
    77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
    47 unit_sprites/slave_english_huscarls2_sprite.spr
    4 merc
    70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
    77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
    47 unit_sprites/slave_english_huscarls2_sprite.spr
    3
    5 slave
    74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
    81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
    8 scotland
    74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
    81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
    4 merc
    74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
    81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
    1
    4 None
    11 MTW2_2H_Axe 0
    2
    19 MTW2_2H_Axe_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

  12. #12
    Moon's Avatar Centenarius
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    Default Re: How to add an existing unit to another faction

    Quote Originally Posted by joscreven View Post
    Can someone assist with the below? I have followed the tutorial and thought I have done everything right but game crashes on start-up. I looked over what I did but I can't find where I made a mistake. Do y'all see something I dont?

    19 MTW2_2H_Axe_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    22 english_kings_huscarls
    1 1
    63 unit_models/_Units/anglo-saxon/english_kings_huscarls_lod0.mesh 6400
    3
    5 slave
    70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
    77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
    47 unit_sprites/slave_english_huscarls2_sprite.spr
    8 scotland
    70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
    77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
    47 unit_sprites/slave_english_huscarls2_sprite.spr
    4 merc
    70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
    77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
    47 unit_sprites/slave_english_huscarls2_sprite.spr
    3
    5 slave
    74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
    81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
    8 scotland
    74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
    81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
    4 merc
    74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
    81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
    1
    4 None
    11 MTW2_2H_Axe 0
    2
    19 MTW2_2H_Axe_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Remove any lines you have added before this one, 22 english_kings_huscarls
    I'm a bit rusty with Total War and the BMDB but I think you need two spaces after the red 0's
    Does this Anglo-Saxon folder exist instead of using an underscore which is normally used?

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add an existing unit to another faction

    Did you increase the model count at the top of modelDB?
    Attach the (compressed) trace log.










  14. #14

    Default Re: How to add an existing unit to another faction

    In response to above.

    Moon - I dont think it matters. I am using the Third Age Total War mod and all the data is like that and it ran fine before. There is no Anglo-Saxon folder.

    Gigantus - I am a noob at modding and what you just said is greek to me. I see a file labeled "mdb" that maybe I should increase the unit count on? I didn't see anything about that in the initial tutorial. Also, attach the compressed trace log???

  15. #15

    Default Re: How to add an existing unit to another faction

    and thank you for your help. It mean's a lot that people are still on here helping noobs years later.

  16. #16

    Default Re: How to add an existing unit to another faction

    sorry I realized by modeldb you meant the battle_models sheet. Umm I increased the number for my entry going from 2 to 3 for each part. Is there a number at the top you have to add in?

  17. #17

    Default Re: How to add an existing unit to another faction

    also

    Moon - there is an anglo-saxon folder after I did some digging I found it.

    I tried deleting what I had inserted "scotland portions" and moving the entries back down to 2 from 3 and the game still won't open so I guess I royally F'd something up.

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add an existing unit to another faction

    My bad - ignore what I said, I had assumed it was a new unit entry, not a modified one.

    Trace log - open the mod's CFG file (in the root folder of the mod) and check for this entry:

    [log]
    to = logs/M2TW.system.log.txt
    level = * trace

    If it isn't present or different please change it, then save. Then start the game until it crashes. The log can be found in the medieval ii total war\logs folder - it will be big. Compress it (7Zip is freeware) together the modeldb, EDU and EDB file, upload it at a service (I use mediafire) and provide the link here.










  19. #19

    Default Re: How to add an existing unit to another faction

    Stepan, if you are still here:

    My battlemodels file doesn't read as neatly as yours - that is, everything is one line, and even when I unwrap it, it's till uneven. I am afraid to tinker with it, lest even a misplaced line corrupt the whole thing

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add an existing unit to another faction











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